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Unreal Enginei – Filmmaking by Daniel Langhjelm & Franco Vilanova

Unreal Enginei – Filmmaking by Daniel Langhjelm & Franco Vilanova

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Author:Daniel Langhjelm & Franco Vilanova

Duration:5 Modules (20+ hours)

Actual Duration:29h 34m

Release date:2025, November

Publisher:CG Pro

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Unreal Engine 5.6

Course URL:https://www.becomecgpro.com/info-unrealengine_filmmaking

Take your Unreal Engine skills from intermediate to pro by building a complete cinematic pipeline, from environment creation to virtual production.

This intermediate course is for filmmakers who already know their way around Unreal Engine. You’ll move past the basics and build a complete filmmaking pipeline across five modules, covering environment creation, advanced animation, rendering, and virtual production. It’s a hands-on, project-based approach with direct mentorship from two Unreal Authorized Instructors.

🎯 What you’ll learn

  • Build immersive environments with landscapes, materials, and lighting
  • Master advanced animation tools like the Curve Editor and Take Recorder
  • Optimize renders with Movie Render Queue and Render Graph
  • Set up a professional virtual production pipeline
  • Use Chaos Fracture and Niagara for destruction and VFX

✅ Requirements

  • Skills: Completion of CG Pro’s Unreal Engine: Fundamentals course or equivalent knowledge
  • Tools: A computer capable of running Unreal Engine 5.6
  • Hardware: Minimum 16GB RAM, dedicated GPU

📝 Description

This isn’t a passive video library. It’s a structured hybrid course with pre-recorded, bite-sized lessons (8-16 minutes each) and four live 1-on-1 coaching sessions with your instructors. You get direct access to Daniel Langhjelm and Franco Vilanova, both Unreal Authorized Instructors and active industry professionals. They’ll help you troubleshoot your specific projects and push your work further.

The curriculum is built around a real-world filmmaking pipeline. You start by building environments, then animate characters, optimize your renders, and finally step into virtual production workflows used by major studios. The last module pushes into advanced techniques like Chaos Fracture and Niagara particle systems. All content is regularly updated to stay current with Unreal Engine releases.

You also get six months of on-demand access to all recordings, plus a searchable AI tool that finds the exact moment in a video that answers your question. No more scrubbing through hours of footage.

🧑‍🎓 Who this course is for

  • Filmmakers who have completed an Unreal Engine fundamentals course and want to specialize in cinematics
  • 3D artists looking to transition into real-time filmmaking and virtual production
  • Professionals who want structured mentorship and live feedback on their projects

🧑‍🏫 About the Author

Daniel Langhjelm is a Senior CG Artist and Unreal Authorized Instructor. He works as a Senior Lighter at Bron Digital, is an Epic Fellowship Mentor, and has taught at Vancouver Film School and Emily Carr University.

Franco Vilanova is a Senior CG Artist with experience in film and TV. He is also an Unreal Authorized Instructor and an Epic Fellowship Instructor/Mentor. Both bring real-world production experience directly into the course.

🏁 Final Result

  • A portfolio-ready cinematic project built in Unreal Engine 5.6, demonstrating your ability to create environments, animate characters, and optimize renders for a professional filmmaking pipeline.
Curriculum

📋 Course content

  1. Module 01:  Environment Creation
    • Craft realistic landscapes and materials
    • Master set dressing and foliage placement
    • Apply professional lighting techniques
    • Use modular environment workflows
  2. Module 02:  Advanced Animation
    • Master the Curve Editor and advanced animation tools
    • Use Take Recorder for efficient motion capture workflows
    • Apply constraints and spaces for realistic movement
    • Create dynamic cloth simulations for added realism
  3. Module 03:  Intermediate Rendering and Optimization
    • Master Movie Render Queue and Render Graph workflows
    • Work with AOVs and Fuse compositing techniques
    • Optimize assets, lighting, and level performance
    • Apply advanced culling, visibility, and VFX optimization
  4. Module 04:  Virtual Production Fundamentals
    • Learn professional virtual production pipelines and scouting techniques
    • Set up multi-user environments for collaborative work
    • Work with camera tracking and virtual camera systems
    • Integrate capture devices and in-engine preview workflows
  5. Module 05:  Future Techniques
    • Master Chaos Fracture Mode for realistic destruction effects
    • Create stunning visual effects with Niagara particle systems
    • Explore motion design techniques for dynamic storytelling
    • Implement cutting-edge workflows that set you apart

📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
Unreal Enginei – Filmmaking by Daniel Langhjelm & Franco Vilanova
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