From ULTRAVIOLET to ULTRA VIOLENT by Andrei Kurylovich
Duration:30+ hours
Actual Duration:32h 56m
Release date:2026, June 25
Publisher:Aurora-Machina
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Blender
Course URL:https://aurora-machina.com/
This course is about building a world and designing a mech to conquer it. Andrei Kurylovich, aka AURORA MACHINA, walks you through his entire concept design pipeline, from research and sketching to final presentation. You’ll learn how to combine 2D sketching with 3D blockouts in Blender to create a cohesive, portfolio-ready design.
🎯 What you’ll learn
- Develop a design from initial research and thumbnails.
- Use Blender for hard-surface blockouts and refinement.
- Combine the best elements from multiple sketches into one final design.
- Execute a design to a high level of detail and polish.
- Present your work with cinematic renders and keyframes.
✅ Requirements
- Skills: A basic understanding of 3D space and Blender’s interface is helpful.
- Tools: A drawing tablet is recommended for sketching.
- Hardware: A computer capable of running Blender.
📝 Description
This isn’t just a “how to model a robot” tutorial. It’s a full concept design workflow. Andrei starts with the fundamentals: research and worldbuilding. You’ll learn how to generate ideas that feel grounded and functional, not just random shapes.
The course is structured around a clear, iterative process. First, you sketch and block out rough ideas in 3D. Then, you refine the best ones, pulling out the strongest elements. The real magic happens when you combine those winning parts into a single, cohesive design. Andrei shows you how to make those hard-surface forms feel “sexy” and intentional, not just complex for the sake of it.
Finally, you’ll learn how to present your work like a pro. The course covers studio renders, cinematic keyframes, and even animations to show off your mech in the best possible light. It’s a practical, no-fluff look at how a working professional tackles a design brief from start to finish.
🧑🎓 Who this course is for
- Concept artists and designers looking to improve their hard-surface workflow.
- Blender users who want to apply their 3D skills to a structured design pipeline.
- Anyone interested in mech design and worldbuilding.
🧑🏫 About the Author
Andrei Kurylovich, known professionally as AURORA MACHINA, is a Concept Designer with over a decade of experience in the entertainment industry. He has designed environments, props, machines, and characters for various AAA games. Alongside his professional work, he maintains a strong personal art practice, sharing his worldbuilding projects online. This course offers a deep insight into his personal workflow and thought process for hard-surface concept design.
🏁 Final Result
- A fully designed and rendered mech concept, complete with a supporting world environment.
- A portfolio-ready presentation including studio renders and cinematic keyframes.
📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access
You can find the course preview in the download section below.

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