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From ULTRAVIOLET to ULTRA VIOLENT by Andrei Kurylovich

From ULTRAVIOLET to ULTRA VIOLENT by Andrei Kurylovich

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Author:Andrei Kurylovich

Duration:30+ hours

Actual Duration:32h 56m

Release date:2026, June 25

Publisher:Aurora-Machina

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Blender

Course URL:https://aurora-machina.com/

Learn to build a world and design a mech from scratch using Blender and hard-surface concept design techniques.

This course is about building a world and designing a mech to conquer it. Andrei Kurylovich, aka AURORA MACHINA, walks you through his entire concept design pipeline, from research and sketching to final presentation. You’ll learn how to combine 2D sketching with 3D blockouts in Blender to create a cohesive, portfolio-ready design.

🎯 What you’ll learn

  • Develop a design from initial research and thumbnails.
  • Use Blender for hard-surface blockouts and refinement.
  • Combine the best elements from multiple sketches into one final design.
  • Execute a design to a high level of detail and polish.
  • Present your work with cinematic renders and keyframes.

✅ Requirements

  • Skills: A basic understanding of 3D space and Blender’s interface is helpful.
  • Tools: A drawing tablet is recommended for sketching.
  • Hardware: A computer capable of running Blender.

📝 Description

This isn’t just a “how to model a robot” tutorial. It’s a full concept design workflow. Andrei starts with the fundamentals: research and worldbuilding. You’ll learn how to generate ideas that feel grounded and functional, not just random shapes.

The course is structured around a clear, iterative process. First, you sketch and block out rough ideas in 3D. Then, you refine the best ones, pulling out the strongest elements. The real magic happens when you combine those winning parts into a single, cohesive design. Andrei shows you how to make those hard-surface forms feel “sexy” and intentional, not just complex for the sake of it.

Finally, you’ll learn how to present your work like a pro. The course covers studio renders, cinematic keyframes, and even animations to show off your mech in the best possible light. It’s a practical, no-fluff look at how a working professional tackles a design brief from start to finish.

🧑‍🎓 Who this course is for

  • Concept artists and designers looking to improve their hard-surface workflow.
  • Blender users who want to apply their 3D skills to a structured design pipeline.
  • Anyone interested in mech design and worldbuilding.

🧑‍🏫 About the Author

Andrei Kurylovich, known professionally as AURORA MACHINA, is a Concept Designer with over a decade of experience in the entertainment industry. He has designed environments, props, machines, and characters for various AAA games. Alongside his professional work, he maintains a strong personal art practice, sharing his worldbuilding projects online. This course offers a deep insight into his personal workflow and thought process for hard-surface concept design.

🏁 Final Result

  • A fully designed and rendered mech concept, complete with a supporting world environment.
  • A portfolio-ready presentation including studio renders and cinematic keyframes.
Curriculum

📋 Course content

  1. Module 1: Design
    • Research & Ideation
    • Sketching & Blockout
  2. Module 2: Blender
    • Refining Ideas
    • Combining Winners
  3. Module 3: Worldbuilding
    • Execution & Detailing
    • Presentation & Rendering

📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
From ULTRAVIOLET to ULTRA VIOLENT by Andrei Kurylovich
NAME
SIZEDURATION
01 Course Overview
40.8 MB8m
02 Visual Design
0 B
03 Blender Workflow
0 B
04 World Building
0 B
05 Round One – Sketch and Blockout
0 B
06 Round Two – Refining Ideas
0 B
07 Round Three – Combining Winners
0 B
08 Round Four – Part 01 Execution
0 B
09 Round Four – Part 02 Body
0 B
10 Round Four – Part 03 Wings
0 B
11 Round Four – Part 04 Limbs
0 B
12 Round Four – Part 05 Feet
0 B
13 Round Four – Part 06 Laser Hand
0 B
14 Round Four – Part 07 Materials
0 B
15 Round Four – Part 08 Rigging
0 B
16 Round Four – Part 09 Cockpit
0 B
17 Round Four – Part 10 Design Breakdown
0 B
18 Round Four – Part 11 Homework
0 B
19 Round Five – Part 01 Studio Renders
0 B
20 Round Five – Part 02 Industrial Shot
0 B
21 Round Five – Part 03 Flight Blast
0 B
22 Round Five – Part 04 Arm Blast
8.4 MB5m
23 Round Five – Part 05 Wing Animation
0 B
24 Round Five – Part 06 Homework
0 B

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