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3D Modeling and Topology Masterclass by Aunmar Mohammed

3D Modeling and Topology Masterclass by Aunmar Mohammed

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Author:Aunmar Mohammed

Duration:10+ hours

Actual Duration:9h 8m

Release date:2024, December

Publisher:On Mars 3d

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Maya, ZBrush

Course URL:https://www.onmars3d.com/3d-modeling-topology-course

Stop guessing and start building clean, subdividable models with intentional edge flow and topology workflows that hold up in any pipeline.

This course is all about the fundamentals that actually matter in 3D modeling: topology and edge flow. If you’ve ever placed an edge and hoped it would work out, or watched your model pinch and warp the moment you hit subdivide, this is for you. Aunmar Mohammed breaks down the decision-making process behind clean modeling so you can build assets that hold up in games, film, and product visualization.

🎯 What you’ll learn

  • Place edges intentionally instead of guessing where they should go
  • Understand how edge flow affects the final result after subdivision
  • Avoid pinching, shading artifacts, and messy topology
  • Know when to add geometry and when to leave it out
  • Evaluate your own models with confidence and a critical eye

βœ… Requirements

  • Skills: Basic understanding of 3D space and familiarity with a 3D modeling interface
  • Tools: A 3-button mouse with a scroll wheel
  • Hardware: A computer capable of running a modern 3D modeling application

πŸ“ Description

Most modeling tutorials show you which button to press. That works fine until the model changes and everything falls apart. This course takes a different route: it focuses on workflows and the reasoning behind every edge you place. You’ll learn why an edge exists, when geometry is actually needed, and how your model will behave once you subdivide it.

The curriculum is built around practical exercises that escalate in complexity. You start by modeling a simple pen to nail down the fundamentals, then move to a mouse, a vintage camera, and finally a weapon scope. Each project forces you to solve real topology problems β€” managing mesh density, protecting details, and working with tricky shapes like concave surfaces and booleans.

By the end, you won’t just have a portfolio of clean models. You’ll have a repeatable process for approaching any modeling challenge with confidence. No more trial and error, no more crossing your fingers when you hit subdivide. Just clear decisions and predictable results.

πŸ§‘β€πŸŽ“ Who this course is for

  • Modelers who struggle with topology and edge flow
  • Artists whose models pinch, warp, or fall apart when subdivided
  • Anyone relying on trial and error instead of clear decision-making
  • Beginners looking to build strong modeling fundamentals before moving into game art workflows

πŸ§‘β€πŸ« About the Author

Aunmar Mohammed is a 3D modeling instructor and the founder of On Mars 3d. With years of industry experience across game and film pipelines, he focuses on teaching the foundational skills that most tutorials skip. His approach emphasizes understanding over memorization, giving students the tools to solve problems independently rather than following step-by-step recipes.

🏁 Final Result

  • A portfolio of four completed modeling exercises: a pen, a mouse, a vintage camera, and a weapon scope
  • A solid understanding of clean topology and edge flow that applies to any modeling project
  • The confidence to evaluate and fix your own models without external feedback
Curriculum

πŸ“‹ Course content

  1. Module 1:  Introduction and how to approach modeling
    • How to think about modeling decisions from day one
    • How to approach topology intentionally instead of reactively
    • What clean topology actually means in practice
  2. Module 2:  Modeling and topology fundamentals
    • Clean topology and edge flow
    • Sub-D modeling fundamentals
    • Common mistakes and how to fix them
    • Modeling exercise:  Sub-D modeling a pen to assess and strengthen your fundamentals
  3. Module 3:  Advanced Sub-D modeling techniques
    • Sharper edges and controlled curvature
    • Cleaner topology for more complex shapes
    • Non-destructive workflows
    • Modeling exercise:  Model a mouse asset using more advanced techniques
  4. Module 4:  Mastery through iteration
    • Managing mesh density
    • Protecting details as models become more complex
    • Iterating without destroying clean topology
    • Modeling exercise:  Model a vintage camera through multiple passes
  5. Module 5:  Advanced problem-solving in 3D modeling
    • Handling n-gons and tris intentionally
    • Solving concave shapes cleanly
    • Combining booleans with clean topology
    • Modeling exercise:  Model a weapon scope that pushes your problem-solving skills
Watch online or Download for Free
3D Modeling and Topology Masterclass by Aunmar Mohammed
NAME
SIZEDURATION
Modeling Exercise I
145.9 MB36m
Modeling Exercise II
212.8 MB47m
Module 5 Advanced Topology Techniques III
91.4 MB25m

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