3D Modeling and Topology Masterclass by Aunmar Mohammed
Duration:10+ hours
Actual Duration:9h 8m
Release date:2024, December
Publisher:On Mars 3d
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Maya, ZBrush
Course URL:https://www.onmars3d.com/3d-modeling-topology-course
This course is all about the fundamentals that actually matter in 3D modeling: topology and edge flow. If you’ve ever placed an edge and hoped it would work out, or watched your model pinch and warp the moment you hit subdivide, this is for you. Aunmar Mohammed breaks down the decision-making process behind clean modeling so you can build assets that hold up in games, film, and product visualization.
π― What you’ll learn
- Place edges intentionally instead of guessing where they should go
- Understand how edge flow affects the final result after subdivision
- Avoid pinching, shading artifacts, and messy topology
- Know when to add geometry and when to leave it out
- Evaluate your own models with confidence and a critical eye
β Requirements
- Skills: Basic understanding of 3D space and familiarity with a 3D modeling interface
- Tools: A 3-button mouse with a scroll wheel
- Hardware: A computer capable of running a modern 3D modeling application
π Description
Most modeling tutorials show you which button to press. That works fine until the model changes and everything falls apart. This course takes a different route: it focuses on workflows and the reasoning behind every edge you place. You’ll learn why an edge exists, when geometry is actually needed, and how your model will behave once you subdivide it.
The curriculum is built around practical exercises that escalate in complexity. You start by modeling a simple pen to nail down the fundamentals, then move to a mouse, a vintage camera, and finally a weapon scope. Each project forces you to solve real topology problems β managing mesh density, protecting details, and working with tricky shapes like concave surfaces and booleans.
By the end, you won’t just have a portfolio of clean models. You’ll have a repeatable process for approaching any modeling challenge with confidence. No more trial and error, no more crossing your fingers when you hit subdivide. Just clear decisions and predictable results.
π§βπ Who this course is for
- Modelers who struggle with topology and edge flow
- Artists whose models pinch, warp, or fall apart when subdivided
- Anyone relying on trial and error instead of clear decision-making
- Beginners looking to build strong modeling fundamentals before moving into game art workflows
π§βπ« About the Author
Aunmar Mohammed is a 3D modeling instructor and the founder of On Mars 3d. With years of industry experience across game and film pipelines, he focuses on teaching the foundational skills that most tutorials skip. His approach emphasizes understanding over memorization, giving students the tools to solve problems independently rather than following step-by-step recipes.
π Final Result
- A portfolio of four completed modeling exercises: a pen, a mouse, a vintage camera, and a weapon scope
- A solid understanding of clean topology and edge flow that applies to any modeling project
- The confidence to evaluate and fix your own models without external feedback

Channel