Build a complete cyborg character from scratch in Blender. This course walks you through the entire pipeline—sculpting anatomy, designing hard-surface armor, retopology, UV mapping, texturing, rigging, and…
Tag: substance painter
This course walks you through the entire pipeline for making clothing that actually fits the MetaHuman parametric body system in Unreal Engine 5.6. The goal is a…
This workshop is for artists who want to tackle procedural rigging in Houdini but never had a cool project to push them. ILM artist Mizuki Yamada walks…
Over 34 hours of fully narrated content walks you through the entire 3D weapon pipeline, from high-poly blockout to final portfolio render. This isn’t just a tutorial—it’s…
This tutorial walks you through the entire process of creating a high-quality 3D weapon for your portfolio. You’ll go from a rough blockout to a polished, portfolio-ready…
A complete, no-fluff walkthrough for building a game-ready SCAR weapon from scratch. Laurentiu, a senior artist with credits on Call of Duty and Apex Legends, breaks down…
A no-fluff, hands-on course for artists who want to build hyperreal digital humans in Unreal Engine 5. Şefki Ibrahim walks you through his actual production pipeline—from picking…
Learn the complete production pipeline for a stylized game-ready asset. Starting from a simple sketch, you’ll model, sculpt, and texture a stylized axe in Blender and Substance…
Ready to make your 3D clothing designs pop? This course dives deep into creating incredibly realistic fabric materials, setting up killer lighting, and rendering professional animations. You’ll…
Ready to build a killer weapon model for your game or portfolio? This masterclass dives deep into creating a full AR-15 weapon system, covering everything from the…
You’ll follow a complete game art pipeline to build a stylized low-poly weapon from scratch, learning how to go from rough ZBrush blockout all the way to…
Ready to make your 3D characters and environments pop with incredibly realistic fur? This course breaks down how to build a fully customizable fur material using Substance…











