ZERO to HERO – Blender 5 Beginner course by Nikolay Naydenov
Duration:20h+
Actual Duration:20h 37m
Release date:2026, May 14
Publisher:Artstation
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Blender 5, Substance Painter
Course URL:https://www.artstation.com/marketplace/p/5YyAd/zero-to-hero-blender-5-beginners-course
This course is a straight shot from zero to a fully realized 3D game character. You’ll start by learning Blender 5’s navigation and basic tools, then move through the entire professional pipeline: sculpting, retopology, UV unwrapping, baking, and finally rigging and posing. It’s built on repetition and practice, so you actually retain the skills.
🎯 What you’ll learn
- Navigate and use Blender 5’s interface and core tools.
- Sculpt a high-poly character from scratch using proper brushes and techniques.
- Create a clean, game-ready low-poly model through retopology.
- UV unwrap and bake normal maps in Blender and Substance Painter.
- Rig and pose a character for a final beauty render and turntable animation.
✅ Requirements
- Skills: No prior 3D experience needed.
- Tools: A 3-button mouse is recommended.
- Hardware: A computer capable of running Blender 5.
📝 Description
This isn’t a “watch me work” tutorial. Niko explains every step multiple times, making sure you understand why things are done a certain way. You’ll start with dead-simple shapes like a snowman and a chess pawn to get comfortable with the interface, then jump straight into sculpting a character head.
The core of the course is building a stylized rabbit hero. You’ll sculpt the high-poly version, then learn retopology to create a clean, animation-friendly low-poly mesh. From there, it’s UV unwrapping and baking—both in Blender and Substance Painter—so you get a feel for different tools. Finally, you’ll rig the character, pose it, and set up a professional render with a turntable animation. By the end, you’ll have a solid grasp of the entire game character pipeline.
🧑🎓 Who this course is for
- Complete beginners who want to learn Blender from the ground up.
- Aspiring 3D character artists who want to understand the full production pipeline.
- Hobbyists looking to create their first game-ready character.
🧑🏫 About the Author
Nikolay Naydenov (Niko) is a 3D artist and tutor with over 30,000 students across his courses on Blender, Anatomy, ZBrush, and 3D Character Creation. He runs two YouTube channels—Speedchar and Speedchar Live—where he shares tutorials on character sculpting and anatomy. His teaching style focuses on clear, repetitive explanations that build confidence in beginners.
🏁 Final Result
- A fully rigged and posed stylized rabbit character, complete with a beauty render and turntable animation, ready for your portfolio or game engine.

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