Master Unity HDRP Shaders with HLSL by Gabriel C. Cubas
Duration:1 hour on-demand video
Actual Duration:52m
Release date:2025, December
Publisher:Udemy
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Unity, HLSL
Course URL:https://www.udemy.com/course/master-unity-hdrp-shaders-with-hlsl
Ready to dive into custom shader creation for Unity’s High Definition Render Pipeline (HDRP)? This course is your ticket to mastering HLSL coding within HDRP, whether you’re an artist looking to expand your technical skills or a programmer aiming to push graphical boundaries. You’ll go from understanding the basics of HDRP and HLSL to implementing your own fully customizable shaders for various rendering paths.
🎯 What you’ll learn
- Create HLSL Shaders in Unity 6 HDRP
- Implement Shader Graph HLSL code in Unity 6 HDRP
- Develop HLSL Custom Passes for Unity 6 HDRP
- Build HLSL Post-Processing effects in Unity 6 HDRP
- Write custom HLSL Shaders for Forward Rendering in Unity 6 HDRP
- Create custom HLSL G-Buffer Shaders for Deferred Rendering in Unity 6 HDRP
✅ Requirements
- Skills: Basic Unity and Shaders knowledge.
📝 Description
Ready to get your hands dirty with Unity 6 HDRP custom shading? This course takes you from zero to hero, starting with essential overviews of the High Definition Render Pipeline (HDRP) and the High Level Shading Language (HLSL). You’ll work on your own project, exploring various methods to inject fully customizable HLSL code into the HDRP workflow.
This course is perfect for artists wanting to code shaders, technical artists transitioning to HDRP, Game Developers curious about Unity 6 HDRP shading capabilities, or Shader/Graphics Programmers eager to dive into the engine’s source code. You’ll learn all the ways to create your own shaders specifically for HDRP, catering to both beginner-friendly approaches and advanced programmer techniques. While basic Unity and Shader knowledge is recommended, the course will quickly cover core concepts and suggest further resources. This is a focused learning experience on HLSL Shaders within the Unity HDRP context, ideal for anyone planning HDRP projects.
🧑🎓 Who this course is for:
- Unity Developers
- Artists looking to code shaders
- Technical Artists / Shader Programmers
- Studios working in HDRP
- Game Developers interested in HDRP
🧑🏫 About the Author
Gabriel C. Cubas is an HLSL – GLSL Master Programmer passionate about graphics engineering and creating unique materials and VFX. He focuses on producing visuals that go beyond typical engine capabilities while maintaining optimal GPU performance. Gabriel began as a Game Developer and Engine Tools programmer in Argentina and Uruguay, contributing to AAA projects for clients like Meta, Niantic Inc, and HBO. He also helped develop the animation module for the WebXR Platform and authored guides for Niantic’s official Unity ARDK developer package. Gabriel is dedicated to shader and graphics programming, aiming to unlock the full potential of computer graphics for game projects.
🏁 Final Result
- Students will be able to create and implement custom HLSL Shaders within Unity’s High Definition Render Pipeline (HDRP), enhancing their projects with unique visual effects and optimized rendering.

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