This course is a straight shot from concept to a fully functional VTuber model. 108FanStudio walks you through their entire professional pipeline, covering modeling, texturing, rigging, and…
Tag: unity
This is a massive, project-based course that throws you straight into building real games. You’ll start from absolute zero with C# programming and the Unity Game Engine,…
This workshop is built around a real games production pipeline. You’ll focus on game animation techniques like timing, body mechanics, posing, and player reactions. The goal is…
Build a complete, professional-looking two-player fighting game from scratch in Unity. This course walks you through every step, from importing free characters and animations to coding AI…
Want to write code that doesn’t fall apart the moment you add a new feature? This course is your practical guide to the 12 most important game…
A hands-on course where you build four distinct animated projects in Unity, from a space fly-through to a cowboy shootout. You’ll get comfortable with Cinemachine, Animation Rigging,…
Build a complete, AAA-quality forest environment in Unity, starting from a blank terrain. This course walks you through every step, from sculpting the land to painting photorealistic…
Build a 3D online multiplayer shooter in Unity using the Netick networking framework. This course walks you through creating a complete competitive game, covering everything from basic…
This course cuts through the noise. Instead of a random collection of tutorials, it gives you a clear, strategic overview of what it actually takes to become…
Build a complete farming game from scratch with Unity 6 and C#. This course walks you through every step of creating a crop-growing simulation, from player movement…
This course teaches you how to build professional-quality cut-scenes, boss fights, and trailers using Unity’s Cinemachine and Timeline tools. You’ll go from basic camera setups to fully…
This course is a straight-up, no-fluff guide to making realistic VFX in Unity. Ben Durrant walks you through the entire pipeline, from creating texturesheets (flipbooks) from video…











