You get 40 hours of real-time build of a cinematic character based on Journey to the West. No shortcuts, no speed-up without explanation — just full head-to-toe…
Tag: Mari
This workshop walks through a complete hero asset pipeline, from high-detail texturing in Mari to final look-dev in Gaffer. Michal Zsigmund shares the exact techniques he uses…
This course is all about getting you comfortable with grooming in a production environment. You’ll build two complete projects: a digital double haircut and a creature groom.…
This isn’t a theory class. It’s a 9-month bootcamp where you build a portfolio that actually gets you hired. You’ll work through the entire game art pipeline—modeling,…
This comprehensive guide takes you through the entire 3D pipeline required to build incredibly realistic digital characters. Born from years of industry experience and constant requests, this…
A 6-week intermediate course that walks you through the full texturing and surfacing pipeline for a cinematic creature bust. You’ll go from collecting references and planning your…
This course walks you through texturing two completely different asset types in Mari: a hard-surface sci-fi robot and an organic creature. You’ll learn the full production pipeline,…
Ready to level up your creature texturing game? This course dives deep into creating production-ready textures for humanoid creatures, focusing on a solid workflow that balances art…
Ready to create creatures that look like they walked right off a blockbuster movie set? This workshop dives deep into the professional pipeline for creature texturing and…
Hello everyone, in this course you will learn how to create high-quality skin. What you will learn: Creating top-tier skin in Mari and Maya. Creating fine facial…
Introducing the most comprehensive tutorial ever created for learning Mari! With over 7 hours of expertly crafted training, “Introduction to Mari” guides you through every aspect of…
Approaching realistic creature modeling can feel daunting. In this 5-hour workshop, Aritz Basauri breaks down the modeling of a Fossa from the inside out, from the creature-studying…











