This course is all about making Unreal Engine Blueprints accessible to artists. Forget the coding jargon; we’re diving into practical, reusable systems that let you build interactive…
Category: Environment Art
Ready to build some epic landscapes? This course dives headfirst into Houdini’s Height Field tools, giving you the power to create seriously detailed terrains. Whether you’re building…
This course walks you through the entire process of creating a cinematic game environment, inspired by Silent Hill F, using Blender and Unreal Engine 5. You’ll go…
Ready to build jaw-dropping game environments? This course dives deep into creating fully procedural assets like cliffs, terrain, and trees using Houdini, then seamlessly integrating them into…
Want to make your game worlds pop with realistic greenery? This workshop dives into creating game-ready foliage assets from the ground up. You’ll learn how to use…
Ready to level up your 3D environment art skills? This course, led by industry veteran Thiago Klafke, is your ticket to creating immersive gaming experiences that grab…
This tutorial is your first step into the world of environment art, focusing on the crucial planning and blockout phases. Ben Keeling shares his hard-won lessons and…
Ready to ditch the scattered tutorials and build game-ready environments like a pro? This course dives deep into Unreal Engine, focusing on the why behind the tools,…
Ready to level up your game art skills? Daniel Castillo is back, sharing his awesome workflow for creating modular trees that look fantastic and run super efficiently…
This comprehensive tutorial takes you through the process of creating an environment from start to finish, regardless of your level of experience. You’ll learn industry-standard techniques such…
Foundation Patreon – Environment Sketching with 3D Primitives – with Dave Sarabia Download Contents: 2 Hours 5 Minute Video Lecture & Demo JPG Demo *Note: This download…
During this class, students will get to experience the environment pipeline creation from start to finish. Going from an initial idea, block in phase, asset creation, lighting,…











