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Ultimate SpeedTree 10 to Unreal Engine 5 PCG Masterclass by Jan Benkwtiz

Ultimate SpeedTree 10 to Unreal Engine 5 PCG Masterclass by Jan Benkwtiz

Author:Jan Benkwtiz

Duration:15.5 hours

Release date:2025, November

Publisher:Udemy

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:SpeedTree 10, Unreal Engine 5, Blender, Substance 3D Painter

Course URL:https://www.udemy.com/course/ultimate-speedtree-10-to-unreal-engine-5-pcg-masterclass

Build a complete, stormy forest biome from scratch using SpeedTree 10, Blender, Substance Painter, and Unreal Engine 5's PCG system.

Build a complete, stormy forest biome from scratch using SpeedTree 10, Blender, Substance Painter, and Unreal Engine 5’s PCG system. This course skips the fluff and gets straight to the pipeline used by indie studios and AAA environment artists in 2025.

🎯 What you’ll learn

  • Create realistic pine trees, saplings, grass clumps, and ferns in SpeedTree 10
  • Build advanced pivot-based wind systems for trees and grass in Unreal Engine 5
  • Scatter thousands of assets instantly with PCG while maintaining performance
  • Carve a natural forest path using spline blueprints that push foliage away
  • Texture assets with displacement in Substance 3D Painter
  • Set up reusable material functions for color correction and wind control

✅ Requirements

  • Skills: Basic knowledge of Unreal Engine 5 and Blender
  • Tools: 3-button mouse, drawing tablet recommended
  • Hardware: Minimum 16GB RAM, dedicated GPU

📝 Description

This course is all about the brand new SpeedTree 10 with a full pipeline for creating a stormy forest biome. You’ll use Blender, Substance Painter (optional), and finish everything off in Unreal Engine 5.5.

No beginner theory here. Just straight-to-the-point, follow-along lessons. You’ll model realistic pine trees, saplings, grass clumps, ferns, and a detailed mossy tree stump in SpeedTree 10. Then texture with proper displacement in Substance 3D Painter, clean UVs and fix origins in Blender Cycles, and build advanced pivot-painter wind systems in UE5 so trees and grass bend naturally with full control.

The real magic happens with PCG (Procedural Content Generation). You’ll scatter thousands of assets instantly while keeping 30+ fps, carve a natural forest path using splines that automatically push foliage away, and create reusable material functions for easy color correction and wind adjustments using material parameter collections. Finally, light everything cinematically for portfolio-ready shots and gameplay.

By the end, you’ll have a stunning, game-ready forest and the exact workflow to create any biome you want. Perfect for intermediate artists ready to level up to pro.

🧑‍🎓 Who this course is for

  • 3D environment artists looking to master modern foliage pipelines
  • Game developers wanting to build procedural forests with PCG
  • Filmmakers and CG artists needing realistic, game-ready vegetation

🧑‍🏫 About the Author

Jan Benkwtiz is a seasoned environment artist and instructor with deep experience in SpeedTree, Unreal Engine, and procedural workflows. He focuses on practical, no-fluff tutorials that mirror real studio pipelines, helping artists build portfolio-ready assets and scenes.

🏁 Final Result

  • A complete, game-ready stormy forest biome with realistic trees, grass, ferns, and a mossy stump
  • A reusable PCG setup for scattering foliage and carving forest paths
  • Advanced pivot-based wind systems for natural animation
  • Cinematic lighting and material functions for portfolio-quality renders
Curriculum

📋 Course content

  1. Module 1:  Introduction and Pine Tree Creation
    • Introduction1:23
    • Create the Pine Tree in SpeedTree 1040:13
    • Apply Materials and Fronds41:19
    • Add Vertex Colors and Prepare Tree in Blender18:17
  2. Module 2:  Unreal Engine 5 Setup and Wind Systems
    • Set up Material Function for the Pine Tree45:27
    • Shadow Fixes6:50
    • Pivot Wind Animation in Unreal Engine 542:50
    • Pivot Wind Fix3:42
  3. Module 3:  Grass Creation and Wind Integration
    • Lets create the Grass Clumps in SpeedTree 1032:48
    • Adding Vertex Colors to our Grass in SpeedTree 1030:07
    • Prepare the Grass for Unreal Engine 519:35
    • Import Grass into Unreal Engine 5 with Pivot Wind Animation54:30
  4. Module 4:  Rock Creation and Texturing
    • Create Rocks33:26
    • Texturing the Rocks in Substance Painter45:29
    • Improving our Rocks34:31
    • Import Rocks into Unreal Engine 532:18
  5. Module 5:  Sapling Spruce and Tree Stump
    • Create the Sapling Spruce1:02:14
    • Prepare the Sapling Spruce in Blender9:59
    • Import the Sapling Trees38:21
    • What we have so far3:17
    • Create our Tree Stump Bark Material with Displacement29:43
    • Create the Tree Stump in SpeedTree 1019:50
    • Finish the Tree Stump in SpeedTree 1026:55
    • Clean up and prepare the Tree Stump in Blender for Unreal Engine 548:02
  6. Module 6:  Landscape and PCG Setup
    • Create the Landscape with a GAEA Height Map9:56
    • Create Landscape Material with Distance Blend21:46
    • Set up PCG45:31
  7. Module 7:  Forest Path and Spline Blueprint
    • Create the Spline Blueprint27:29
    • Create Displacement Spline Texture (Forest Path)30:12
    • Adding the Spline Blueprint to our PCG19:29
  8. Module 8:  Fern Foliage and Final Polish
    • Create the Fern Foliage12:07
    • Prepare the Fern in Blender for Unreal Engine 56:44
    • Finish our Forest with cinematic Lighting and more Tips and Bug Fixes28:35
Watch online or Download for Free
Ultimate SpeedTree 10 to Unreal Engine 5 PCG Masterclass by Jan Benkwtiz
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