This workshop teaches you how to build stylized, anime-inspired visual effects from scratch using Houdini and Nuke. Instead of chasing photorealism, you’ll focus on cel-shading, procedural outlines,…
Category: Applications
This course is about getting the images out of your head and onto the canvas. SEOK98 walks you through his entire process, from the first vague idea…
This course walks you through building a procedural chocolate crack effect in Houdini, from modeling the initial break to rendering the final reveal. You’ll learn a simple,…
A no-nonsense, real-time look at sculpting rocks in ZBrush. This tutorial skips the talking and gets straight to the work, showing you the full process across four…
This workshop teaches you how to build a complete, production-ready cinematic VFX shot in Unreal Engine, focusing on a charged energy beam. Instructor Raúl Ruiz shows you…
This tutorial walks you through a complete environment sculpting workflow for games. Over nearly 4 hours, you’ll build a detailed scene from start to finish, picking up…
Two complete tree sculpting projects, over 10 hours of footage, and zero voiceover—just pure ZBrush workflow. This course is a straight shot into Frozen Planet‘s process for…
A complete reference for sculpting medieval walls in ZBrush. This course covers all the essential techniques and tips to create realistic, detailed stonework. 🎯 What you’ll learn…
Create a complete 3D scene with an animated character in Blender — from the first polygon to a fully lit, rendered animation. Whether you are a beginner…
This course is a deep dive into everything Illia Loginov knows about sculpting stylized 3D characters. It’s built like a course but edited like a film—no filler,…
Build a complete 2D RPG from scratch in Unity 6, even if you’ve never coded before. This course walks you through everything—from a finite state machine player…
This course is a straight shot from zero to producing professional architectural renders in Unreal Engine 5. You’ll work through two complete projects — one interior, one…











