This course is a straight-up, no-fluff walkthrough on creating a realistic, smashed-up phone box entirely in Substance Designer. Lee Borrer, a pro with years of studio experience,…
Category: Applications
This course is about shifting your mindset. Instead of modeling one apple, you build a system that can make a hundred different apples. Ram from Crossmind Studio…
A massive, hands-on course that takes you from zero experience to creating professional product renders and animations in Blender. Over 17 hours of structured content, you’ll build…
This course walks you through the entire creation of a PBR stylized character for games, using Blender, ZBrush, and Substance Painter side by side. You’ll go from…
A practical, no-fluff tutorial that shows you exactly how to use Blender as a fast concept sketching tool. You’ll learn to block out scenes, set up lighting…
This course is for anyone tired of wrestling with Blender’s node editor. Instead of copying random settings, you’ll learn the logic behind procedural textures, PBR materials, and…
Daniel Thiger walks you through building a roof tile material in Substance Designer, using the new nodes from version 2019.1. This is a fully narrated, step-by-step tutorial…
Ever wondered if you can get that hand-sculpted ZBrush feel without leaving Substance Designer? Maxime Guyard-Morin shows you exactly how. This tutorial walks you through building a…
This workshop is all about building cinematic particle FX from the ground up. You’ll work through four distinct projects, each one tackling a different challenge: magical energy…
Build a full 3D action RPG in Godot 4 from scratch. This course walks you through creating a playable game with character stats, a levelling system, gear…
A complete game character pipeline, all inside Blender. No ZBrush, no Substance Painter, no external tools. This course walks you through sculpting, retopology, UV mapping, baking, and…
Build a complete cyborg character from scratch in Blender. This course walks you through the entire pipeline—sculpting anatomy, designing hard-surface armor, retopology, UV mapping, texturing, rigging, and…











