Ready to make your game creatures move like they’re alive? This workshop dives deep into the nitty-gritty of creature animation for games. You’ll go from gathering reference…
Category: Maya
This course dives deep into Stable Diffusion for VFX and visualization artists, focusing on the powerful node-based applications ComfyUI and InvokeAI. You’ll learn to construct custom workflows…
Ready to make your character attacks pop? This workshop dives into creating seriously cool, readable, and powerful stylized attacks using Maya. Whether you’re aiming for games or…
Want to build character rigs that animators actually enjoy working with? This workshop dives into the essential techniques for creating production-ready rigs in Maya, perfect for game…
Ready to make your 3D props look like they’ve seen some serious action? This course dives deep into creating realistic peeling paint effects and building professional-grade assets.…
Ready to tackle some seriously complex game assets? This course dives deep into building multi-part models, like intricate radios, and shows you how to create your own…
Ready to make your game characters move like a pro? This workshop dives deep into the entire game animation pipeline, showing you exactly how to take an…
Ready to build some seriously cool mechanical rigs? This course dives deep into the nitty-gritty of rigging complex machinery, all within Autodesk Maya. You’ll learn from Tim…
Ready to bridge the gap between animation and gameplay in Unreal Engine 5? This workshop dives into creating robust, production-ready character animation systems. You’ll follow a workflow…
This bundle brings together two intensive workshops focused on creating production-quality character rigs for animated films. You’ll dive into the artistic and technical aspects of building high-quality…
This course is all about getting smart with your animation workflow. You’ll learn how to seamlessly blend pose-to-pose and layered animation techniques, making your blocking and polishing…
This workshop dives into creating a simplified FACS-based facial rig system using Maya. You’ll learn how to take motion-capture data from an iPhone’s ARKit and apply it…











