Substance 3D Painter Material Creation by Hamidreza Afshari
Duration:9 hours
Release date:2025, February
Publisher:Udemy
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Substance 3D Painter, Maya, Arnold Renderer
Course URL:https://www.udemy.com/course/substance-3d-painter-material-creation
This course is a straight shot to building high-quality, realistic materials in Substance 3D Painter. You’ll work through three distinct projects—marble, wood, and mossy concrete—learning the specific techniques each one demands. It’s not just about painting; you’ll also take your textures into Maya and set up shaders with Arnold Renderer to get a final, portfolio-ready render.
🎯 What you’ll learn
- Project setup and baking mesh maps using the latest Baker in Substance 3D Painter.
- Creating a realistic marble material using grayscale combination and color conversion.
- Building a detailed wood material with various projection methods and dirt effects.
- Crafting a mossy concrete material with custom displacement using the Path tool.
- Exporting textures and setting up shaders, lighting, and cameras in Maya with Arnold.
✅ Requirements
- Skills: Basic knowledge of 3D texturing.
- Tools: Substance 3D Painter (version 9 or higher).
- Hardware: A computer capable of running Substance 3D Painter and Maya.
📝 Description
This isn’t a theory-heavy lecture series. You’ll jump straight into creating three distinct materials, each chosen to teach you a different set of practical skills. For the marble, you’ll learn how to combine grayscale layers to build complex, organic veins and then convert that to color. The wood material focuses on using different projection methods to get a believable grain, then adding dirt and dust for realism. The mossy concrete is where you’ll get hands-on with the new Path tool to create custom displacement, giving the moss a real sense of volume.
The course doesn’t stop at the texture. You’ll export your work and move into Maya, where you’ll set up shaders, lighting, and a camera to produce a professional final render using Arnold Renderer. This end-to-end workflow is exactly what you’d use in a production environment, making the skills immediately applicable to your own projects.
🧑🎓 Who this course is for
- Intermediate 3D artists who want to move beyond basic texturing and create high-quality, realistic materials.
- Hobbyists or aspiring professionals looking to build a strong portfolio piece with a complete pipeline from texturing to final render.
🧑🏫 About the Author
Hamidreza Afshari is a professional 3D artist with over 10 years of experience in the Game and VFX industry. He specializes in modeling, texturing, sculpting, and animation, and has worked on a range of projects from games to cinematic productions. He is proficient in industry-standard software including ZBrush, Blender, Substance 3D Painter, Substance 3D Designer, 3D Coat, and Unreal Engine. His teaching style focuses on breaking down complex workflows into clear, actionable steps.
🏁 Final Result
- Three high-quality, realistic materials (marble, wood, mossy concrete) textured in Substance 3D Painter.
- A final rendered image of each material, set up with proper shaders and lighting in Maya with Arnold.

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