Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Substance 3D Painter Material Creation by Hamidreza Afshari

Substance 3D Painter Material Creation by Hamidreza Afshari

/

Author:Hamidreza Afshari

Duration:9 hours

Release date:2025, February

Publisher:Udemy

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Substance 3D Painter, Maya, Arnold Renderer

Course URL:https://www.udemy.com/course/substance-3d-painter-material-creation

Create three portfolio-ready, realistic materials in Substance 3D Painter, from marble and wood to mossy concrete, with a full shading and rendering pipeline in Maya.

This course is a straight shot to building high-quality, realistic materials in Substance 3D Painter. You’ll work through three distinct projects—marble, wood, and mossy concrete—learning the specific techniques each one demands. It’s not just about painting; you’ll also take your textures into Maya and set up shaders with Arnold Renderer to get a final, portfolio-ready render.

🎯 What you’ll learn

  • Project setup and baking mesh maps using the latest Baker in Substance 3D Painter.
  • Creating a realistic marble material using grayscale combination and color conversion.
  • Building a detailed wood material with various projection methods and dirt effects.
  • Crafting a mossy concrete material with custom displacement using the Path tool.
  • Exporting textures and setting up shaders, lighting, and cameras in Maya with Arnold.

✅ Requirements

  • Skills: Basic knowledge of 3D texturing.
  • Tools: Substance 3D Painter (version 9 or higher).
  • Hardware: A computer capable of running Substance 3D Painter and Maya.

📝 Description

This isn’t a theory-heavy lecture series. You’ll jump straight into creating three distinct materials, each chosen to teach you a different set of practical skills. For the marble, you’ll learn how to combine grayscale layers to build complex, organic veins and then convert that to color. The wood material focuses on using different projection methods to get a believable grain, then adding dirt and dust for realism. The mossy concrete is where you’ll get hands-on with the new Path tool to create custom displacement, giving the moss a real sense of volume.

The course doesn’t stop at the texture. You’ll export your work and move into Maya, where you’ll set up shaders, lighting, and a camera to produce a professional final render using Arnold Renderer. This end-to-end workflow is exactly what you’d use in a production environment, making the skills immediately applicable to your own projects.

🧑‍🎓 Who this course is for

  • Intermediate 3D artists who want to move beyond basic texturing and create high-quality, realistic materials.
  • Hobbyists or aspiring professionals looking to build a strong portfolio piece with a complete pipeline from texturing to final render.

🧑‍🏫 About the Author

Hamidreza Afshari is a professional 3D artist with over 10 years of experience in the Game and VFX industry. He specializes in modeling, texturing, sculpting, and animation, and has worked on a range of projects from games to cinematic productions. He is proficient in industry-standard software including ZBrush, Blender, Substance 3D Painter, Substance 3D Designer, 3D Coat, and Unreal Engine. His teaching style focuses on breaking down complex workflows into clear, actionable steps.

🏁 Final Result

  • Three high-quality, realistic materials (marble, wood, mossy concrete) textured in Substance 3D Painter.
  • A final rendered image of each material, set up with proper shaders and lighting in Maya with Arnold.
Curriculum

📋 Course content

  1. Module 1: Introduction & Project Setup
    • Introduction2:00
    • What to Expect3:47
    • Project Setup and Baking35:08
  2. Module 2: Marble Material Creation
    • Making the Marble Base27:12
    • Making the Marble Veins34:09
    • Cleanup39:31
  3. Module 3: Mossy Concrete Material Creation
    • Making the Concrete Material34:40
    • Adding the Shapes32:27
    • Adding the Moss40:52
    • Making Subsurface Scattering20:37
  4. Module 4: Wood Material Creation
    • Making the Wood Material29:23
    • Wood Material Adjustment33:55
    • Adding the Shape19:31
    • Export Textures12:22
  5. Module 5: Shading & Rendering in Maya
    • Shading Marble Material Part 131:11
    • Shading Marble Material Part 229:32
    • Shading Marble Material Part 337:14
    • Wood Material Shader Review22:54
    • Concrete Material Cleanup17:13
    • Concrete Material Shader Review23:46
  6. Module 6: Conclusion
    • Thank you0:42
Watch online or Download for Free
Substance 3D Painter Material Creation by Hamidreza Afshari
NAME
SIZEDURATION
1 – Introduction
406.7 MB
2 – Making the Marble Material
1.4 GB
3 – Making the Mossy Concrete Material
1.8 GB
6 – Thank you
7.4 MB

Download all Videos (21)
6.6 GB

Project Files (Assets, Resources)
302.5 MB

Download all

Join us on
  Channel    and      Group

Leave a Comment

Your email address will not be published. Required fields are marked *