If you can sell a bouncing ball, you can sell anything. This course takes the classic bouncing ball exercise and breaks it into five clear steps, from…
Category: Maya
If you animate, you need to think like an editor and a cameraman, not just a pose mover. This course shows you how to use previs to…
If you can sell a walk, a run, a jump, and a swing, you can animate pretty much anything. This class breaks those 4 motions down to…
If your action feels floaty, this class will fix it. Jonghyun JUNG-BOIX shows how he builds nail-biting fight scenes for games and film, using timing and spacing,…
Stop rebuilding the same 50 faces for every new character. This course shows you how to build one solid blendshape library and move it to completely different…
Forget bendy elbows — this one is all hard surfaces, clanks, and constraints. You will build a mechanical robot rig that actually moves like a machine, with…
If your dialogue shots look okay but feel empty, this course fixes that. Klesis walks you through how to build emotional acting, lip sync, and full-body performance…
Liam Whitehouse walks you through lighting and rendering a photoreal rainforest using Pixar’s RenderMan and Maya. You get real production files, real shots, and a straight look…
If your fight shots feel floaty or hard to read, this class fixes that. Joakim Riedinger walks you through the full process of building a stylized action…
This is part two of the V-Ray series, and it’s all about making materials look real. You’ll go from poking around Hypershade to building full VRayMtl networks…
If your acting is solid but the mouth gives it away, this class fixes that gap. Laurent Rossi breaks down how to hear dialogue like a supervisor,…
This one is all about the last 20% that makes or breaks a shot. You take a decent spline and push it through spacing, arcs, and cleanup…











