This one is not about walk cycles or bouncy balls. Realistic Acting with Clément Pierre is about making your characters think and feel on screen, using subtle…
Category: Maya
Learn the face pipeline behind real Triple-A characters: realistic eyes, SSS skin, brows and hair, Arnold and Marmoset rendering, and Photoshop finish. Jason, Senior Character Artist at…
If your jumps look floaty and your landings have no hit, this course fixes that. Andres shows how to sell Spider-Man-style body mechanics with clear golden poses…
Learn the full Maya-based workflow for a AAA-grade photorealistic male game character: concept and proportions, high-poly sculpting in ZBrush, clothing in Marvelous Designer, retopology and UVs in…
This isn’t a dance tutorial, it’s an animation problem. Federico Abib shows you how to get salsa rhythm, weight shifts, and loose hips into a Maya character…
This course skips the guesswork. Instead of interpolating and hoping it looks heavy, you work from a clear layout built for body mechanics, timing and spacing, and…
Tired of floaty characters? This course gets you off bouncing balls and onto a full character rig. You will work through walk cycles, jumps, and dance bits…
This is the step after the bouncing ball where things get real. You take a simple character rig and learn how to make it walk, jump, and…
Faces sell the shot. This course teaches you to stop pushing random controllers and start building expressions that actually read — eye mask first, mouth shapes second,…
If your characters still feel floaty, this is the fix. You get two hard body mechanics shots — standing up and a heavy lift — and you…
Forget looping run cycles on the spot. This one is about getting a character from A to B and making it hurt – in a good way.…
If your model can’t move right, no one can animate it. This course shows you how character rigging works from the ground up in Autodesk Maya, so…











