This course walks you through the entire CGI pipeline for the marine industry, from importing a yacht model out of Rhinoceros to delivering a polished video. You’ll…
Category: 3DS Max
A practical tutorial on setting up a neutral studio lighting environment for look development. You’ll get the actual scene file and calibration stand, plus a walkthrough for…
This 15-hour video series walks you through a complete, no-fast-forward workflow for creating real-time hair for AAA games. You’ll learn a method that balances high visual quality…
This course cuts through the noise. Instead of a random collection of tutorials, it gives you a clear, strategic overview of what it actually takes to become…
This course packs over 10 hours of real-time, narrated tutorials covering the full photogrammetry pipeline. You’ll learn how to scan everything from brick walls and forest floors…
Learn to design naturally lit interior spaces from scratch using 3DSMax and Corona Renderer. This course walks you through building two complete scenes, starting with a simple…
A focused, no-fluff workshop that takes you from a blank 3ds Max scene to a finished photorealistic render using Chaos Vantage. In under 2 hours, you’ll learn…
A 10-week course for creating finished props and environment assets with hand-painted textures for a stylized game. You’ll go from concept to final asset, building a portfolio-ready…
This course is a practical, hands-on guide to using TyDiffusion, a free plugin for 3ds Max that brings Stable Diffusion directly into your viewport. Forget cloud subscriptions…
This course is about how real production works when you’re making assets for game studios. It’s not just about modelingโit covers the whole pipeline, from reading a…
This course is a straight-up, no-fluff walkthrough on creating a realistic, smashed-up phone box entirely in Substance Designer. Lee Borrer, a pro with years of studio experience,…
This mini-course cuts the fluff and gets straight into building materials in Unreal Engine 5. You’ll learn the logic behind PBR, how to tweak shaders, and where…











