Stop fighting stiff, popping characters: Ubisoft character TD Dongseok Kim teaches the complete 3ds Max rigging and skinning pipeline — core concepts without math, Biped efficiency plus…
Category: 3DS Max
Learn the compressed, production-style workflow for completing a dense, semi-realistic (반실사) fantasy-stylized game character — from a rough base-mesh body to silhouette-driven facial sculpting, Marvelous Designer costume,…
A complete, beginner-friendly 3D background pipeline in one class. Across 40 lessons / 23 hours 47 minutes, senior background artist Ancall takes you from tiny props (plate,…
This bundle gives you 44 hard-surface pieces plus full screen-recorded build process in Blender, so you can see exactly how clean mechanical shapes are made and reuse…
Want interior renders that actually sell a project? In this course Phrame shows you their full workflow for a single-family home in the forest, from 2D plans…
If those bouncy anime-style characters from Korean mobile games look fun but intimidating to animate, this is your starting line. Kim Yeongje takes you from basic timing…
Want your interiors to stop looking flat and CG? This course shows you how to light, texture, and render a believable shared space in SketchUp and V-Ray,…
Want to get sharper at hard-surface 3D? In this course you build a weird, stylized skateboard from zero using 3ds Max, Substance Designer, and Redshift — modeling,…
This course is a full production pipeline for environment art, taught by someone who’s actually shipped games at Ubisoft. You’ll plan, model, texture, and assemble a complete…
This course is a straight-up, no-fluff look at how game level art actually works in the industry. Taught by Tengfei, a guy with a decade at Netease…
This is the complete unwrap course you’ve been looking for. It’s actually five courses rolled into one, covering every corner of the UV unwrapping workflow in 3ds…
This course is a straight shot into UVW mapping inside 3ds Max. No fluff, just the practical stuff you need to get your textures sitting right on…











