Logo design creation of monograms by Tamari Chabukiani
Actual Duration:1h 37m
Release date:2024, July
Publisher:Domestika
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Blender, RizomUV, 3ds Max
Course URL:https://www.domestika.org/en/courses/3772-logo-design-creation-of-monograms
This bundle gives you 44 hard-surface pieces plus full screen-recorded build process in Blender, so you can see exactly how clean mechanical shapes are made and reuse them right away for your own robots, props, and vehicles.
🎯 What you’ll learn
- Model clean hard-surface shapes with correct bevels and support loops
- Use booleans without wrecking your shading and topology
- Build sci-fi greebles, panels, vents, and mechanical details for kitbashing
- Keep models editable with non-destructive subdivision workflows
- Prepare assets with clean UVs for texturing in any renderer
- Reuse .Blend, .FBX, .OBJ, and .Max files in your own projects
✅ Requirements
- Skills: Basic knowledge of Blender navigation, modifiers, and polygonal modeling
- Tools: Blender, RizomUV for UV review (optional)
- Hardware: 64-bit PC capable of running Blender, 3-button mouse, 16GB RAM recommended for subdivision work
📝 Description
This is not theory. It’s 44 real pieces, modeled on screen from start to finish in Blender. The videos are not narrated, with shortcut display on, so you watch the actual clicks, modifiers, and fixes. Good if you already know the basics and want to get faster and cleaner.
The focus is on stuff that holds up in production: quad topology, controlled bevels, and boolean cleanup that doesn’t pinch when you subdivide. Models come with subdivision not applied, so you can tweak density, adjust edges, or bake them down for games however you like.
You also get a proper library to work with. Every model is numbered to match the PDF and JPEG previews, UV unwrapped in RizomUV, and provided as .Blend, .Max, .FBX, and .OBJ. No materials included — which is on purpose. You bring your own shaders and drop these parts straight into sci-fi props, robots, or vehicles.
🧑🎓 Who this course is for
- Blender users with basics who want practical hard-surface reps
- Sci-fi and concept artists building their own kitbash library for speed
- Modelers who want clean, subdivision-ready assets for props and vehicles
🧑🏫 About the Author
Tamari Chabukiani is listed as the author of this bundle. The work centers on practical hard-surface modeling and asset creation for kitbash workflows, with an emphasis on clean topology and reusable mechanical parts that fit into film, game, and concept pipelines.
🏁 Final Result
- A personal library of 44 subdivision-ready hard-surface parts plus the workflow to build more on your own for robots, props, and vehicles.

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