This course with Jay Cummings provides a look into the process of texturing using Substance Painter, taking advantage of its tools and features to create a photo-realistic,…
Tag: substance painter
Pablo Munoz Gomez covers the full pipeline to produce a creature prototype and get it ready for animation. The course breaks down various features in Character Creator…
High-poly chair full creation process. Chair model and textures are included. For artists who already have experience in modeling, sculpting, unwrapping, baking, texturing and cloth simulation. It…
Stylized art has many forms and each piece follows it’s own specific set of rules and guidelines. What you will learn in this tutorial will outline some…
Interested in creating realistic environments for animation, architectural visualization, or games? This course can help you get started. Join instructor Darrin Lile as he steps through how…
Follow the step-by-step tutorials by the industry-leading expert. Learn from the Basic CC3 GoZ Pipeline and Flexible Design Change to Advanced Design for Custom Eyes, Lashes, Teeth,…
Follow the step-by-step tutorials by the industry-leading expert. Learn from the Basic CC3 GoZ Pipeline and Flexible Design Change to Advanced Design for Custom Eyes, Lashes, Teeth,…
Hi, this is start to finish course about how to create SrormBreaker with Blender 2.9 and Substance Painter. I’m Marwan Hussein and I will be your instructor…
Hi, I’m Marwan, I always like to create start to finish courses, because I want to teach the student a lot of things with one course, and…
¿Quieres empezar a trabajar con Blender? ¿Deseas saber acerca de Modelado, Animación, Render y todo lo demás que Blender te ofrece? ¿Quieres utilizar Unreal Engine para hacer…
Welcome to the Substance painter – complete 3d texturing course . In this course you will learn all the tools and trechniques used by artists within substance…
Everything you need to learn about PBR Texturing in one place. This online course will teach you everything that is important to get started with PBR texturing…











