In this advanced course, you will have the opportunity to model, texture, and create the rig for Axolotl, a young marine detective character. This course builds upon…
Tag: substance painter
In the workshop “Building Stylized Environments: A Professional Approach,” Rodrigo Brea, an experienced professional in the game industry, shares his expertise in creating stylized environments. Geared towards…
Introducing an information-packed course that combines the power of Blender, Substance Painter, and real-life references to create stunning architectural models. In this course, you’ll not only gain…
Introducing the “Creating Hair for AAA Games” Course I am a Lead Character Artist currently employed at Jagex. Prior to this, I worked at Ubisoft Quebec on…
Thank you for the information. I understand that the course is no longer being updated and that the courses on your website are not available offline. It’s…
Hello! It sounds like you have an exciting course lined up for creating a Traditional Chinese Room Environment using Unreal Engine 5, Blender, and Substance Painter. The…
In this Game Art course, you’ll be guided through the process of creating a game altar in 10 comprehensive lessons. You’ll learn how to create models and…
This course includes four complete courses in one package. Throughout the course, we will create four different props entirely from start to finish, totaling over 10 hours…
This course offers a complete cycle of creating a game model of a Robo-Mechanism using Blender and Substance Painter. It includes creating and optimizing the polygonal mesh…
In the “NexttutAAA Game Prop Making For Beginners” course taught by Arash Aref, you will learn how to create AAA props for games using non-destructive workflows and…
Learn how to create characters in Blender and bring a 2D concept to a fully finished 3D model. We will guide you through the process step by…
Course on creating 3D graphics and animation for media & entertainment. Dreaming of getting into game development or a production studio, learning how to create hard-surface models…











