Release date:2023, June
Duration:13 h 46 m
This is the perfect course if you want to create unique weapons for your projects! My name is Abraham Leal. I have over 13 years of experience in the industry, and I will be your instructor throughout this course.
This course will cover Modelling, Sculpting, Uving, Texturing, and Rendering a Fantasy Weapon with the best quality and results. We will be using Blender and Substance Painter to achieve this, and I will guide you through every step of the way. We will start from absolute Zero, and I have included chapter 0 in case you need to cover the basics of the 3D World and Blender.
The course will take you from the very analysis of our concept to the final presentation in a cinematic render. We will go over the best practices for modeling and sculpting. I will also cover the whole retopology process, a fundamental part of the game production pipeline. After that, we will create efficient and easy-ups before texturing everything using a PBR workflow.
Finally, I will show you several ways to present your work to get you a fantastic portfolio piece!