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Creating Hero Assets for Games & Cinematics

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Release date:2023

Author:FastTrack Tutorials

Skill level:Beginner

Language:English

Exercise files:Yes

Creating Hero Assets for Games & Cinematics – In-Depth Tutorial Course
Learn how a professional prop artist works when creating assets for games & cinematics. In this course, you will learn from start to finish how to create a high-quality game asset, including everything from Modeling, Sculpting, UV-unwrapping, Texturing, Rendering, and more.

BLENDER, SUBSTANCE, ZBRUSH AND MARMOSET TOOLBAG
This course will cover the process from start to finish on creating hero assets for games. Some of the main topics we will cover are as follows

  • Proper project planning and creating a block out of our assets.
  • Creating the low poly version.
  • Creating the base high poly version.
  • We are sculpting any additional damages and details on our high poly.
  • Efficiently UV-Unwrapping and baking our model.
  • Creating our textures in multiple stages, Starting with height details, then base colors, then material definition and some final polish.
  • We are creatingRendering our asset in Marmoset Toolbag and creating final screenshots.

We will also cover a lot more information in-between these main topics.

The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of asset not just hero assets but also simple production assets.

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5 Comments

  1. https://youtube.com/@BerkKaplanDesigner?si=L3PR3LEAuKHRcS4N

    Please get his advance car modelling course would be released in September 7 and his old course

    If possible cgboost new course too

  2. Dear Admin,

    I would like to inquire if it is possible to add a Visa payment method to purchase a premium account. I do not have a credit card or PayPal account, and Visa is the only payment method that I have.

    Thank you for your time and consideration.

    Sincerely, Fiq

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