Follow material artist Khayyam Naghiyev as he breaks down his process for creating a realistic damaged pavement stone. This isn’t just a button-pushing tutorial; it’s a practical…
Tag: Game Art
Daniel Thiger walks you through building a roof tile material in Substance Designer, using the new nodes from version 2019.1. This is a fully narrated, step-by-step tutorial…
This course is a straight shot into building a professional foliage library for games. You’ll work through the entire pipeline, from collecting reference textures to placing the…
Over 34 hours of fully narrated content walks you through the entire 3D weapon pipeline, from high-poly blockout to final portfolio render. This isn’t just a tutorial—it’s…
Ready to build awesome stylized 3D environments? This workshop walks you through creating a complete Greek temple and garden scene in Blender 4. You’ll go from a…
Ready to build your own dusty frontier town in 3D? This course dives deep into creating a complete, stylized Wild West environment using Blender 4. You’ll go…
You’ll follow a complete game art pipeline to build a stylized low-poly weapon from scratch, learning how to go from rough ZBrush blockout all the way to…
This course is your ticket to creating awesome, realistic clothing for video games. Even though it’s a few years old, the core principles taught here are still…
This workshop dives into creating efficient, procedural workflows for game environments, leveraging Houdini, ZBrush, and Unreal Engine. You’ll learn to build high-quality assets and entire environments with…
Ready to craft awesome stylized 3D characters for games? This course walks you through the entire process, covering everything from sculpting your high-poly model to getting that…
This course is your ticket to mastering the entire 3D game art pipeline, from initial modeling to final presentation. You’ll learn real, studio-tested techniques that will equip…
Ready to take your 3D character creations to the next level? This course dives deep into the essential steps of retopology, UV mapping, baking, and texturing to…











