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AAA Character Creation- The Boxing Bunny by Thuan Duong

AAA Character Creation- The Boxing Bunny by Thuan Duong

Author:Thuan Duong

Actual Duration:28h 42m

Release date:2020

Publisher:Wingfox

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Blender, ZBrush, Substance Painter, UVLayout, Marmoset Toolbag

Course URL:https://www.wingfox.com/c/8279

Build a stylized boxing-bunny cyborg from concept to game-ready AAA character.

You’ll build a stylized female cyborg boxer — part bunny, part pit-fighter — from first idea to game-ready character. Thuan shows you the full AAA workflow for sculpting, modeling, and texturing, so you finish with a portfolio piece you can actually drop into a real-time engine.

🎯 What you’ll learn

  • Design a stylized character with clear visual storytelling and readable silhouette
  • Sculpt high-resolution details in ZBrush for skin, armor, and hard-surface parts
  • Build clean production-ready topology and fast low-poly game mesh in Blender
  • Create efficient UVs and apply essential UV layout principles with UVLayout
  • Texture a cyborg character in Substance Painter with worn, believable materials
  • Pose, light, and render your character for presentation in Marmoset Toolbag
  • Prepare and export a final asset for a real-time game pipeline

✅ Requirements

  • Skills: Basic understanding of Blender, ZBrush, and Substance Painter fundamentals
  • Tools: Drawing tablet, 3-button mouse
  • Hardware: Minimum 16GB RAM, dedicated GPU for real-time rendering

📝 Description

This isn’t a button-tour. It’s a full build. You start with a pit-fighting boxing bunny idea and turn it into a finished female cyborg that looks like she belongs in a real game. Thuan keeps things practical — why a shape works, what to skip, and how to keep moving when the mesh gets messy.

You’ll work across Blender, ZBrush, and Substance Painter, plus UVLayout and Marmoset Toolbag where they actually save time. High-res sculpt first, then clean retopo, then fast low-poly, then UVs that don’t waste texture space. No fluff, just the order studios actually use.

Texturing is where she comes alive. You’ll layer worn leather, painted metal, and synthetic skin so the game-ready asset tells a story — banged-up gloves, scratched armor, repaired cybernetics. Then you’ll pose her like a fighter, not a mannequin, and light her for a strong portfolio render.

By the end you don’t just have one cool bunny. You have a repeatable workflow for stylized characters you can reuse on your next personal project or freelance gig.

🧑‍🎓 Who this course is for

  • Intermediate artists who know Blender, ZBrush, and Substance Painter basics and want a complete AAA character workflow
  • Game art students and freelancers building a stylized portfolio piece with personality

🧑‍🏫 About the Author

Thuan Duong is a freelance CG artist and instructor who runs a small collectible-art studio. He started in computer graphics in 2015 and joined the industry two years later, working with game and film outsourcing studios before going freelance.

Since then he’s shipped work on indie games and commercial productions, plus contract-based CG projects and collectible statues. He also teaches Blender at a local school, so he’s good at breaking down messy production steps into stuff you can actually follow.

🏁 Final Result

  • A polished, game-ready stylized female cyborg boxer — fully sculpted, retopologized, textured, posed, and rendered — ready for portfolio and real-time use.
Curriculum

📋 Course content

  1. Module 1:  Concept and Character Design
    • Developing the Boxing Bunny Idea and Story
    • Silhouette, Shapes, and Design Rules That Read Well
    • Blocking Out the Concept for Production
  2. Module 2:  High-Resolution Sculpting
    • Anatomy and Stylized Proportions in ZBrush
    • Sculpting Face, Body, and Bunny Features
    • Sculpting Armor, Gloves, and Hard-Surface Details
  3. Module 3:  Game-Ready Modeling
    • Production-Ready Retopology in Blender
    • Fast Low-Poly Creation Workflow
    • Cleaning Mesh for Animation and Engine Use
  4. Module 4:  UVs and Texturing
    • Efficient UV Mapping and Layout Principles
    • Baking Maps for Game Assets
    • Texturing Skin, Metal, and Fabric in Substance Painter
  5. Module 5:  Presentation and Game Pipeline Prep
    • Posing the Character for Maximum Impact
    • Lighting and Rendering in Marmoset Toolbag
    • Final Checks and Export for Real-Time Games

📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
AAA Character Creation- The Boxing Bunny by Thuan Duong
NAME
SIZEDURATION
01 – Ideas and Mech Design
12.1 MB2m
02 – Concept Blockout
9.8 MB5m
03 – Highpoly Modeling
12.8 MB5m
04 – Detail Sculpting
0 B
10 – Render
13.9 MB5m

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