Learn to create game-ready 3D props from scratch using Blender and Substance Painter. This course walks you through the entire production pipeline, from modeling a full afternoon-tea…
Tag: blender
Build a reusable modular Greek island architecture kit in Blender, then export it cleanly via GLB and assemble a polished, stylized village in Unreal Engine 5. This…
This course walks you through the entire process of creating a 3D cartoon character for animation, all inside Blender. You’ll start with the basics of the interface…
This advanced course walks you through building a high-quality facial rig in Blender from scratch. Instructor Rik Schutte breaks down the entire process, from bone placement to…
This masterclass isn’t about flashy tricks. It’s a practical, no-nonsense system for making better renderings in Blender. Lech Sokolowski breaks down the entire process into a simple…
This course is your no-fluff, straight-to-the-point introduction to 3D modeling in Blender. If you’ve never opened a 3D program before, you’re in the right place. YanSculpts walks…
This course is a hands-on, project-based journey into 3D character creation using Blender. You’ll start by building a simple mech to learn the interface, then move on…
This course is a straight shot from concept to a fully functional VTuber model. 108FanStudio walks you through their entire professional pipeline, covering modeling, texturing, rigging, and…
This isn’t just another Blender tutorial. It’s a massive, structured journey from clicking your first cube to building a full character and a detailed environment. You’ll learn…
This course is a straight shot into building a complete architectural environment in Unreal Engine 5. You’ll start from a blank project and end with a polished,…
This course is about building a world and designing a mech to conquer it. Andrei Kurylovich, aka AURORA MACHINA, walks you through his entire concept design pipeline,…
Build a complete, game-ready medieval windmill from scratch. This course walks you through the entire pipeline: modeling, texturing, rigging, animation, and finally exporting everything into Unreal Engine…











