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Stylized Character Course by Marlon R. Nunez

Stylized Character Course by Marlon R. Nunez

Author:Marlon R. Nunez

Duration:14+ hours

Actual Duration:14h 39m

Release date:2025

Publisher:Art Heroes

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:ZBrush, Substance Painter, Marmoset Toolbag

Course URL:https://artheroes.mrnunez.com/pages/stylized-characters-course

Sculpt a complete stylized character from anatomy blockout to textured Marmoset render, all inside ZBrush.

Want to get good at stylized characters without bouncing between ten different programs? This course walks you through the full build in ZBrush, from stylized anatomy blockout to clothes, armor, pose, and final render in Marmoset Toolbag.

🎯 What you’ll learn

  • Sculpt stylized head, torso, legs, and hands with correct proportions
  • Refine faces for appeal with asymmetry, lips, and profile checks
  • Block out hair and caps and extract clean clothes in ZBrush
  • Model hard-surface shoulder plates, kneepad, and weapons in ZBrush
  • Organize files, do a beauty pass, and pose for presentation
  • Create UVs, Polypaint, and texture in Substance Painter
  • Set up lighting and render in Marmoset Toolbag

✅ Requirements

  • Skills: Basic familiarity with ZBrush UI and 3D navigation
  • Tools: Drawing tablet, 3-button mouse
  • Hardware: PC capable of running ZBrush and Substance Painter, 16GB+ RAM, dedicated GPU recommended

📝 Description

This is a straight, no-fluff production run. You start with a custom ZBrush interface and a simple blockout, then build the body piece by piece – head, torso, legs, hands. No retopo detour, no Marvelous Designer. Just sculpting.

The middle of the course is where it gets practical. You will learn how to extract a jacket, t-shirt, pants, and boots directly from the body and keep the topology usable. Same idea for hard-surface modeling – shoulder plates, kneepad, weapon – all done in ZBrush with clean shapes that read well from a distance.

Later weeks focus on what actually sells a character. You will check facial asymmetry, profile silhouette, and lip proportions, then push appeal from far, mid, and close views. After that you do a beauty pass, add small storytelling details, and get it out of that dead T-pose.

To finish, there are two bonuses. First: UVs and Polypaint in ZBrush, including fixes for common errors. Second: take those textures into Substance Painter for final maps, then light and render in Marmoset Toolbag. You get all project files, so you can compare your sculpt at every stage.

🧑‍🎓 Who this course is for

  • Beginners in ZBrush who want a clear start-to-finish character workflow
  • Aspiring character artists building a stylized portfolio piece
  • 3D artists who want to model clothes and hard-surface in ZBrush without extra software

🧑‍🏫 About the Author

Marlon R. Nunez is a character artist focused on stylized sculpting and real-time presentation. His work centers on ZBrush workflows for anatomy, clothing extraction, and hard-surface props. He teaches the way he works – direct, step-by-step, with files included so you can follow every decision.

🏁 Final Result

  • A finished stylized character – sculpted, clothed, armored, posed, textured in Substance Painter, and rendered in Marmoset Toolbag – ready for your portfolio.
Curriculum

📋 Course content

  1. Module 1:  Stylized Character Anatomy
    • Custom Interface and Intro
    • Sculpting the Head
    • Sculpting the Torso
    • Sculpting the Legs
    • Refining the Body
  2. Module 2:  Character Sculpting Fundamentals
    • Sculpting the Hands
    • Refining the Head
    • Blocking Out the Hair and Cap
    • Extracting the Jacket
  3. Module 3:  Modeling Clothes in ZBrush
    • Extracting the T-Shirt
    • Extracting the Pants
    • Starting the Boots
    • Adding Elements to the Boots
  4. Module 4:  Hard Surface Elements
    • Shoulder Plates
    • Creating the Weapon
    • Building the Kneepad
    • Beauty Pass
    • Organizing the File
  5. Module 5:  Creating an Appealing Character
    • Facial Asymmetry
    • Perfect Profile View
    • Proportions of the Lips and the Face
    • Character Look and Personality From Different Distances
  6. Module 6:  Details and Posing
    • Final Overall Pass
    • Adding Micro Details and Storytelling Elements
    • Posing the Character for Presentation
  7. Module 7:  Bonus Mini-Course – UVs and Polypainting
    • Creating UVs and Fixing Common Issues
    • Polypainting in ZBrush
  8. Module 8:  Bonus Mini-Course – Texturing and Render Setup
    • Finalizing Textures in Substance Painter
    • Lighting and Rendering in Marmoset
Watch online or Download for Free
Stylized Character Course by Marlon R. Nunez
NAME
SIZEDURATION
Stylised Characters Creation in Zbrush
1.3 GB14h 39m
Module_0
87.1 MB45m
Module_1
170.4 MB2h 23m
Lesson1
11.9 MB10m
Lesson2
36.2 MB30m
Lesson3
38.5 MB29m
Lesson4
30.2 MB27m
Lesson5
14 MB12m
Lesson6
39.6 MB32m
Module_2
177.6 MB2h 14m
Lesson1
26 MB21m
Lesson2
41.3 MB32m
Lesson3
52.2 MB39m
Lesson4
4.6 MB2m
Lesson5
53.5 MB38m
Module_3
98.5 MB1h 14m
Lesson1
18.2 MB14m
Lesson2
11.4 MB9m
Lesson3
29.4 MB23m
Lesson4
39.6 MB27m
Module_4
135.1 MB1h 38m
Lesson1
21.8 MB17m
Lesson2
30.4 MB23m
Lesson3
35.1 MB26m
Lesson4
46.7 MB30m
Lesson5
1.2 MB1m
Module_5
210.4 MB2h 3m
Lesson1
67.4 MB42m
Lesson2
25.2 MB13m
Lesson3
50.7 MB23m
Lesson4
8.7 MB3m
Lesson5
33.8 MB24m
Lesson6
24.7 MB15m
Module_6
188.9 MB1h 46m
Lesson1
11.2 MB8m
Lesson2
19.5 MB13m
Lesson3
30.5 MB21m
Lesson4
63.6 MB31m
Lesson5
2.3 MB1m
Lesson6
2.9 MB1m
Lesson7
58.9 MB27m
Module_7
131.5 MB1h 22m
Lesson1
30 MB14m
Lesson2
33.8 MB14m
Lesson3
35.8 MB32m
Lesson4
11.5 MB12m
Lesson5
20.4 MB9m
Module_8
121.5 MB1h 11m
Lesson1
34.9 MB21m
Lesson2
65.1 MB36m
Lesson3
4.8 MB3m
Lesson4
2.1 MB1m
Lesson5
14.6 MB9m

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1.3 GB14h 39m

Project Files (Assets, Resources)
1.2 GB

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