This course breaks down a straightforward, repeatable method for creating game-ready hair that holds up in both personal projects and a professional studio pipeline. You’ll learn how…
Tag: characterart
In this 4-week class, character designer Hugo Richard walks through his complete process of creating characters with clean, confident line work — from gathering references to the…
This course is a deep dive into everything Illia Loginov knows about sculpting stylized 3D characters. It’s built like a course but edited like a film—no filler,…
Raf Grassetti, the Art Director behind God of War, breaks down his entire creature design workflow. This isn’t a speed-sculpt—it’s a recorded live workshop where he answers…
This workshop is a straight-up, no-nonsense introduction to Marvelous Designer for anyone who’s never touched it or is still finding their way around. Erika Lochs, a principal…
This 15-hour video series walks you through a complete, no-fast-forward workflow for creating real-time hair for AAA games. You’ll learn a method that balances high visual quality…
Pluvium’s course is a no-fluff, ground-up approach to stylized portrait painting. If you feel stuck or like your progress has plateaued, this is the class that will…
This course isn’t about memorizing button combos. It’s about understanding why you sculpt the way you do. Professional digital sculptor Yoo Dyth, who has worked on major…
Follow J Hill through a full character pipeline, from choosing your concept to final presentation. You’ll learn the techniques used in AAA studios to sculpt, retopo, texture,…
This comprehensive guide takes you through the entire 3D pipeline required to build incredibly realistic digital characters. Born from years of industry experience and constant requests, this…
A practical, no-fluff walkthrough for building a realistic fantasy character for cinematics. Amy Ash shares the exact pipeline she uses in professional studios, covering everything from interpreting…
A 10-week deep dive into the human face. You’ll start with a digital ball of clay and build the head from the inside out—first the skull, then…











