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Houdini FX  Creating An Avalanche Rig by Eric Ebling

Houdini FX Creating An Avalanche Rig by Eric Ebling

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Author:Eric Ebling

Duration:5 hours 25 minutes

Actual Duration:5h 24m

Release date:2022, October

Publisher:Udemy

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Houdini, Redshift, Mantra, Natron, Nuke

Course URL:https://www.udemy.com/course/houdini-fx-creating-an-avalanche-rig/

Build a high-resolution avalanche VFX rig in Houdini, from grain simulation to final composite, with over 5 hours of project-based training.

This course walks you through building a full avalanche VFX rig in Houdini, from setting up source points and grains to rendering and compositing. You’ll work with a still image to create a 2.5D scene, simulate snow using grains and sparse solvers, and finish with a polished composite in Natron or Nuke. It’s a practical, project-based workflow for intermediate users.

🎯 What you’ll learn

  • Build a high-resolution avalanche simulation from scratch
  • Turn a still image into a moving 2.5D background with parallax
  • Use grains and meshing for the bulk snow body
  • Add leading edge particles and volumetric snow powder with sparse solving
  • Set up render layers and output passes in Redshift (Mantra included)
  • Composite the final shot in Natron or Nuke

βœ… Requirements

  • Skills: Working knowledge of Houdini (not for total beginners)
  • Tools: A recent release of Houdini (18+) with sparse solving tools
  • Hardware: A powerful enough computer to run Houdini, good internet for 1080HD streaming

πŸ“ Description

This course is built for Houdini artists who already know the basics and want to tackle a real-world FX shot. You’ll start by turning a single still image into a 2.5D scene, faking parallax to give it depth and motion. From there, it’s all about the avalanche: using grains to create the dense snow body, sparse solvers for volumetric powder, and particles for the leading edge spray.

The workflow is fast-pacedβ€”Eric doesn’t explain every node function, so you’ll need to be comfortable with Houdini’s core tools. But you get full hip files for each step, with separate versions for Redshift and Mantra shaders. The course also covers rendering passes (beauty, shadows, dynamics) and a final composite in Natron, though you can use Nuke if you prefer.

What sets this apart is the practical, no-fluff approach. You’re not just learning theory; you’re building a shot from start to finish, breaking it into manageable sims that build on each other. By the end, you’ll have a portfolio-ready avalanche sequence and a reusable rig for future projects.

πŸ§‘β€πŸŽ“ Who this course is for

  • Aspiring FX artists wanting to see a large-scale avalanche shot built from scratch
  • Current professionals looking to learn new Houdini techniques or alternative rig workflows

πŸ§‘β€πŸ« About the Author

Eric Ebling is an award-winning visual effects artist with over 24 years in the entertainment industry. He’s worked on numerous post-production projects and brings a straight-forward, practical approach to FX. When not at a computer, he’s exploring the Western US, hiking and photographing national parks.

🏁 Final Result

  • A fully rendered avalanche shot with grain-based snow, volumetric powder, tree collisions, and a complete composite in Natron or Nuke
Curriculum

πŸ“‹ Course content

  1. Module 1:  Introduction & Scene Setup
    • Introduction to the course4:24
    • What is Parallax…?2:12
    • Preparing the Background Image15:41
    • Shader setup Overview6:36
    • Note on where to find the initial file download0:45
    • Scene layout Overview4:10
  2. Module 2:  Simulation Setup
    • Setting up the Source Points32:23
    • Setting up the Grains – Part 118:14
    • Setting up the Grains – Part 223:01
    • Setting up the Grains – Part 315:49
    • Creating leading edge particles19:18
    • Isolating the Grains Edge – part 116:03
    • Isolating the Grains Edge – part 210:18
    • Snow powder setup – Part 113:21
    • Snow powder setup – Part 217:38
    • Snow powder setup – Part 35:40
    • Adding tree snow34:14
    • Meshing the Grains5:38
  3. Module 3:  Rendering
    • Setting up the Lights8:51
    • Render geometry nodes – Part 18:29
    • Render geometry nodes – Part 211:45
    • Redshift shader review13:45
    • Note about the BG render sequence available for download0:18
    • Rendering the Background8:30
    • Rendering the Dynamics6:23
    • Rendering the shadow pass5:35
  4. Module 4:  Compositing & Wrap Up
    • Creating our comp8:54
    • Course wrap up7:44
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Houdini FX Creating An Avalanche Rig by Eric Ebling
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4 – Wrapping up the course
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268.4 MB5h 24m

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