Aso College Group (Japan) Anime and Manga Course (2 in 1, Japanese, Eng Sub)
Release date:2022
Author:Parenthexis Academy
Skill level:Beginner
Language:Japanese
Exercise files:Yes
Parenthexis Academy is the education and training arm of Singapore-headquartered Kydon Group, one of the leading learning technologies providers in Asia offering practical and relevant online courses. By partnering with leading educational institutions and training providers, we bring best-of-class content from around the world to benefit learners worldwide, thus overcoming the barriers of cost, distance and language.
Aso College Group is an Education Division of Aso Group in Japan, which has undergirded Japan’s industry for more than 140 years in the fields of infrastructure, medical and healthcare and education and training, among others. Aso College Group has been established for 80 years and is one of the top vocational colleges in Japan providing high quality, skills-based education and training for various sectors in the country. It comprises 13 vocational colleges offering 75 programmes and more than 100 courses in specialities ranging from nursing and rehabilitation to business computer, architecture and design, and automotive engineering and technology.
anime
anime module 1 basic animation
01 A1-1 001 Introduction To Japanese Animation
01 A1-1 002 Basic Principle Of Japanese Animation
01 A1-1 003 Animation At The Present
01 A1-1 004 Choosing The Proper Stationery Before Starting
01 A1-1 005 Tools Needed During The Production Process
02 A1-2 006 Introduction To Animation Workflow
02 A1-2 007 Reviewing The Preparation Stage Of An Animation
02 A1-2 008 Reviewing An Animation Production
02 A1-2 009 Reviewing The Final Stage Of An Animation
02 A1-2 010 Understanding An Animators Job
02 A1-2 011 Understands The Difference Between Japan & USA Animation Studios & how they work
02 A1-2 012 Discussion On Animation Production
02 A1-2 013 Role Of An Animation Director And Beginner
02 A1-2 014 Animation Rules
03 A1-3 015 Explaining Frame Rate
03 A1-3 016 Practice Drawing Animation
03 A1-3 017 Rules On Timing A Frame
03 A1-3 018 Mastering Time Control
03 A1-3 019 Reviewing The Rule On Frames And Intervals
03 A1-3 020 Reviewing The Rule On Full And Limited Animations
03 A1-3 021 Reviewing The Magic Of Timing Rule
anime module 2 principle
01 A2-1 001 Introduction To A Key Animation And An In-Between Animation
01 A2-1 002 Explanation Of A Layout Drawing
01 A2-1 003 Animating A Bouncing Ball
01 A2-1 004 Animating A Zoom In And Zoom Out Effect
01 A2-1 005 Understanding The Differences Between A Pose To Pose And Straight Ahead Drawing
01 A2-1 006 Reviewing The Terms Cut, Scene And Sequence
01 A2-1 007 Reviewing The Function Of The Storyboard
01 A2-1 008 Reviewing The Function Of The Layout
01 A2-1 009 Reviewing The Function Of The Time sheet
02 A2-2 010 Introduction To The Rules Of Rotation
02 A2-2 011 Applying Rules Of Rotation Into Different Animation Scenes
02 A2-2 012 Using The Top View To Illustrate And Check The Rule Of Rotation
02 A2-2 013 Watching An Animator Apply Clean-Up To A Drawing
03 A2-3 014 Introduction To The Basics Of Perspective And Depth
03 A2-3 015 Portraying An Object Between Two Points Of Movement
03 A2-3 016 Recognizing That 3D Expressions Are Affected By The Position Of The Camera
03 A2-3 017 Advice From The Trainer
anime module 3 principle squash stretch
01 A3-1 001 Introduction To The Squash And Stretch Expression Technique
01 A3-1 002 Applying Principles Of Physics To The Squash And Stretch Technique
01 A3-1 003 Displaying Intentions And Emotions In Objects
01 A3-1 004 Reviewing The Squash And Stretch Technique
01 A3-1 005 Training To Draw An Animation From Imagination
01 A3-1 006 Copying From An Image
01 A3-1 007 Improving The Ability To Imagine Through Observation
01 A3-1 008 Practicing Drawing An Image From Memory
01 A3-1 009 Tips To Progress In Drawing A Better Picture
02 A3-2 010 Basic Principles Of The Squash And Stretch Technique
02 A3-2 011 Applying The Squash And Stretch Technique To Make A Character Jump
02 A3-2 012 Applying The Squash And Stretch Technique To Make A Character Punch
02 A3-2 013 Exaggerating An Animation Using Squash And Stretch Technique
02 A3-2 014 Watching An Animators Work Using The Process Of Shift And Trace
02 A3-2 015 Watching An Animators Work Using The Process Of Recycling Paper Layers
03 A3-3 016 Showing Deceleration And Acceleration In Moving Objects
03 A3-3 017 Applying Ease In And Ease Out Technique To Punch And Jump Examples
03 A3-3 018 Visualizing Effects Of Combining Ease In & Ease Out With Squash & Stretch
03 A3-3 019 Reviewing Students Work
03 A3-3 020 Introducing Obake To Create An Optical Illusion
03 A3-3 021 Exploring Different Kinds Of Obake
03 A3-3 022 Preventing Mistakes With Proper Shading
03 A3-3 023 Drawing Of An Animation With Proper Color Shading
anime module 4 motion curves
01 A4-1 001 Using Arcs To Create Natural Movements
01 A4-1 002 Principle Of Arcs Using A Silhouette Character Action
01 A4-1 003 Creating A Kick Movement Using The Rule Of Arcs
01 A4-1 004 Using Joints To Apply Arcs
01 A4-1 005 Comparing Arc As A Rule And A Technique
01 A4-1 006 Using The Technique Of Arcs To Identify Mistakes In Drawings
01 A4-1 007 Physically Acting Out Actions To Apply Arcs
01 A4-1 008 Introduction To The Technique Of Overlapping
01 A4-1 009 Understanding The Order Of Movement In An Action
02 A4-2 010 Depicting A Character Performing An Action Of Holding An Object
02 A4-2 011 Portraying A Hammer Spinning On The Spot
02 A4-2 012 Enhancing A Characters Action Using Anticipation And Follow Through Techniques
02 A4-2 013 Checking The Movement Of Swinging A Tennis Racket
02 A4-2 014 Combining Anticipation With The Overlapping Technique
02 A4-2 015 Reviewing Anticipation, Follow Through And Overlapping Techniques
02 A4-2 016 Summarizing The Session
anime module 5 motion basic
01 A5-1 001 Introduction To A Character Action – Walk
01 A5-1 002 Understanding The Movements Involvement In A Walking Motion
01 A5-1 003 Creating The Walking Motion With Eight Pictures
01 A5-1 004 Comparing Twos And Threes In A Walking Animation
01 A5-1 005 Applying Character Expressions
01 A5-1 006 Watching A Walking Movement Being Drawn
02 A5-2 007 Understanding The Movements Involved In A Running Motion
02 A5-2 008 Creating A Running Motion With Eight Pictures In Threes
02 A5-2 009 Creating A Running Motion With Six-Pictures
02 A5-2 010 Comparing Eight-Picture And Six-Picture Running Animation
02 A5-2 011 Using Timing To Determine The Number Of Pictures Needed For Each Motion
02 A5-2 012 Explaining The Use Of Follow, T.U, PAN And FIX In An Animation Work
03 A5-3 013 Importance Of The Look Back Animation
03 A5-3 014 Creating An Animation Of A Turning Head
03 A5-3 015 Overcoming Challenges Of Drawing The Eyes
03 A5-3 016 Adding Of The Hair Component To An Animation
03 A5-3 017 Common Mistakes Found In A Learners Animation
03 A5-3 018 Adding Life To Characters
03 A5-3 019 Discussing The Qualities Of Being A Good Animator
03 A5-3 020 Implementing Technology In Animation
03 A5-3 021 Closing Summary
manga
manga module 1 drawing basic human body
01 M1-1 001 Introduction_ Human Body Structure
01 M1-1 002 Uniqueness Of A 3D Human Body
01 M1-1 003 Recognizing The Structure Of A Face
01 M1-1 004 Drawing A Front View Face
01 M1-1 005 Composite Of Face Features
01 M1-1 006 Drawing A Character At A Diagonal Direction
01 M1-1 007 Drawing Facial Parts
01 M1-1 008 Using Head-Figure Ratio To Express The Age And Personality Of A Character
01 M1-1 009 Drawing A Whole Body (Atari)
01 M1-1 010 Estimating Ratio Of Limbs To Body Structure
01 M1-1 011 Basic Drawings Of The Limbs
01 M1-1 012 Drawing A Pose In Consideration Of The Range Of Motion And Direction Of The Join
01 M1-1 013 Understanding Hairflow Directions And Reflecting It In Drawings
01 M1-1 014 Drawing A Character With Hair
02 M1-2 015 Introduction To Human Body Characteristics
02 M1-2 016 Comparing Male And Female Structural Proportions
02 M1-2 017 Portraying Age In Drawing
02 M1-2 018 Drawing Different Body Characteristics Of A Male And Female Character
02 M1-2 019 Expressing Muscles And Fats On The Body
02 M1-2 020 Comparing Character Drawings With Different Gender, Age And Body Type
02 M1-2 021 Drawing Characters With Gender, Age And Body Type Difference
03 M1-3 022 Introduction To Appearance Of Human Body Based On Viewpoint
03 M1-3 023 Viewpoint From A Cameras Position
03 M1-3 024 Creating Depth In Drawing
03 M1-3 025 Drawing From A Cameras Position
03 M1-3 026 Applying Pers To The Fukan And Aori Views
03 M1-3 027 The Concept Of Depth And Its Effect From Different Perspectives
03 M1-3 028 Drawing A Character In A Sitting Position
03 M1-3 029 Expressing Movements Through Drawing
03 M1-3 030 Tips To Improve Drawing Skill
manga module 2 Realism
01 M2-1 001 Introduction_ Emotional Expressions Of The Character
01 M2-1 002 Feeling Patterns
01 M2-1 003 Reflecting Feelings And Personality In Characters
01 M2-1 004 Drawing A Shy Character
01 M2-1 005 Facial Expression Of Anger
01 M2-1 006 Facial Expression Of Sorrow
01 M2-1 007 Drawing A Character Holding Back His Tears
01 M2-1 008 Facial Expressions Of Playfulness And Regret
01 M2-1 009 Effects Of Compositions On Facial Expressions In Different Situations
02 M2-2 010 Introduction_ Texture Of Clothing
02 M2-2 011 Drawing Clothes
02 M2-2 012 Identifying Difference In Textures
02 M2-2 013 Understanding The Shape Of Common Clothes – Outerwear
02 M2-2 013 Understanding The Shape Of Common Clothes – Outerwear
02 M2-2 014 Understanding The Shape Of Common Clothes – Tops
02 M2-2 015 M22.14-Understanding-the-Shape-of-Common-Bottoms
02 M2-2 016 Understanding The Shape Of Common Clothes – Dress
02 M2-2 017 Different Texture – Opaque And Sheer Fabric
02 M2-2 018 Drawing A Dress With Opaque And Sheer Materials
02 M2-2 019 Special Materials And Shapes Visible In Clothing
02 M2-2 020 Drawing A Character With A Unique Texture And Structure Of Clothes
03 M2-3 021 Introduction_ Texture Of Objects
03 M2-3 022 Understanding 3D Effect
03 M2-3 023 The Technique Of Touch By Differentiating Outlines
03 M2-3 024 Using Thickness Of Lines To Create A 3D Effect
03 M2-3 025 Giving A Touch To The Material
03 M2-3 026 Using Basic Lines To Express The Texture Of Objects
03 M2-3 027 Drawing A Soft Fabric
03 M2-3 028 Expressing And Drawing Translucent Objects
03 M2-3 029 An Example Showing A Sofa And Stuffed Toy
03 M2-3 030 Drawing To Reflect Softness Of An Object
03 M2-3 031 Expressing Different Textures On The Walls, Ceilings And Windows
04 M2-4 032 Introduction_ Method For Practicing Manga Drawing
04 M2-4 033 Laying The Foundation For Drawing Manga
04 M2-4 034 Creating A Blueprint Of The Manuscript
04 M2-4 035 Starting With A Rough Sketch (Part 1)
04 M2-4 036 Starting With A Rough Sketch (Part 2)
04 M2-4 037 Illustration Of The Whole Manga Drawing Process
04 M2-4 038 The Foundation Of Character Creation
04 M2-4 039 Steps To Create The Story With An Example
04 M2-4 040 Developing Egara To Illustrate The Original Characters
04 M2-4 041 Converting Into Manga Form
04 M2-4 042 Drawing Of The Final Manga
manga module 3 effective expressions
01 M3-1 001 Introduction_ Effective Expressions Of Objects
01 M3-1 002 Effective Expressions And Its Effect
01 M3-1 003 Illustrating Effects When Drawing From Different Compositions And Angles
01 M3-1 004 Features Of Shape
01 M3-1 005 Cameras Position
01 M3-1 006 Degree Of Priority
02 M3-2 007 Introduction_ Effective Expressions Of Characters
02 M3-2 008 Use Of Cameras Position And Basic Impressions (Front, Fukan, Aori)
02 M3-2 009 Effect Of Appearance Combined With Pose
02 M3-2 010 Forming The Composition To Express A Characters Features
02 M3-2 011 Using Secondary Objects To Make Character More Attractive
02 M3-2 012 Precautions For Arranging Composition
02 M3-2 013 Portraying Characters Effectively With Proper Compositions
02 M3-2 014 Drawing A Character
03 M3-3 015 Introduction_ Effective Expressions Of Light Source
03 M3-3 016 Light Source Setting And Depiction Method
03 M3-3 017 Drawing With A Light Source And Shadows To Depict 3D Nature Of A Character
03 M3-3 018 Expressing Light Source With The Use Of Shadows On Character Face And Body
03 M3-3 019 Setting Light Source Indoors, Outdoors Or From An Object Emitting Light
03 M3-3 020 Tips To Effectively Illustrate Light Shining On An Object
manga module 4 the egara
01 M4-1 001 Introduction_ Personality Of Egara
01 M4-1 002 Defining An Egara
01 M4-1 003 Comparing Egara Types Of Different Facial Features And Hairstyles
01 M4-1 004 Materials Required And How Different Lines Impact The Egara
01 M4-1 005 Drawing Of A Unique Egara
01 M4-1 006 Choosing The Right Pencil For Illustration
01 M4-1 007 Drawing Using A Pencil
01 M4-1 008 Choosing The Right Pen Type For Illustration
01 M4-1 009 Choosing The Right Ruler Type For Illustration
01 M4-1 010 Other Materials Required For Illustration
01 M4-1 011 Applying Screen Tone On Drawing
01 M4-1 012 Choosing The Right Paper Type For Illustration
manga module 5 inspiration of the character
01 M5-1 001 Introduction_ The Sekaikan
01 M5-1 002 Defining The Sekaikan
01 M5-1 003 Creating The Sekaikan
01 M5-1 004 Example Of Sekaikan
01 M5-1 005 Setting Characters Role
02 M5-2 006 Introduction_ The Characters Rough Outline
02 M5-2 007 Creating Character Table
02 M5-2 008 Designing The Appearance Of Characters
02 M5-2 009 Designing Whole Body Of A Character
02 M5-2 010 Organizing Characters
03 M5-3 011 Introduction_ Manga Expressions
03 M5-3 012 Difference In Drawing Manga As Work And Hobby
03 M5-3 013 Publishing A Non-Serialized Manga
03 M5-3 014 Basis Of Story Structure
03 M5-3 015 How To Develop Your Story
03 M5-3 016 Basis Of Manga Manuscript And The Frontispiece
03 M5-3 017 Rules For Story Using Panels And Balloons
03 M5-3 018 Rules For Story Using Lettering And Lines
03 M5-3 019 Summary
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Thank you so much for this!
Thank you so much
Bro I think “02 M2-2 013 Understanding The Shape Of Common Clothes – Outerwear” is broken. It cannot be downloaded or played, can you fix it?
Hello
can you re-upload this:
(02 M2-2 013 Understanding The Shape Of Common Clothes – Outerwear.mp4)
it cant be downloaded or played pls fix it
thanks u