Houdini FX Creating a Building Explosion by Eric Ebling
Duration:10h 57m
Actual Duration:10h 56m
Release date:2025, August
Publisher:Udemy
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Houdini, Natron
Course URL:https://www.udemy.com/course/houdini-fx-creating-a-building-explosion
A practical, hands-on course that walks you through the entire pipeline of destroying a building in Houdini, from a real-world photograph to a final VFX composite. You’ll fracture geometry, set up RBD simulations, add Vellum for bending elements, and use the sparse solver for a fireball explosion. No fluff, just a straight shot to a portfolio-ready shot.
🎯 What you’ll learn
- Fracture building geometry into custom concrete, glass, and blind chunks.
- Set up and refine RBD simulations for different material types.
- Use Vellum to create deforming geometry from the explosion force.
- Simulate a fireball explosion with the modern sparse solving method.
- Render all necessary passes (beauty, shadow, reflection, embers).
- Composite the final shot in Natron with camera shake.
✅ Requirements
- Skills: Working knowledge of Houdini is strongly recommended.
- Tools: A recent release of Houdini (18+) with Sparse solving tools.
- Hardware: A computer with enough power to run Houdini and a decent internet connection for HD streaming.
📝 Description
This course skips the hand-holding. You’re expected to know your way around Houdini basics, so Eric gets straight to the point: taking a real photograph of a building and turning it into a full CG destruction shot.
You’ll start by fracturing the building’s geometry into distinct pieces—pillars, arches, glass, and window frames. Each material gets its own RBD setup, with concrete behaving differently than glass or blinds. Then you’ll throw Vellum into the mix to get those blinds bending and deforming realistically from the blast force.
The fireball is handled with the sparse solver, a more modern and efficient approach to pyro simulation. You’ll also set up particle embers for extra detail. All rendering is done with Mantra, keeping everything stock Houdini. No third-party plugins needed.
Finally, you’ll composite all the passes—beauty, shadow, reflection, and fireball interactive light—in Natron, adding camera shake to sell the impact. By the end, you’ll have a repeatable workflow you can apply to any building you photograph.
🧑🎓 Who this course is for
- FX artists who want a practical, step-by-step guide to building destruction in Houdini.
- Intermediate Houdini users looking to expand their skills into realistic RBD and pyro workflows.
- Anyone interested in seeing a professional pipeline from a 20+ year veteran of the industry.
🧑🏫 About the Author
Eric Ebling is an award-winning visual effects artist and photographer with over 24 years of experience in the entertainment industry. He has worked on numerous post-production projects and brings a no-nonsense, practical approach to teaching Houdini FX. When he’s not at a computer, he’s exploring the Western US National Parks, hiking and photographing the landscape.
🏁 Final Result
- A fully composited VFX shot of a building explosion, including RBD debris, Vellum blinds, a sparse fireball, and particle embers, ready for a demo reel.

Channel