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Rain Fx in Houdini by Kamran Khan Wazir

Rain Fx in Houdini by Kamran Khan Wazir

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Author:Kamran Khan Wazir

Release date:2025

Publisher:Gumroad

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Houdini, Karma

Course URL:https://kamrankhanwazir.gumroad.com/l/rainfx

Build cinematic rain in Houdini from POP rain and splashes to FLIP water flow and a Karma render.

Want rain that actually reads as wet and heavy on screen? This tutorial walks you through a full production-style setup for cinematic rain in Houdini β€” from falling rain to splashes, flowing water on a car, and the final render.

🎯 What you’ll learn

  • Rain setup using POP simulation with proper speed, direction, and variation
  • Splash creation on impact for believable ground and surface hits
  • FLIP simulation for water flowing over a car body
  • Droplets and ripple solver details for added realism
  • Lighting and rendering in Solaris with Karma for a cinematic look

βœ… Requirements

  • Skills: Basic understanding of Houdini UI and SOPs, familiarity with simulation concepts
  • Tools: Houdini with Solaris and Karma enabled
  • Hardware: System capable of running POP and FLIP simulations, minimum 16GB RAM, dedicated GPU recommended

πŸ“ Description

This is a straight-to-the-point workflow, no fluff. You start with a POP simulation to get the rain fall itself β€” count, streaks, wind drift, and how to keep it cheap enough to iterate. It is about making rain that works for camera, not just particles in a viewport.

Then you sell the contact. You will build impact splashes, add droplets, and use a ripple solver so surfaces feel wet instead of just getting hit by points. The big piece is the car: you run a FLIP simulation so water actually flows over the panels, pools in the right spots, and breaks up naturally.

To finish, everything moves into Solaris for lighting and rendering with Karma. You will set up moody cinematic lights, get those wet reflections and streak highlights, and put out a shot that holds up in a reel.

πŸ§‘β€πŸŽ“ Who this course is for

  • Houdini users with basics down who want to add weather and water FX to their work
  • FX artists and generalists who need a practical rain setup for cars, streets, and cinematic shots

πŸ§‘β€πŸ« About the Author

Kamran Khan Wazir is a Houdini artist focused on practical FX workflows and step-by-step tutorials. He breaks down POP and FLIP setups into repeatable production moves, with an eye on what actually renders well in Karma.

🏁 Final Result

  • A cinematic rain shot featuring a car with FLIP-based water flow, POP rain, splashes, droplets and ripples, lit and rendered in Solaris with Karma
Curriculum

πŸ“‹ Course content

  1. Module 1:  Rain Core Setup
    • POP Rain Emitter Setup
    • Velocity, Direction and Variation Controls
  2. Module 2:  Impact Splashes
    • Collision and Splash Generation
    • Splash Shaping and Secondary Motion
  3. Module 3:  FLIP Water Flow on Car
    • Collider Setup for Car Geometry
    • FLIP Simulation and Meshing for Flowing Water
  4. Module 4:  Detail Pass
    • Droplets Setup
    • Ripple Solver for Wet Surfaces
  5. Module 5:  Lookdev and Render
    • Lighting in Solaris
    • Shading and Rendering with Karma
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Rain Fx in Houdini by Kamran Khan Wazir
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