Advanced Stylized Character Art Course by FastTrack
Duration:55+ hours
Actual Duration:16m
Release date:2025, January 4
Publisher:Gumroad
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Blender, Substance Painter, ZBrush, Marmoset Toolbag 5, Photoshop
Course URL:https://fasttracktutorials.gumroad.com/l/rxhevs
Ready to craft awesome stylized 3D characters for games? This course walks you through the entire process, covering everything from sculpting your high-poly model to getting that perfect render. You’ll learn industry-standard techniques using Blender, ZBrush, Substance Painter, and Marmoset Toolbag 5.
🎯 What you’ll learn
- High-poly sculpting in ZBrush
- Retopology and UV unwrapping in Blender
- Texturing with Substance Painter
- Baking maps and fixing issues in Photoshop
- Lookdev and rendering in Marmoset Toolbag 5
- Basic rigging and posing in Blender
- Creating compelling render scenes
✅ Requirements
- Skills: Familiarity with 3D modeling tools like Blender, Substance Painter, ZBrush, and Marmoset Toolbag is recommended.
- Tools: Blender, Substance 3D Painter, Marmoset Toolbag 5, Zbrush, Photoshop 2024.
- Hardware: A computer capable of running the specified software.
📝 Description
This extensive course, clocking in at over 55 hours, guides you step-by-step through creating a complete stylized 3D character for games. While most of the content is real-time, a couple of short time-lapses are included for repetitive tasks. You’ll start with reference analysis and blocking out your character in ZBrush, then move to refining the high-poly model. The workflow continues in Blender for retopology and UVs, followed by baking and texture work in Substance Painter, with Photoshop used for essential map fixes. Finally, you’ll master look development and rendering in Marmoset Toolbag 5, and learn to create a basic rig and pose in Blender for your final presentation renders. The techniques taught are versatile and applicable to a wide range of character art.
🧑🎓 Who this course is for
- Aspiring 3D character artists looking to build a game-ready portfolio.
- Intermediate 3D artists wanting to refine their stylized character workflow.
- Anyone interested in learning the full pipeline from sculpting to rendering using industry-standard tools.
🧑🏫 About the Author
Marcos Emilio Cuesta is a 3D Character Artist with about three years of experience in the game industry. FastTrack Tutorials is a studio focused on delivering high-quality 3D art tutorials, aiming to quickly get students up to speed with modeling, texturing, sculpting, and rendering.
🏁 Final Result
- A portfolio-ready, stylized 3D character model, fully textured, rigged, and rendered, suitable for game development.

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