Build a complete cyborg character from scratch in Blender. This course walks you through the entire pipeline—sculpting anatomy, designing hard-surface armor, retopology, UV mapping, texturing, rigging, and…
Category: Hard Surface
Over 34 hours of fully narrated content walks you through the entire 3D weapon pipeline, from high-poly blockout to final portfolio render. This isn’t just a tutorial—it’s…
This tutorial walks you through the entire process of creating a high-quality 3D weapon for your portfolio. You’ll go from a rough blockout to a polished, portfolio-ready…
A complete, no-fluff walkthrough for building a game-ready SCAR weapon from scratch. Laurentiu, a senior artist with credits on Call of Duty and Apex Legends, breaks down…
Ready to build a killer weapon model for your game or portfolio? This masterclass dives deep into creating a full AR-15 weapon system, covering everything from the…
Ready to build awesome 3D models? This course dives deep into Plasticity 3D, teaching you the ins and outs of surface modeling to create a full motorcycle…
Ready to level up your hard surface modeling game? This bundle is your ticket to mastering over 50 essential techniques, all demonstrated step-by-step in Blender. Whether you’re…
Ready to build your own believable hard surface designs? This 8-week class with Alex Konstad is your ticket to overcoming the hurdles of drawing functional mechanical objects…
Ready to take your Blender skills to the next level? This course dives headfirst into the entire hard surface sculpting workflow, starting with rough thumbnail sketches and…
Ready to jump into 3D for film concept art? This workshop dives into Autodesk Fusion, a powerful tool that blends engineering precision with an artist-friendly workflow. Even…
Ready to ditch tedious topology work and embrace a faster, more flexible way to create hard surface models? This course dives deep into Blender’s Live Boolean system,…
Ready to build some awesome mechs? This workshop dives into designing and sculpting a conceptual mech, starting in VR with Adobe Substance 3D Modeler, then refining it…











