Ultimate Weapon Tutorial 2 – The Complete Hard-Surface Masterclass by Tim Bergholz
Duration:80+ hours
Release date:2026, April 15
Publisher:Gumroad
Skill level:Advanced
Language:English
Exercise files:Yes
Software:Blender, Substance Painter, Marmoset Toolbag
Course URL:https://chamferzone.gumroad.com/l/ultimate-weapon-tutorial-2
Ready to build a killer weapon model for your game or portfolio? This masterclass dives deep into creating a full AR-15 weapon system, covering everything from the initial primitive in Blender to polished 4K textures in Substance Painter and Marmoset Toolbag. Itβs the comprehensive AAA pipeline training youβve been looking for, with over 80 hours of content.
π― What you’ll learn
- Create complex hard-surface models from basic shapes to detailed high-poly assets.
- Master boolean workflows and essential cleanup techniques.
- Efficiently handle UV unwrapping and manage texel density.
- Achieve professional baking results in Marmoset Toolbag.
- Craft realistic surface details using smart materials and wear layers in Substance Painter.
- Develop a personal texture library for future projects.
- Present your final model with stunning portfolio-ready renders.
β Requirements
- Skills: No prior modeling experience needed, just a willingness to learn and practice.
- Tools: Blender, Substance Painter, Marmoset Toolbag 5 (or 4).
- Hardware: A computer capable of running the specified software.
π Description
This isn’t just a tutorial; it’s a full-blown masterclass designed to take you through the entire AAA weapon creation pipeline. With over 80 hours of structured content, Tim Bergholz leaves no stone unturned. You’ll start with the absolute basics in Blender, learning hard-surface modeling from scratch, including crucial boolean workflow and cleanup techniques. The course emphasizes efficient UV unwrapping and texel density management, vital for game assets.
You’ll then move into Marmoset Toolbag for professional baking, followed by extensive training in Substance Painter. Here, you’ll dive deep into creating realistic surface details, mastering smart material creation, adding convincing wear and edge damage, and developing your own surface storytelling skills. The goal is to build a reusable texture library and achieve portfolio-ready results with high-quality 4K exports. Plus, you get dedicated chapters on creating a Holosight and SFP Scope, plus over a dozen different texture skins.
π§βπ Who this course is for
- Absolute beginners looking to learn the correct AAA workflow from the start.
- Experienced artists aiming to significantly improve their hard-surface modeling and texturing skills.
- Anyone who wants to witness and replicate the complete product development cycle of a complex asset without skipping any steps.
π§βπ« About the Author
Tim Bergholz brings over 20 years of AAA industry experience, having worked with renowned studios like Crytek, Ubisoft Toronto, and Digital Extremes. His extensive background in game development means he teaches techniques that are not only cutting-edge but also practical and pipeline-tested. This tutorial is a culmination of his deep knowledge and passion for teaching.
π Final Result
- A fully modeled, UV-unwrapped, baked, and textured AR-15 weapon system, complete with multiple texture variations, ready to be showcased in a professional portfolio or integrated into a game engine.

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