Get comfortable with the Substance suite from day one. You’ll learn to navigate the interface, troubleshoot common issues, and build a reliable workflow for generating your very…
Category: Environment Art
The second part of a series focused on texturing a complete sci-fi environment. Alexandre Huyaux walks you through his entire process, from setting up ACES color management…
Build three complete environments from scratch in Unreal Engine 5 with Joe Garth, the creator of Brushify. This beginner-friendly course focuses on simple, repeatable workflows for terrain…
This course is a straight shot into building a professional foliage library for games. You’ll work through the entire pipeline, from collecting reference textures to placing the…
This course teaches you how to build beautiful cyberpunk and urban environments in Blender from the ground up. You’ll learn a repeatable process for creating detailed cityscapes,…
Build a complete, stormy forest biome from scratch using SpeedTree 10, Blender, Substance Painter, and Unreal Engine 5’s PCG system. This course skips the fluff and gets…
Build a complete stylized Japanese street scene in Blender 5 from scratch. This project-based course walks you through the entire environment pipeline, from blockout and modular modeling…
This course dives into the advanced techniques for creating procedural environments in Unreal Engine 5, leveraging the power of Houdini and Substance Designer. You’ll learn to build…
Ready to build breathtaking game worlds? This masterclass dives deep into creating a complete, cinematic forest environment using Unreal Engine 5. You’ll go from sculpting individual assets…
Ready to land that dream job in environment art? This masterclass dives deep into transforming simple 3D blockouts into jaw-dropping, photorealistic scenes using Unreal Engine 5. You’ll…
This course is your fast track to mastering Procedural Content Generation (PCG) in Unreal Engine 5.4. If you’re looking to build game environments way faster and with…
This workshop dives into creating efficient, procedural workflows for game environments, leveraging Houdini, ZBrush, and Unreal Engine. You’ll learn to build high-quality assets and entire environments with…











