Blender Environment Tutorials Full Process by Chowry 3D (Xiao A Yu / 萧阿雨)
Duration:16 hours 51 minutes
Actual Duration:16h 51m
Release date:2025
Publisher:Self-published
Skill level:Intermediate
Language:Chinese
Exercise files:Yes
Software:Blender
Course URL:https://space.bilibili.com/8210843
Twelve complete “Full Process” walkthroughs by the Chinese Blender artist Chowry 3D (萧阿雨). Each tutorial is a single uninterrupted video that takes a stylized environment from an empty Blender scene to a finished render: Flower House, Castle in the Sky, Lost Bamboo Forest, Lost Snow Mountain, Lost in the Clouds, Azure Sea, Underwater World, Cube Realm and Cube Realm 2, Tyndall Light Forest, Tyndall Grassland, and Tyndall Light Snow Mountain.
No paid plugins are used — the author works with built-in Blender tools, geometry nodes and free asset packs. The recordings show the real working process: blocking out, modeling, scattering vegetation, lighting with tyndall (god-ray) effects, and final compositing.
🎯 What you’ll learn
- Build complete stylized environment scenes in Blender from an empty file
- Work efficiently with geometry nodes for scattering grass, trees and details
- Create tyndall light (god rays) effects through forests and mountains
- Model and texture natural assets — trees, bamboo, rocks, water, clouds
- Set up atmospheric lighting for different moods: sunny, misty, snowy, underwater
- Render final images and polish them with compositing
- Follow a full production process without relying on paid plugins
✅ Requirements
- Skills: Basic Blender navigation and modeling experience; comfortable with the viewport and common shortcuts
- Tools: Blender (any recent version; author works in 4.x / 5.x); free add-ons such as Geo-Scatter are optional
- Hardware: Mid-range PC — scenes use geometry nodes scattering and cycles rendering; 16 GB RAM recommended
📝 Description
The course is a collection of complete, unedited walkthroughs — the author records the entire process of creating a stylized environment, from the first primitive to the final render. This “full process” format is the opposite of edited highlight videos: you see every decision, every adjustment, and every mistake along the way, which makes it one of the most effective ways to learn real production workflows.
Each video focuses on a different environment type, so together they cover a broad toolkit: architectural modeling (Flower House, Castle in the Sky), nature scattering (bamboo, grass, snow-covered trees), volumetric lighting (tyndall effects in forests and mountains), and unusual stylized concepts (Cube Realm, floating islands). The author deliberately avoids paid plugins, using built-in Blender tools and geometry nodes — everything you see can be reproduced with a free Blender download.
The language of the tutorials is Chinese, with the Blender interface also in Chinese. The scenes are shown in real time, which makes the workflow easy to follow even without understanding every word — the visual process is self-explanatory.
🧑🎓 Who this course is for
- Blender users who want to learn complete environment workflows rather than isolated tips
- 3D artists interested in stylized, painterly environments in the style of animation concept art
- Self-taught artists looking for real, unedited production processes to study
- Anyone who wants to learn geometry-node scattering and volumetric lighting without paid plugins
🧑🏫 About the Author
Chowry 3D (Chinese: 萧阿雨, Xiao A Yu) is a Chinese Blender artist and content creator with over 130,000 followers on Bilibili, where he publishes stylized environment tutorials, short animations and rendering experiments. He is a “well-known UP主” (popular creator) on the platform, with his most popular tutorials reaching hundreds of thousands of views. His videos also appear on YouTube under the channel name Chowry 3D. Beyond tutorials, he participates in 3D render challenges and produces short animated pieces in a stylized anime-influenced style.
🏁 Final Result
- Twelve finished stylized environment renders, one per tutorial — a ready-made portfolio of environment art
- A reusable workflow for building any environment scene in Blender from scratch
- Practical mastery of geometry-node scattering, tyndall lighting and full-scene composition

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