This 8-week course is all about bridging the gap between cartoony stylization and comic-book realism. You’ll start by picking a favorite 2D concept and then build it…
Category: Applications
Build a full 2D roguelike like Vampire Survivors or Brotato from scratch in Unity. This course walks you through everything: player movement, enemy AI, a modular inventory,…
Learn to turn a simple portrait into a narrative, painterly image. This course focuses on the creative and technical side of Fine Art retouching in Photoshop, moving…
This course is about bridging the gap between knowing how to model and actually working in a studio. You’ll learn the specific expectations, techniques, and workflows that…
A complete, no-fluff course that teaches you the real rules behind great design. Whether you’re using Photoshop, Canva, or Illustrator, this course breaks down color theory, typography,…
A focused, hands-on course that walks you through building a mystique effect in Houdini using VEX code. You’ll learn how quaternions and matrices work in practice, not…
This course is about getting your characters to actually feel like someone. It’s not about rendering a perfect final image on day one. Instead, you’ll build a…
Learn how to create an entire world foundation using a straightforward creative process. In this two-hour workshop, Tiago Sousa presents his full workflow, from story conception to…
This course is a straight-up guide to Unity Version Control (UVC), the system formerly known as Plastic SCM. If you’ve ever fought with Git over a .unity…
A 10-week course for creating finished props and environment assets with hand-painted textures for a stylized game. You’ll go from concept to final asset, building a portfolio-ready…
This course, taught by VFX artist Liam Whitehouse, focuses on creating detailed pyrotechnic explosions using Houdini, the Axiom GPU solver, and Karma XPU in Solaris. You’ll learn…
A 10-week deep dive into the human face. You’ll start with a digital ball of clay and build the head from the inside out—first the skull, then…











