SoMuch3D, a 20-year veteran of the digital art industry, walks you through his complete pipeline for turning a 2D concept into a stunning, real-time 3D character. This…
Category: Applications
This course is a full production walkthrough for creating a game-ready Victorian costume. You’ll follow along as Vadim builds the entire outfit from scratch, starting with cloth…
This course is a full, no-nonsense production walkthrough for creating the Witcher Manticore Armor Set from scratch. You’ll follow a complete game-art pipeline: pattern-making in Marvelous Designer,…
This is a full-pipeline breakdown of a cyber corporate suit, recorded over 16+ hours with English subtitles. You’ll follow along as the outfit goes from 2D pattern…
This course walks you through the complete process of creating a realistic jacket using CLO3D and ZBrush. You’ll start with a blockout, move into detailing, and finish…
Sergei Musin’s Forging Worlds is a no-nonsense, advanced concept art course built around one core idea: storytelling through keyframes. This isn’t just about painting pretty pictures. It’s…
This is a full-pipeline breakdown of Casca’s armor from Berserk. No shortcuts, no timelapses — just 25 hours of real-time work with Russian voiceover and English subtitles.…
This is a full-pipeline breakdown of a cyberpunk jacket, built for artists who want to see the entire process from scratch. You get over 10 hours of…
Preview: This is a practical game-ready clothing workflow centered on one cyberpunk jacket. You build the asset through garment blockout, cleanup, ZBrush detailing, UVs, baking, Substance Painter…
This tutorial focuses on the practical work behind a believable pair of digital pants: constructing the garment in CLO3D or Marvelous Designer, refining the fit, and pushing…
This course is for illustrators who feel stuck relying on intuition alone. Ryeomi breaks down the core theories of drawing—composition, light, color, value, and brushwork—and shows you…
Preview: This is an intermediate Blender course that covers Max Hay’s process from an empty scene to a finished fantasy environment render. You’ll build four different environments…











