Hello and welcome to this comprehensive workshop led by Framestore Art Director, Philippe Gaulier, focused on designing for film. In this 4-hour session, Philippe shares his unique…
Category: Quixel Mixer
Welcome to the fascinating world of World Building in Unreal Engine! In this course, led by the talented instructor Mauricio Torres, you will be introduced to the…
This tutorial series is designed for artists who aspire to enter the competitive video game development industry and need to create a strong portfolio. The course emphasizes…
DESCRIPTION This six-hour workshop by Alessandro Cangelosi details his tips and techniques used to create large-scale natural environments, such as those used in visual effects. The workflow…
A comprehensive, must-have course for the creation of two studio-quality hard surface game assets. Game assets are not difficult to create, but they are difficult to understand.…
In this course, students will create a game level from scratch in UE4. The course will cover UE4’s object placement and layout basics, foliage systems, and lighting…
In this course, students will be taught how to break down reference and develop a list of reusable assets. With this list, students will then use both…
Art Departments in the film industry are constantly changing as new tools and technology make things easier and faster. However, with these new tools comes additional complexity.…
In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve…