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Designing Mechs in VR Using Medium by Andre-Lang Huynh

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Release date:2023, July

Duration:03 h 53 m

Author:Andre-Lang Huynh

Skill level:Beginner

Language:English

Exercise files:Yes

Immerse yourself in the world of surface mecha designs for the video game industry with Senior Concept Artist Andre-Lang Huynh, who brings a decade of expertise in mecha and hard-surface design, particularly notable for contributions to Gotham Knights, including the Batmobile and Batcycle. This 3.5-hour workshop unveils Andre-Lang’s VR workflow, offering a comprehensive exploration of sculpting in VR and showcasing the precision achievable with straightforward yet powerful tools.

Andre-Lang takes you through the intricacies of using Medium to block out and refine mecha designs in VR before presenting the final rendering process using KeyShot. This tutorial caters to a wide audience, from aspiring artists to industry veterans seeking to modernize their approach and integrate the power of VR into their skill set. Whether you are a 2D or 3D artist, this workshop is a captivating journey for those looking to enhance their capabilities and master VR sculpting tools.

The workshop not only imparts valuable insights into Andre-Lang’s workflow but also equips you with helpful brushes and kitbash parts, facilitating the sculpting of mechanical and hard-surface designs with ease. Included in the project files are Andre’s brush pack, kitbash pack, Medium scene file, and KeyShot materials.

Upon completion of this tutorial, artists should be proficient in using Medium and KeyShot to swiftly create tangible and functional mecha designs. Andre-Lang’s evolution from entirely 2D to integrating 3D and ultimately adopting VR makes this workshop a compelling resource for artists seeking to broaden their skillset and embrace the dynamic world of VR sculpting.

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