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Mar202 Hard Surface and Creature Texturing by Nastasia Bois

Mar202 Hard Surface and Creature Texturing by Nastasia Bois

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Author:Nastasia Bois

Actual Duration:6h 18m

Release date:2025, May

Publisher:FXPHD

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Mari, Substance Painter, Maya, Arnold

Course URL:https://www.fxphd.com/fxblog/hard-surface-creature-texturing-in-mari/

Learn to texture both mechanical sci-fi robots and organic creatures in Mari using production-proven workflows from a senior VFX artist.

This course walks you through texturing two completely different asset types in Mari: a hard-surface sci-fi robot and an organic creature. You’ll learn the full production pipeline, from setting up a clean node graph and generating utility maps in Substance Painter, to creating realistic skin, metal, and organic materials. It’s a practical, no-fluff look at how a senior texture artist approaches both mechanical and creature work in a real studio environment.

🎯 What you’ll learn

  • Set up a modular, node-based texturing workflow in Mari
  • Generate and manage utility maps (AO, curvature, masks, cavity)
  • Texture skin, metal, and organic materials with realistic detail
  • Use subsurface scattering, bump, and normal maps for creatures
  • Break the “CGI” look with realism passes and wear-and-tear
  • Export clean texture maps for lookdev handoff
  • Validate your work with basic Maya/Arnold render checks

✅ Requirements

  • Skills: Basic understanding of Mari’s interface and 3D texturing concepts
  • Tools: 3-button mouse, drawing tablet
  • Hardware: Minimum 16GB RAM, dedicated GPU

📝 Description

This course is built around two distinct projects that cover the full range of texturing challenges you’ll face in production. First up is a sci-fi robot, where you’ll learn how to generate utility maps in Substance Painter and then build a clean, modular node graph in Mari. You’ll work through base texture creation, add realism passes like wear and dirt, and finish with a quick render in Maya and Arnold to check your work.

The second half shifts to an organic creature, where the focus is on advanced skin texturing, subsurface scattering, and multi-region material setups. You’ll learn how to use cavity maps to add fine detail, and how to handle different materials like claws, eyes, and scales within a single asset. The goal is to create believable, flexible textures that hold up under close scrutiny.

Throughout the course, Nastasia shares her real-world approach to breaking the “CGI” look, managing complex node graphs, and exporting clean maps for lookdev handoff. It’s a practical, hands-on course for anyone who wants to level up their Mari skills and produce film-quality textures.

🧑‍🎓 Who this course is for

  • Texture artists looking to expand their skills into both hard surface and creature work
  • Lookdev artists who want to understand the full texturing pipeline in Mari
  • 3D artists aiming to produce film-quality assets for VFX or animation

🧑‍🏫 About the Author

Nastasia Bois is a senior texture artist based in London with over 12 years of experience in high-end VFX, animation, and advertising. She has worked at studios like Milk VFX and ILM, contributing to episodic, film, and creature-heavy projects. Her deep knowledge of Mari and her passion for creature work bring technical rigour and creative insight to every lesson.

🏁 Final Result

  • A fully textured sci-fi robot asset with realistic wear, dirt, and material variation
  • A fully textured organic creature with detailed skin, subsurface scattering, and multi-region materials
  • A clean, modular Mari project setup that can be reused for future assets
Curriculum

📋 Course content

  1. Module 1: Hard Surface Robot Texturing
    • Project Setup and Reference Gathering
    • Generating Utility Maps in Substance Painter
    • Building a Modular Node Graph in Mari
    • Base Texture Creation and Material Layering
    • Realism Break-Up Passes (Wear, Dirt, Scratches)
    • Final Map Exports and Maya/Arnold Render Check
  2. Module 2: Organic Creature Texturing
    • Creature Workflow Overview and Reference
    • Advanced Skin Texturing and Subsurface Scattering
    • Cavity Map Usage for Detail Enhancement
    • Multi-Region Material Setups (Claws, Eyes, Scales)
    • Final Polish and Lookdev Validation
Watch online or Download for Free
Mar202 Hard Surface and Creature Texturing by Nastasia Bois
NAME
SIZEDURATION
mar202-class01
54.3 MB34m
mar202-class02
32.5 MB34m
mar202-class03
41.6 MB37m
mar202-class05
30.2 MB25m
mar202-class06
101.7 MB35m
mar202-class07
46.2 MB29m
mar202-class08
182.7 MB1h 13m
mar202-class09
106.8 MB51m
mar202-class10
72.2 MB30m

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