Workman’s Guide to MetaHuman Outfits for Unreal Engine by Matt Workman
Duration:4.5 hours
Actual Duration:4h 22m
Release date:2025, July
Publisher:Udemy
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Unreal Engine, Marvelous Designer, Maya, Substance Painter
Course URL:https://www.udemy.com/course/workmans-guide-to-metahuman-outfits-for-unreal-engine/
This course walks you through the entire pipeline for making clothing that actually fits the MetaHuman parametric body system in Unreal Engine 5.6. The goal is a packaged .MHPKG file ready to sell on Fab or drop into your own projects. No fluff, just the steps from setup to storefront.
🎯 What you’ll learn
- Create a custom outfit compatible with MetaHuman Creator Parametric Bodies
- Package a MetaHuman asset for Fab or project sharing
- Set up customizable materials for MetaHuman Creator
- Test MetaHuman clothing directly in Unreal Engine
- Build basic clothing in Marvelous Designer
- Generate RGB masks for customizable materials in Substance Painter
✅ Requirements
- Skills: Basic Unreal Engine knowledge
- Tools: A 3D DCC (Maya used in course, but concepts apply to Blender)
- Hardware: PC capable of running Unreal Engine 5.6
📝 Description
This isn’t a masterclass in AAA character art. It’s a focused, practical guide to getting a working MetaHuman outfit into your project. You start from scratch: installing Unreal Engine, setting up the MetaHuman plugins, and creating a character in MetaHuman Creator.
The core workflow is simple. You’ll block out a garment in Marvelous Designer, prep UVs and materials in Maya (though the concepts translate to Blender), and do a basic texturing pass in Substance Painter. The key is creating those RGB masks that let you change colors inside MetaHuman Creator.
Then it’s all Unreal Engine. You’ll import your models, hook up the cloth and outfit assets, and wire up a custom material with runtime parameters. The course shows you exactly how to test the outfit with animations and package it as a .MHPKG file. Finally, you’ll learn how to create a listing on Fab, including gallery images and thumbnails. It’s a straight line from a 3D model to a sellable product.
🧑🎓 Who this course is for
- Unreal Engine developers who need custom clothing for their MetaHuman characters
- Filmmakers and artists who want to create outfits for their projects or to sell on Fab
🧑🏫 About the Author
Matt Workman is an Unreal Engine game developer and the creator of Cine Tracer and Cam Op Simulator. He’s an authorized Unreal Engine Instructor and has received multiple Epic Mega Grants. He’s spoken at GDC, SIGGRAPH, FMX, and Unreal Fest, and was a featured speaker on the “State of Unreal MetaHumans 5.6” keynote at Unreal Fest Orlando 25.
🏁 Final Result
- A packaged file containing a fully functional, resizable MetaHuman outfit with customizable materials, ready for use in any Unreal Engine project or for sale on Fab.

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