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Workman’s Guide to MetaHuman Outfits for Unreal Engine by Matt Workman

Workman’s Guide to MetaHuman Outfits for Unreal Engine by Matt Workman

Author:Matt Workman

Duration:4.5 hours

Actual Duration:4h 22m

Release date:2025, July

Publisher:Udemy

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Unreal Engine, Marvelous Designer, Maya, Substance Painter

Course URL:https://www.udemy.com/course/workmans-guide-to-metahuman-outfits-for-unreal-engine/

Learn to build resizable, parametric clothing for MetaHuman Creator and package it for sale on Fab.

This course walks you through the entire pipeline for making clothing that actually fits the MetaHuman parametric body system in Unreal Engine 5.6. The goal is a packaged .MHPKG file ready to sell on Fab or drop into your own projects. No fluff, just the steps from setup to storefront.

🎯 What you’ll learn

  • Create a custom outfit compatible with MetaHuman Creator Parametric Bodies
  • Package a MetaHuman asset for Fab or project sharing
  • Set up customizable materials for MetaHuman Creator
  • Test MetaHuman clothing directly in Unreal Engine
  • Build basic clothing in Marvelous Designer
  • Generate RGB masks for customizable materials in Substance Painter

✅ Requirements

  • Skills: Basic Unreal Engine knowledge
  • Tools: A 3D DCC (Maya used in course, but concepts apply to Blender)
  • Hardware: PC capable of running Unreal Engine 5.6

📝 Description

This isn’t a masterclass in AAA character art. It’s a focused, practical guide to getting a working MetaHuman outfit into your project. You start from scratch: installing Unreal Engine, setting up the MetaHuman plugins, and creating a character in MetaHuman Creator.

The core workflow is simple. You’ll block out a garment in Marvelous Designer, prep UVs and materials in Maya (though the concepts translate to Blender), and do a basic texturing pass in Substance Painter. The key is creating those RGB masks that let you change colors inside MetaHuman Creator.

Then it’s all Unreal Engine. You’ll import your models, hook up the cloth and outfit assets, and wire up a custom material with runtime parameters. The course shows you exactly how to test the outfit with animations and package it as a .MHPKG file. Finally, you’ll learn how to create a listing on Fab, including gallery images and thumbnails. It’s a straight line from a 3D model to a sellable product.

🧑‍🎓 Who this course is for

  • Unreal Engine developers who need custom clothing for their MetaHuman characters
  • Filmmakers and artists who want to create outfits for their projects or to sell on Fab

🧑‍🏫 About the Author

Matt Workman is an Unreal Engine game developer and the creator of Cine Tracer and Cam Op Simulator. He’s an authorized Unreal Engine Instructor and has received multiple Epic Mega Grants. He’s spoken at GDC, SIGGRAPH, FMX, and Unreal Fest, and was a featured speaker on the “State of Unreal MetaHumans 5.6” keynote at Unreal Fest Orlando 25.

🏁 Final Result

  • A packaged file containing a fully functional, resizable MetaHuman outfit with customizable materials, ready for use in any Unreal Engine project or for sale on Fab.
Curriculum

📋 Course content

  1. Module 1:  Setting Up Unreal Engine
    • Setting Up Unreal Engine4:06
    • Creating a MetaHuman7:16
    • Assembled MetaHuman7:27
    • MetaHuman Body Presets4:27
  2. Module 2:  External DCC Workflow
    • Marvelous Designer6:58
    • Maya UV and Material Prep9:08
    • Substance Painter Textures and Masks7:44
  3. Module 3:  Unreal Engine Asset Setup
    • Static Mesh and Material Setup8:34
    • MetaHuman Skeleton Setup3:32
    • Cloth Asset4:13
    • Outfit Asset and MetaHuman Manager6:29
    • MetaHuman Creator Wardrobe3:53
    • Animation Testing5:28
  4. Module 4:  Material Customization
    • Body Mask12:00
    • Two Sided Material1:29
    • Masked Material7:26
    • Runtime Material Parameters11:38
  5. Module 5:  Hoodie and Boots Project
    • Boots in Maya2:46
    • Hoodie Outfit Marvelous Designer13:49
    • Adding Thickness in Maya PT18:44
    • Smoothing in Maya9:44
    • UV and Materials in Maya6:56
    • Base Materials in Substance Painter8:37
    • Detail Mask in Substance Painter7:38
    • Top Stitches in Substance Painter8:52
    • Unreal Engine Materials Setup11:23
  6. Module 6:  Final Asset Packaging
    • Import Boots and Textures2:44
    • Cloth Asset with multiple Static Meshes4:37
    • Outfit Asset and Wardrobe Item Setup6:08
    • MetaHuman Creator Test and Body Mask7:45
    • Animation Test and MetaHuman Packaging4:42
  7. Module 7:  Fab Storefront
    • Unreal Engine Photo Studio10:42
    • Wardrobe Item Thumbnail11:50
    • Fab Gallery Part 16:28
    • Fab Gallery Part 29:12
    • Creating MetaHuman Fab Listing8:13
Watch online or Download for Free
Workman’s Guide to MetaHuman Outfits for Unreal Engine by Matt Workman
NAME
SIZEDURATION
1 – Unreal Engine and MetaHuman Setup
17.4 MB23m
2 – Basic Outfit 3D Authoring
21.3 MB23m
4 – Customizable Materials
17.7 MB19m

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