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Substance Painter Texturing multiple stylized assets

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Release date:2020, December

Author:Lukas Partaukas

Skill level:Beginner

Language:English

Exercise files:Yes

Within this ’Substance Painter – Texturing multiple stylized assets’ class, we are going to be painting a multi-asset scene and creating stylized textures for the snow globe. The course will teach you how to texture a variety of assets within a single Substance Painter Project file and how you can make the best use out of it. You will learn how to fix baked textures such as normal and ambient occlusion maps and avoid getting artefacts within this workflow.

Creating custom textures

In this class, you will also learn how to create your own simple yet stylish materials within Substance Painter in order to texture a scene. By the end of it, you will know how to create stylized materials such as stone, wood, water, glass and foliage by making use out of smart masks in order to exaggerate specific parts of the detail to create a distinctive look. The videos will help you form a unique theme to your artwork.

Learn new workflow techniques

This Substance Painter class will teach you how you can speed up your progress by making use out of the software generated masks to create smart materials which can then be reused onto other assets

In this course I will also teach you of the ways which will help you to make use out of the created custom textures in order to help us reuse our created smart materials on other objects within the scene which will help you to keep the visual consistency throughout the artwork as well as helping you to cut down the time within your texturing process.

Make use out of Substance Painter shaders

During the end of our lessons we are going to be covering how to use and edit multiple Substance Painter shaders within a 3d object. You will learn the differences within shaders in order to help us get the materials with altered visual properties. This will include making use out of the built shaders such as transparency shader in order to create a realistic glass. Substance Painter also includes two sided shader which we are going to make use out of in order to us help with the visualisation of 2 dimensional cloth planes.

Set up for any level 3D artists

The videos are set up for Substance Painter users of with any amount of experience to be able to follow the lessons with ease. This Substance Painter course will allow any beginner to follow it through with ease as it includes a briefing lesson showing the basics of camera manipulation within the software to help you get familiarised with its movements. The lessons will cover texturing techniques which I am sure that every level of Substance Painter user will benefit as it will help you build a stronger foundational understanding of the software.

Create a render

Finally, we are going to finish it off by creating a quick little render which we’ll do by covering the render basics in order to get a nice image of our textured asset. By the end of it, you will have a fully rendered image of your own textured asset which you will be able to share with others

Watch online or Download for Free

471421-01 – Introduction – Substance Painter – Texturing multiple stylized assets
471421-02 – Substance Painter Project Setup – Substance Painter – Texturing multiple stylized assets
471421-03 – Substance Painter Camera Basics – Substance Painter – Texturing multiple stylized assets
471421-04 – Texture Map Baking – Substance Painter – Texturing multiple stylized assets
471421-05 – Texture Bake Optimisation – Substance Painter – Texturing multiple stylized assets
471421-06 – Texturing Stylized Brick Foundation – Substance Painter – Texturing multiple stylized assets
471421-07 – Generating Masks for Stylized Brick Textures – Substance Painter – Texturing multiple stylized assets
471421-08 – Texturing 3D Base Foundation – Substance Painter – Texturing multiple stylized assets
471421-09 – Texturing Stylized 3D Grass – Substance Painter – Texturing multiple stylized assets
471421-10 – Creating Texture for 3D Stone Bridge – Substance Painter – Texturing multiple stylized assets
471421-11 – Creating Material for 3D Rope – Substance Painter – Texturing multiple stylized assets
471421-12 – Creating Stylized 3D Tree Leaves – Substance Painter – Texturing multiple stylized assets
471421-13 – Texturing Stylized 3D Wood Bark – Substance Painter – Texturing multiple stylized assets
471421-14 – Texturing Stylized Wood Planks – Substance Painter – Texturing multiple stylized assets
471421-15 – Texturing 3D Cartoon Wood Rings – Substance Painter – Texturing multiple stylized assets
471421-16 – Texturing Metal Material – Substance Painter – Texturing multiple stylized assets
471421-17 – Painting a House Roof – Substance Painter – Texturing multiple stylized assets
471421-18 – Stylizing a Concrete Chimney – Substance Painter – Texturing multiple stylized assets
471421-19 – Reapplying Material Textures – Substance Painter – Texturing multiple stylized assets
471421-20 – Creating Stylized Water Material – Substance Painter – Texturing multiple stylized assets
471421-21 – Texturing Clothes Hanger – Substance Painter – Texturing multiple stylized assets
471421-22 – Creating Glass Globe Material – Substance Painter – Texturing multiple stylized assets
471421-23 – Creating a Render Image – Substance Painter – Texturing multiple stylized assets

Resource Pack.7z
[Skillshare] Substance Painter Texturing multiple stylized assets_Subtitles.7z


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