3D Character Creation From Modeling to Rigging by Muhammad Junaid Alam
Duration:3 hours
Actual Duration:3h 1m
Release date:2024, September
Publisher:Udemy
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Blender, Substance Painter, Mixamo
Course URL:https://www.udemy.com/course/3d-character-creation-for-beginner-from-modeling-to-rigging/
Want to make a full character without getting lost halfway? In about 3 hours you will take a blank scene in Blender to a textured, posed character using Substance Painter and Mixamo for the finish.
π― What you’ll learn
- Create a 3D character from scratch in Blender, from blockout to proportions
- Sculpt and refine anatomy, costume, props, and stylized hair
- Unwrap clean UVs, bake maps, and texture in Substance Painter
- Hand-paint details, set up shaders, then rig and pose with Mixamo for render
β Requirements
- Skills: No prior 3D experience needed, basic computer skills are enough
- Tools: Blender, Substance Painter, free Mixamo account
- Hardware: Computer capable of running Blender and Substance Painter, dedicated GPU recommended
π Description
This is a straight, no-fluff workflow for beginners. You start with tools and setup, then jump right into blockout and proportions. No long theory dumps β you learn the buttons by actually building the body, costume, and props.
From there you clean things up and push the look. You will refine anatomy, add hard-surface costume pieces, and build hair in two passes: simple base shapes first, then detail for volume and flow. It keeps stylized hair manageable instead of messy.
Then comes the technical part everyone skips. You will do full UV mapping without stretching, export correctly, and bake maps for Substance Painter. After that texturing makes sense: base materials, color variation, and hand-painted details to make it feel finished, not flat.
To wrap it, you bring textures back into Blender, set up shaders, test your lighting, and send the character to Mixamo for a quick auto-rig. Pick a pose, hit render, and you have something you can actually show.
π§βπ Who this course is for
- Aspiring 3D artists and beginners who want to make their first complete character from scratch
- Game developers and animators who need a simple Blender to Substance Painter to Mixamo pipeline
π§βπ« About the Author
Muhammad Junaid Alam is a 3D character artist focused on beginner-friendly workflows in Blender and Substance Painter. He teaches the full pipeline β modeling, texturing, and rigging β in a practical way so students finish with usable portfolio work, not just tutorials.
π Final Result
- A fully modeled, textured, rigged, and posed stylized 3D character, rendered in Blender and ready for games, animation, or portfolio.

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