Houdini for 3d artist by Jason Slabber
Duration:8-weeks
Release date:2024, July
Publisher:Rebelway
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Houdini
Course URL:https://www.rebelway.net/houdini-for-3d-artists
Ready to dive into the world of procedural generation with Houdini? This course is your ticket to mastering the basics and building incredible environments. You’ll learn how to create and modify assets using HDAs and shelf tools, prepare meshes for rendering in Solaris, and leverage Karma’s instancing system. Plus, get hands-on with Copernicus for procedural texturing and integrate Megascans for ultimate shader control.
🎯 What you’ll learn
- Build and modify environments using HDAs and shelf tools.
- Prepare meshes for display in Solaris and rendering with Karma.
- Simplify scene creation in Solaris with direct USD export.
- Craft specific details using Copernicus, Houdini’s procedural texturing framework.
- Combine Copernicus with Megascans textures for advanced shader control.
✅ Requirements
- Skills: Basic understanding of 3D concepts.
- Tools: Houdini.
- Hardware: A computer capable of running Houdini and rendering.
📝 Description
This course dives deep into building and modifying environments using Houdini’s powerful procedural workflows. You’ll learn to create custom HDAs and shelf tools to streamline your process, making complex scene assembly much faster. We’ll cover preparing your geometry for rendering in Solaris and utilizing Karma’s advanced instancing capabilities. A significant portion of the course focuses on Copernicus, Houdini’s cutting-edge procedural texturing framework, allowing you to create highly detailed and unique surfaces by layering various operations and integrating Megascans assets. This approach gives you unparalleled control over your shaders and final look.
🧑🎓 Who this course is for
- 3D artists looking to add procedural environment creation to their skillset.
- Students interested in learning Houdini for asset and environment generation.
- VFX artists aiming to streamline their scene assembly and texturing pipelines.
🧑🏫 About the Author
Jason Slabber is an FX Supervisor with over 15 years of experience in the visual effects industry. His impressive filmography includes work on major blockbusters like Avengers: Age Of Ultron, Deep Blue Sea 2 and 3, and Escape Room. His extensive practical experience makes him uniquely qualified to teach practical, industry-relevant techniques in Houdini.
🏁 Final Result
- A portfolio-ready, procedurally generated 3D environment, complete with detailed assets, custom shaders, and final render setup.

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