Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Houdini for 3d artist by Jason Slabber

Houdini for 3d artist by Jason Slabber

/

Author:Jason Slabber

Duration:8-weeks

Release date:2024, July

Publisher:Rebelway

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Houdini

Course URL:https://www.rebelway.net/houdini-for-3d-artists

Learn the essentials of procedural generation in Houdini to build and modify environments.

Ready to dive into the world of procedural generation with Houdini? This course is your ticket to mastering the basics and building incredible environments. You’ll learn how to create and modify assets using HDAs and shelf tools, prepare meshes for rendering in Solaris, and leverage Karma’s instancing system. Plus, get hands-on with Copernicus for procedural texturing and integrate Megascans for ultimate shader control.

🎯 What you’ll learn

  • Build and modify environments using HDAs and shelf tools.
  • Prepare meshes for display in Solaris and rendering with Karma.
  • Simplify scene creation in Solaris with direct USD export.
  • Craft specific details using Copernicus, Houdini’s procedural texturing framework.
  • Combine Copernicus with Megascans textures for advanced shader control.

✅ Requirements

  • Skills: Basic understanding of 3D concepts.
  • Tools: Houdini.
  • Hardware: A computer capable of running Houdini and rendering.

📝 Description

This course dives deep into building and modifying environments using Houdini’s powerful procedural workflows. You’ll learn to create custom HDAs and shelf tools to streamline your process, making complex scene assembly much faster. We’ll cover preparing your geometry for rendering in Solaris and utilizing Karma’s advanced instancing capabilities. A significant portion of the course focuses on Copernicus, Houdini’s cutting-edge procedural texturing framework, allowing you to create highly detailed and unique surfaces by layering various operations and integrating Megascans assets. This approach gives you unparalleled control over your shaders and final look.

🧑‍🎓 Who this course is for

  • 3D artists looking to add procedural environment creation to their skillset.
  • Students interested in learning Houdini for asset and environment generation.
  • VFX artists aiming to streamline their scene assembly and texturing pipelines.

🧑‍🏫 About the Author

Jason Slabber is an FX Supervisor with over 15 years of experience in the visual effects industry. His impressive filmography includes work on major blockbusters like Avengers: Age Of Ultron, Deep Blue Sea 2 and 3, and Escape Room. His extensive practical experience makes him uniquely qualified to teach practical, industry-relevant techniques in Houdini.

🏁 Final Result

  • A portfolio-ready, procedurally generated 3D environment, complete with detailed assets, custom shaders, and final render setup.
Curriculum

📋 Course content

  1. Module 1:  Course Overview and Project Setup
    • Project Overview and Workflows
    • Technical Approaches
    • Project Setup
  2. Module 2:  Main Platform and Detailing
    • Procedural Modeling of the Main Platform
    • Detailing Shelf Tool Creation
    • Geometry Setup for Solaris
    • HDA for Megascans Shader Generation
  3. Module 3:  Walkway Setup
    • Base Walkway Generation from Curves
    • Auto-generating Stairs based on Curve Angles
  4. Module 4:  Walkway HDA Development
    • Base HDA for Walkways
    • Generating Render-Ready Instances for Walls
    • Randomly Instancing Geometry onto Primitives
    • Exporting Walkways to USD for Rendering
  5. Module 5:  Advanced Walkway Features
    • Generating Stairs Geometry and Instancing
    • HDA Setup for Bridges and Archways
    • Finalizing Walkway Setup for USD Export
  6. Module 6:  Environment Asset Creation
    • Building Additional Environment Assets
    • Leveraging Existing Setups for Detail
  7. Module 7:  Procedural Texturing with Copernicus
    • Introduction to Copernicus
    • Layering Texture Detail by Compositing Operations
    • Importing Geometry and Attributes for Texture Detail
    • Assigning Textures and Setting Up Parameters
  8. Module 8:  Finalizing Scene and Rendering
    • Importing Animated Characters and Cameras into Solaris
    • Finalizing Solaris Setup
    • Assigning Shaders to the Environment
    • Setting Up Per-Shot Lighting and Render Settings
Watch online or Download for Free
Houdini for 3d artist by Jason Slabber
NAME
SIZEDURATION
Week 1
3.3 GB
02
23.7 MB
03
225.2 MB
04
1.1 GB
05
369 MB
06
485 MB
07
440.5 MB
08
401 MB
09
52.9 MB
10
36.5 MB
11
65.5 MB
12
41.3 MB


Join us on
  Channel    and      Group

Leave a Comment

Your email address will not be published. Required fields are marked *