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Procedural Stylized Worlds | Geometry Nodes & Shading by Nino

Procedural Stylized Worlds | Geometry Nodes & Shading by Nino

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Author:Nino

Duration:12+ hours

Actual Duration:13h 14m

Release date:2025, November

Publisher:Super Hive Market

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Blender

Course URL:https://superhivemarket.com/products/proceduralworlds

Generate massive, painterly 3D environments procedurally without manual modeling.

Tired of placing every rock and tree by hand? This course is your ticket to building massive, painterly 3D worlds using Blender’s Geometry Nodes and procedural shading. You’ll go from a blank scene to a fully automated environment engine, learning to generate not just scatter assets, but the assets themselves, all without touching a single polygon manually.

🎯 What you’ll learn

  • Generate complex, interactive terrain with automatic grass zones and displacement.
  • Create procedural vegetation and props like trees, rocks, and lilypads that grow based on rules.
  • Develop stylized, reusable procedural materials for terrain and assets.
  • Add atmospheric elements like falling leaves and fireflies.
  • Understand the logic behind proceduralism to build your own reusable systems.

✅ Requirements

  • Skills: Intermediate general Blender knowledge (navigation, UI, basic tools). Beginner-friendly approach to Geometry Nodes and Shading.
  • Tools: Blender 4.5+
  • Hardware: Not specified, but a capable machine for Blender is recommended.

📝 Description

This course dives deep into creating entire 3D environments procedurally using Blender 4.5+. You’ll master Geometry Nodes to build complex terrain, generate vegetation and props, and develop unique stylized shaders that give your worlds a painterly, “Ghibli-inspired” look. The curriculum focuses on understanding the underlying logic, enabling you to build reusable systems and scale your artistic capabilities. It covers everything from terrain displacement and asset scattering to atmospheric effects and final compositing, making it suitable for those looking to move beyond manual modeling and embrace generative workflows.

🧑‍🎓 Who this course is for

  • 3D artists tired of manual polygon modeling for environments.
  • Blender users who want to master Geometry Nodes without getting bogged down by complex math.
  • Technical artists looking to build reusable procedural systems.
  • Anyone interested in creating stylized 3D worlds with a painterly aesthetic.

🧑‍🏫 About the Author

Nino is the instructor behind this course, offering a practical, logic-driven approach to procedural generation in Blender. With a focus on demystifying node-based workflows, Nino aims to empower artists to think procedurally and build their own unique tools and environments. The course emphasizes hands-on learning with project files and community support.

🏁 Final Result

By the end of this course, you will have a complete, reusable system capable of generating massive, stylized 3D environments. This includes complex terrain, procedural vegetation and props, unique stylized materials, and atmospheric effects, all ready to be showcased or expanded upon.

Curriculum

📋 Course content

  1. Module 1:  Terrain & Grass Zones
    • Procedural displacements and extrusions
    • Proximity interaction and mask-driven setups
    • Custom mesh smoothing and shrinkwrap
    • Driving setups with textures
  2. Module 2:  Vegetation & Props
    • 6 unique Geometry Node asset setups
    • Complex scattering systems
    • Rock formation variations using volumetrics
    • High-performance grass bundle variations
    • Adaptive pine trees from single curves
    • Organic lilypads with flower heads
    • Render-ready branch textures
  3. Module 3:  Procedural Materials & Shading
    • 10 different procedural shaders
    • Ghibli-inspired painterly look
    • Stylized procedural texturing techniques
    • Material blending using Geometry Node attributes
    • Creating sand, dirt, rock, bark, grass, and water materials
  4. Module 4:  Finishing Touches, Ambiance, Compositing & Rendering
    • Adding atmosphere with fireflies and falling leaves
    • Optimizing geometry for performance
    • Rendering high-quality assets as textures
    • Compositing techniques for stylized looks
Watch online or Download for Free
Procedural Stylized Worlds | Geometry Nodes & Shading by Nino
NAME
SIZEDURATION
0_0_Intro
63.1 MB4m
1_1_Terrain
65.5 MB28m
1_2_ProximityInteraction
82.3 MB31m
1_3_MeshLayering
71.6 MB27m
2_1_RockFormations
160.4 MB1h 0m
2_2_Grass
112.8 MB42m
2_2_Grass_new
112.8 MB42m
2_3_Trees
160.1 MB1h 0m
2_3_Trees_new
160.1 MB1h 0m
2_4_LilyPads
168.3 MB1h 7m
2_5_PineLeaf
79.1 MB30m
2_6_FireFlies
48.4 MB12m
3_1_AssigningMaterials
32.2 MB9m
3_2_TerrainTexturing
80 MB22m
3_3_RockTexturing
120.1 MB30m
3_4_MossTexturing
130.8 MB34m
3_5_WaterTexturing
187.4 MB54m
3_6_TreeTexturing
155.1 MB53m
3_7_GrassTexturing
60.2 MB12m
3_8_DirtTexturing
59.8 MB13m
3_9_LilypadTexturing
40.4 MB15m
3_10_PineLeafTexturing
79.7 MB22m
4_1_FinishingTouches
133.9 MB31m
4_2_Compositing
164.1 MB1h 3m
4_3_Tooling
179.2 MB1h 6m
4_3_Tooling_new
179.2 MB1h 6m


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