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Physics for Character Design in Blender by Patata School

Physics for Character Design in Blender by Patata School

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Author:Patata School

Duration:155 minutes

Actual Duration:2h 37m

Release date:2024

Publisher:Patata School

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Blender

Course URL:https://courses.patataschool.com/physics-for-character-design-in-blender

Learn playful, crash-free physics in Blender you can drop straight onto your own characters.

Physics in Blender sounds scary until someone shows you with spaghetti, a mop, and a wobbly flan. This one is short, funny, and super practical — 155 minutes of physics simulations built specifically for character folks, not engineers.

🎯 What you’ll learn

  • How to use physics in Blender without frying your computer
  • How to set up stable simulations for character props and accessories
  • How to work with cloth, jiggle, and bouncy motion for stylized characters
  • How to art-direct spaghetti, mops, lamps, inflatables, and more
  • How to apply the same setups to your own character designs
  • How to troubleshoot common sim explosions and bake fails

✅ Requirements

  • Skills: Basic familiarity with Blender interface and navigation
  • Tools: Blender (free), 3-button mouse
  • Hardware: Modern CPU with 8GB+ RAM to run simulations smoothly

📝 Description

Forget dry theory. This course teaches Blender physics through stupid-fun examples that actually make sense for character work. Spaghetti for strands and noodles. Mop for hair and messy shapes. Lamp for hard parts that need to stay put. Each case is small, so you get the idea fast and your viewport stays alive.

The focus is on control, not chaos. You will learn how to keep cloth simulations and jiggly stuff stable, what settings actually matter, and what to ignore. No math lectures. Just press play, tweak a slider, see what happens, and fix it when it explodes. That is the whole vibe.

By the end you will think about soft bodies, bounce, and weight differently. Instead of faking everything by hand, you will know when to let the sim do the work for secondary motion on clothes, props, and goofy accessories. All project files are included, so you can open the rigid bodies setups, break them, and rebuild them for your own characters.

🧑‍🎓 Who this course is for

  • Blender beginners who avoid physics because it feels technical and unstable
  • Character designers and illustrators who want fun secondary motion and props in their 3D work

🧑‍🏫 About the Author

Patata School is an online school focused on cute, stylized character design in Blender. They are known for a playful, hands-on teaching style with short lessons, silly briefs, and production-ready workflows. Their team teaches thousands of artists how to model, rig, and present original characters without getting stuck in technical rabbit holes.

🏁 Final Result

  • A set of six finished physics-based character props and mini-scenes — spaghetti, mop & bucket, lamp, inflatable, flan, and clothes hanger — ready to reuse and show in your portfolio.
Curriculum

📋 Course content

  1. Welcome:  Welcome to Physics for Character Design in Blender
    • Welcome!
    • Introduction to Physics in Blender
  2. Case Studies:  Fun Physics Projects
    • Lesson 1: Spaghetti
    • Lesson 2: Mop & Bucket
    • Lesson 3: Lamp
    • Lesson 4: Inflatable
    • Lesson 5: Flan
    • Lesson 6: Clothes Hanger
  3. Bonus:  Downloads – Blender Files
    • Sketches.zip
    • Patata School_Face Creator_Simple Face.blend
    • Introduction to Physics.zip
    • Lesson 1 Spaghetti.zip
    • Lesson 2 Mop & Bucket.zip
    • Lesson 3 Lamp.zip
    • Lesson 4 Inflatable.zip
    • Lesson 5 Flan.zip
    • Lesson 6 Clothes Hanger.zip
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Physics for Character Design in Blender by Patata School

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