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Introduction to Flip Fluids in Houdini by Danny Barnhart

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Release date:2020, October

Duration:03 h 05 m

Author: Danny Barnhart

Skill level:Beginner

Language:English

Exercise files:Yes

Join Danny Barnhart in this in-depth workshop as he reveals his simulation secrets for creating fizzy fluids in Houdini. With a focus on simulating a champagne pour in a champagne flute, this course is perfect for beginners and intermediate-level artists looking to master Houdini’s FLIP Solver and particle systems to create realistic and believable fluid simulations.

Throughout this 3-hour workshop, you’ll learn how to set up a simple geometry emitter to pour fluid into a glass object using Houdini’s Shelf tools. Danny will guide you through the simulation process, from creating custom attributes to replicate the interaction between foams and liquids to differentiating motion between liquid and foam particles.

Once the primary simulation is complete, Danny will show you how to set up foam particles for rendering and meshing the liquid simulation. You’ll also learn how to create additional particle simulations for bubbles and fizz elements, adding even more realism to your fluid simulation.

With all the elements cached out, the workshop will cover essential lighting and shaders to render the final simulation using Mantra, Houdini’s advanced rendering engine. By the end of this workshop, you’ll have a solid understanding of how to create fizzy fluids in Houdini and be able to apply these simulation techniques to your projects.

Whether you’re a newcomer to Houdini or already have some experience, this workshop will take your fluid simulation skills to the next level. Don’t miss out on this opportunity to learn from a seasoned artist and master the art of fizzy fluid simulations in Houdini. Enroll now and let Danny Barnhart guide you on this exciting journey!

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