DESCRIPTION By simplifying the process and stacking simple-to-apply concepts, artists can create intricate textures for any asset. Continuing what was started in Creating Props for Games Vol.…
Tag: gnomon
It contains the following: Time-lapse video of the painting process (without commentary) Written tutorial (pdf) taking you through my thought process when creating this piece and some…
DESCRIPTION In this lecture, Jessica Canter demonstrates how to create a highly detailed environment using Maya, Mudbox and Mari. She begins by modeling a detailed bridge and…
DESCRIPTION This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment…
DESCRIPTION In this lecture, Christophe Desse demonstrates how he uses Substance Designer to efficiently generate textures for his 3D assets. As the title implies, the goal of…
DESCRIPTION In this lecture and demonstration, Johnny Fraser-Allen shares his techniques for designing a character based on a client or director’s brief. To make the brief interesting…
DESCRIPTION A key to being a successful concept artist is the ability to express a believable and unique design clearly. Explore the various ways you can think…
DESCRIPTION Learn how to use ZBrush’s ZModeler as efficiently as possible in this new workshop by Daniel Zeni. During 6 years of experience working in film, games,…
Gnomon School of Visual Effects is proud to announce the world-wide release of award-winning Director and Resident Artist, Sil van der Woerd’s latest project White Swan, a…
DESCRIPTION This comprehensive workshop series by industry veteran Terryl Whitlatch focuses on the anatomy and paleontology of real elephants and their prehistoric relatives. Terryl’s in-depth teachings provide…
This comprehensive workshop series by industry veteran Terryl Whitlatch focuses on the anatomy and paleontology of real elephants and their prehistoric relatives. Terryl’s in-depth teachings provide the…
In this tutorial, Adrien Vallecilla demonstrates how to create custom textures using decals, stencils, and rgb masks in Mari, lighting and look development in Maya, material layering…