Movie Man by Artyom Gansior (Russian, Eng Sub)
Release date:2021
Duration:23 h 59 m
Author: Artyom Gansior
Skill level:Intermediate
Language:Russian
Exercise files:Yes
Learn to create realistic 3D characters with proper anatomy, detailed faces, and realistic textures for cinematography, TV series, and movies.
On this course, you will learn to create highly detailed anthropomorphic characters with realistic hair, hands, and faces, and you will also learn how to texture your character’s clothing and weaponry.
By the end of the training, you will become a skilled character artist who can convey a character’s personality through their clothing and body structure. This is achieved through knowledge of anatomy and the ability to create textures. The result of your work will be a well-thought-out, realistic character that seamlessly combines facial features, posture, and style.
This course is suitable for you if:
- You are an artist and want to learn a new skill and how to create realistic characters.
- You want to improve your qualifications and learn the intricacies of working in a real studio.
- You have tried creating characters and are familiar with the necessary software but would like to complete the entire character creation pipeline.
- You know how to create characters but want to switch to creating cinematic characters.
This training will turn you into a real 3D artist and teach you the pipeline you will encounter in a real animation or film studio.
During the course, you will learn the principles of building the human body, how to add detail to the face, and how to texture clothing and weapons.
Software Skills
During the training, you will work with 3ds max 2018, Zbrush, V-Ray, Substance Painter, Marvelous Designer 7+, Zwrap\WrapX, Adobe Photoshop, Ornatrix, and Unfold 3D.
Full Model of a Realistic Character in Your Portfolio
We will teach you how to present your character beautifully and what to focus on.
Knowledge of Anatomy
This will help you create realistic anthropomorphic characters with proper body structure.
.
βββ [XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub)
βββ 1. Blocking
β βββ 1. References and getting started
β β ββββ Questions
β β ββββ Questions
β β βββ Homework 1
β β β βββ Homework
β β ββββ References and getting started
β β βββ 1.1 Introduction
β β βββ 1.2 Pipeline
β β βββ 1.3 Referencing
β β βββ 1.4 Language of form, rhythm, mass, and concept analysis
β β βββ 1.5 Common, medium and small forms
β β βββ 1.6 Rhythm
β β βββ 1.7 Overview of the beismesh
β β βββ 1.8 Scale
β β βββ 1 – Referencing and Getting Started – Initial Streaming
β βββ 2. Body. General and medium forms
β β ββββ Questions
β β ββββ Questions. Part 1
β β ββββ Questions. Part 2
β β βββ Homework #2
β β ββββ Homework
β β βββ Body. β π₯βββββ Body.
β β βββ 2.1 Pipeline
β β βββ 2.2 Classification of human proportions; basic proportions
β β βββ 2.3 Shape lengvic
β β βββ 2.4 Posture and general forms
β β βββ 2.5 Rhythm
β β βββ 2.6 Shapes, shapes and planes
β β βββ 2.7 Taking apart an example of work with sculpting
β β βββ 2.8 Landmarks
β β βββ 2.9 Fat patches
β β βββ 2 – Body. General and Medium Forms – Initial Streaming
β βββ 3. Body. Small shapes
β β βββ Answers to questions
β β βββ Questions. Part 1
β β ββββ Questions. Part 2
β β βββ Body. β π₯ββββ Body.
β β βββ 3.1 Recall what are common and medium forms
β β βββ 3.2 Back muscles
β β βββ 3.3 Front muscles
β β βββ 3.4 Abdominal muscles
β β βββ 3.5 Move the muscles to the legs
β β βββ 3.6 Flats
β β βββ 3.7 Small sculpture overview
β β βββ 3.8 Anatomy of the female body
β β βββ 3 Body. Small forms
β β βββ Lecture 3 – Body. Small shapes
β β ββββ Lecture 3 – Body. Small shapes
β β βββ Renders
β β βββ XYZ_Torso_
β βββ 4. Limbs, medium and small shapes
β β βββ Questions
β β ββββ Questions
β β βββ Homework #4
β β ββββ Homework
β β βββ Limbs, medium and small forms
β β βββ 4.1 Pipeline
β β βββ 4.2 Volume
β β βββ 4.3 Rear thigh
β β βββ 4.4 Calf muscles
β β βββ 4.5 Anterior calf
β β βββ 4.6 Arms
β β βββ 4.7 Forearms
β β βββ 4.8 Palms – hands
β β βββ 4 Limbs, medium and small shapes
β βββ 5. Construction of the head
β β ββββ Questions
β β βββ Questions
β β βββ Questions. Part 2
β β βββ Homework #5
β β ββββ Homework
β β βββ Head construction
β β βββ 5.1 Pipeline
β β βββ 5.2 Selecting references and getting started
β β βββ 5.3 Proportions
β β βββ 5.4 Anatomical features
β β βββ 5.5 Forming muscles and fat patches
β β βββ 5.6 Quick build
β β βββ 5 Head formation
β β βββ Lecture 5. Construction of the head
β β βββ Lecture 5. Construction of the head
β β βββ XYZ_HeadSculpt_Viking
β β βββ Lecture 5. Construction of the head
β β βββ Renders
β β βββ XYZ_HeadSculpt_Archer
β β βββ XYZ_HeadSculpt_Basic
β βββ 6. Head. Medium and small shapes
β β βββ Questions
β β ββββ Questions. Part 1
β β ββββ Questions. Part 2
β β βββ Head. Medium and small shapes.
β β β ββββ 6.1 Pipeline
β β β βββ 6.2 Shaping the mask by means of anatomical structures
β β βββ 6.3 Forming the eyes
β β β βββ 6.4 Pupils and irises
β β β βββ 6.5 Forming fatty tissue
β β β βββ 6.6 Shape of the lips
β β π₯ββ 6 Head. Medium and small shapes
β β βββ Homework #6
β β βββ Homework
β βββ 7. Clothing blocking
β β ββββ Clothing blocking
β β ββββ 7.1 Pipeline blocking
β β β βββ 7.2 Large (medium and small) shapes and details in silhouette
β β π₯βββ 7.3 Proximesh
β β β ββββ 7.4 Using animation when blocking clothes v3
β β ββββ Lecture 7. Clothing blocking
β β β β βββ Lecture 7. Clothing blocking
β β β βββ C_Archer_Blockout_Process
β β βββ Lecture 7. Clothing blocking
β β βββ Homework #7
β β βββ Homework
β βββ 8. Marvelous Designer 1 part
β βββ Marvelous Designer 1 part
β βββ 8.1 Pipeline modeling of clothing
β βββ 8.2 Clothing simulation and modeling theory
β βββ 8.3 Properties of different fabrics
β βββ 8.4 Basics of Marvelous Designer
β βββ 8.5 How to create a garment
β βββ 8.6 Transferring the blockout to Marvelous Designer
β βββ Lecture 8
β β βββ XYZ_Archer_MD 1 pass
β βββ Lecture 8. Part 1
βββ 2. Middle-Poly
β βββ 1. Marvelous Designer. Part 2
β β βββ Marvelous Designer. Part 2
β β ββββ 9.1 Pipeline
β β βββ 9.2 Creation of armor
β β β βββ 9.3 Designing the vest
β β β βββ 9.4 Tucking the shirt into the corset
β β β βββ 9.5 Pins and pins, capes and pleats
β β βββ 9.6 Shoes
β β βββ 9.7 Straps and decorative details
β β β βββ 9.8 Handbags
β β βββ 9.9 Collars
β β βββ Lecture 9. Marvelous designer. Part 2
β β βββ Homework No. 9
β β βββ Homework
β βββ 2. Marvelous designer 3 part
β β βββ Marvelous designer 3 part
β β ββββ 10.1 Pipeline
β β ββββ 10.2 Creating a lace
β β ββββ 10.3 Buttons. How it works
β β β βββ 10.4 Creases
β β βββ 10.5 Leather patches
β β ββββ 10.6 Seam features
β β β βββ Lecture 10
β β β βββ XYZ_L10_ClothDetails
β β β βββ Lecture 10. Marvelous designer. Part 3
β β βββ Answers to questions
β β βββ Questions, Part 1
β β βββ Questions. Part 2
β βββ 3. Topology of clothing.
β β βββ Homework #11
β β ββββ Homework
β β βββ Answers to questions
β β βββ Answers to questions
β β βββ Topology of clothing
β β βββ 11.1 Basic principles of topology
β β βββ 11.2 The retopology process of clothing
β β βββ Lecture 11
β β β βββ Video
β β ββββ XYZ_L11_Retopo Max
β β ββββ XYZ_L11_Retopo Maya
β β βββ Lecture 11: Topology of clothing
β βββ 4. Topology of the body
β β βββ Body topology
β β βββ 12.1 Pipeline
β β βββ 12.2 Why you need the right topology
β β βββ 12.3 Body topology
β β βββ 12.4 How to check if the topology is correct
β β βββ 12.5 How to transfer the topology to the sculpture
β β βββ Lecture 12: Body Topology
β βββ 5. Topology of weapons and props
β β ββββ Weapon and props topology
β β ββββ 13.1 Pipeline
β β βββ 13.2 Type of simulation
β β βββ 13.3 Sabdiv Modelling
β β βββ 13.4 Props modeling rules
β β βββ 13.5 Modelling weapons
β β βββ 13.6 How to screw a belt
β β βββ 13.7 Modelling the laces
β β βββ Lecture 13
β β ββββ XYZ_L13_ArcherKnife
β β π₯βββ XYZ_L13_Arrow
β β ββββ XYZ_L13_VikingKnife
β β β βββ XYZ_Viking_Earring
β β βββ Lecture 13: Topology of weapons and props
β βββ 6. Middle poly assembly
β ββββ Assembly Middle poly
β ββββ 14.1 Pipeline
β βββ 14.2 Correct model export
β βββ 14.3 Vertex order
β ββββ 14.4 Geometry intersection
β ββββ 14.5 Eyes
βββββ 14.6 Teeth
β ββββ Lecture 14. Middle poly assembly
βββ 3. Details
β βββ 1. Displacement pipeline theory
β β βββ Displacement pipeline theory
β β ββββ 15.1 Displacement textures and texture bit rate
β β ββββ 15.2 Ways to detail the face
β β β βββ 15.3 Creating skin relief with XYZ textures
β β βββ 15.4 What is Displacement
β β β βββ Lecture 15
β β β βββ XYZ_Rope
β β β βββ Lecture 15. Displacement Pipeline Theory
β β βββ Homework #15
β β βββ Homework
β βββ 2. β ββββ 2.
β β ββββ Facial detail
β β ββββ 16.1 Pipeline
β β ββββ 16.2 About face detail
β β ββββ 16.3 How to detail the head and neck
β β ββββ 16.4 Skin detailing
β β ββββ 16.5 How to add scars
β β ββββ 16.6 Asymmetry in the face
β β β βββ Lecture 16
β β β ββββ XYZ_Details_p1
β β β βββ XYZ_Details_p2
β β β βββ Lecture 16. Facial detailing
β β β β β Answers to questions
β β β ββ Answers to questions
β βββ 3. Detailed limbs
β β β β β β Limb detail
β β βββ 17.1 Hand detail
β β βββ 17.2 How to add detail
β β βββ 17.3 Hand pose
β β βββ 17.4 Technical points at work
β β βββ 17.5 Detail work
β β βββ Lecture 17
β β ββββ Detailing of the limbs process1
β β β ββββ Limb detailing process2
β β βββ Lecture 17. Detailed limbs
β βββ 4. ββββ 4.
β β ββββ Body detail
β β βββ 18.1 General principles of body detail and tile texture mapping
β β βββ 18.2 How to texture the back and add skin features
β β βββ 18.3 How to add microfolds and scars
β β βββ 18.4 About nails
β β βββ Lecture 18. Body detailing
β βββ 5. The detailing of the clothes
β β ββββ Clothing detailing
β β βββ 19.1 What is detailing
β β β βββ 19.2 Methods of detailing
β β β βββ 19.3 How to add seams
β β ββββ 19.4 Techniques for working with thick leather and embroidery
β β β βββ Lecture 19
β β β βββ L_19_ClothDetails_1-002
β β β π₯ββ L_19_ClothDetails_2
β β β βββ Lecture 19. Clothing detailing
β β βββ Answers to questions
β β β ββ Answers to questions
β βββ 6. Detailed props and weapons
β ββββ β Detailed props and weapons
β β ββββ 20.1 Forms analysis
β β βββ 20.2 Ways to detail the props
β β βββ Lecture 20
β β ββββ L_20_PropsDetails1
β β ββββ L20_PropsDetails2
β β βββ Lecture 20. Detail of the ougium and props
β βββ Answers to questions
β βββ Answers to questions
βββ 4. Texturing & Look Development
β βββ 10. Texturing Props in Substance Painter
β β βββ β Texturing the props in Substance Painter
β β βββ 30.10 Creating embroidery
β β βββ 30.1 Pipeline
β β βββ 30.2 Texturing leather elements
β β βββ 30.3 The technical side of props texturing
β β βββ 30.4 Metal texturing
β β βββ 30.5 Texturing of glass elements
β β βββ 30.6 Texturing clay elements
β β βββ 30.7 Texturing of plastic parts
β β βββ 30.8 Texturing of wood
β β βββ 30.9 Texturing of feathers
β β βββ Lecture 30. Texturing Props in Substance painter
β βββ 11. RGB masks
β β βββ RGB masks
β β βββ 31.1 Why RGB masks
β β β βββ 31.2 How to set RGB masks
β β β βββ 31.3 How to set the shader for RGB masks
β β β βββ Lecture 31. RGB masks
β β βββ Answers to questions
β β β ββ Answers to questions
β βββ 12. Building a shader in Vray
β β βββ Answers to questions
β β β β β Answers to questions
β β ββββ Building a shader in Vray
β β βββ 32.1 Exporting textures
β β βββ 32.2 Fabric shading
β β βββ 32.3 Shading patches and word patterns
β β βββ 32.4 Shading mud and metal
β β βββ Lecture 32 Building a shader in Vray
β βββ 1. Look development
β β βββ Look development
β β βββ 21.1 What is Look Development
β β βββ 21.2 HDR and color spaces
β β βββ 21.3 How to set the light rig
β β βββ 21.4 How to set the renderer
β β βββ Lecture 21. Look Development
β βββ 2. UV – unwrapping
β β βββ UV – unwrapping
β β ββββ 22.1 Pro udim sweep
β β β βββ 22.2 General rules for creating sweeps
β β βββ 22.3 Creating a UV sweep. Practical part
β β β βββ Lecture 22
β β β βββ L21_Part1
β β β βββ L21_Part2
β β β βββ L21_Part3
β β β βββ L21_Part4
β β β ββββ Lecture 22. UV – Unwrapping
β β β β β Answers to questions
β β βββ Answers to questions
β βββ 3. PBR and shading
β β βββ PBR and shading
β β ββββ 23.1 What is PBR
β β βββ 23.2 About textures
β β βββ 23.3 Setting the shader
β β βββ 23.4 Creating and assembling material shaders
β β β βββ Lecture 23. PBR and shading
β β βββ Homework #23
β β ββββ Homework
β β β β β Answers to questions
β β βββ Answers to questions
β βββ 4. Displacement pipeline Practice
β β βββ 24.1 Baking Displacement in ZBrush
β β βββ 24.2 Render in Arnold
β β βββ 24.3 Render in V-Ray 3ds Max
β β βββ 24.4 Render in V-Ray Maya
β β βββ 24.5 UV layout and its substitution in ZBrush
β β βββ Lecture 24
β β ββββ L24_ArnoldDisplacedSetup_
β β β βββ L24_VrayDisplSetup_Procedure1
β β ββββ L24_VrayDisplSetup_Procedure2-
β β βββ Lecture 24. Displacement pipeline. Practice
β βββ 5. Project in Substance painter
β β βββ Answers to questions
β β β β β Answers to questions
β β βββ Project in Substance painter
β β βββ 25.1 Art part
β β βββ 25.2 Preparation for texturing. Part 1
β β βββ 25.3 Preparation for texturing. Part 2
β β βββ 25.4 Setting up Aces
β β βββ Lecture 25
β β β βββ SP_Stage setup (clothing)
β β βββ Lecture 25. Project in Substance painter
β βββ 6. Texturing skin in Substance Painter. Part 1
β β βββ Texturing skin in Mari. Part 1
β β βββ 26.1 Skin texturing theory
β β βββ 26.2 Setting the skin shader
β β βββ 26.3 Skin texturing in Substance Painter
β β βββ Lecture 26
β β β βββ L26_Texturing leather p1
β β βββ Lecture 26. Texturing leather in Mari
β βββ 7. Texturing skin in Substance Painter. Part 2
β β βββ Answers to questions
β β β β β Answers to questions
β β βββ Texturing leather in Mari. Part 2
β β βββ 27.1 Pipeline
β β βββ 27.2 Project Overview in Substance painter
β β βββ 27.3 How to add redness and tanning
β β βββ 27.4 Working through skin features
β β βββ 27.5 Veins, tattoos and make up
β β βββ 27.6 Nail texturing
β β βββ Lecture 27
β β ββββ L27_Texturing leather ch2
β β ββββ Skin texturing in Mari .Part 2
β βββ 8. LookDev skin in Vray
β β βββ LookDev skin in Vray
β β βββ 28.1 Preparation of textures for shading in V-ray
β β βββ 28.2 Shading in V-ray
β β βββ 28.3 Adding Displacement to Shading
β β βββ 28.4 Creating an RGB mask in Substance Painter
β β βββ 28.5 Adding RGB masks to shading
β β βββ 28.6 Shading eyes
β β βββ 28.7 Eyelid texturing
β β βββ Lecture 28. Lookdev skin in Vray
β βββ 9. Texturing a Substance Painter costume
β ββββ Texturing the Substance Painter costume
β βββ 29.1 Creating and adjusting texture for fabric
β βββ 29.2 Wrap texturing
β βββ 29.3 Skin texturing
β βββ Lecture 29
β β βββ L29_Texturing clothes h1
β βββ Lecture 29 – Texturing a Costume in Substance painter
βββ 5. Hair
β βββ 1. Creating hair. Part 1
β β βββ Creating hair. Part 1
β β βββ 33.1Interpretation
β β βββ 33.2 Hair reference and analysis
β β βββ 33.3 Managing hair growth
β β βββ 33.4 Getting started
β β βββ 33.5 Region Map
β β βββ 33.6 Setting the visual
β β βββ 33.7 Eyebrows and FlyAways
β β βββ 33.8 Modifiers
β β βββ 33.9 Braids
β β βββ Lecture 33 Creating hair. Part 1
β βββ 2. Creation of hair. Part 2
β β βββ Hair creation. Part 2
β β βββ 34.1 Extract curves from XGen Maya into 3ds max
β β βββ 34.2 Configuring splines and hair
β β βββ 34.3 Creating a hair texture
β β βββ 34.4 Creating hair from scratch in Ornatrix Maya
β β βββ 34.5 Hair piecing based on Project Viking
β β βββ Lecture 34 Creating Hair. Part 2
β βββ 3. Shading and texturing hair
β ββββ Shading and texturing hair
β βββ 35. 1Shading settings
β βββ 35.2 Shading
β βββ Lecture 35 Shading and texturing hair
βββ 6. Render
β βββ Posing and postprocessing
β βββ 36.1 Post-processing Tools Part 1
β βββ 36.2 Post-processing Tools Part 2
β βββ 36.3 Poses Part 1
β βββ 36.4 Poses Part 2
β βββ 36.5 Poses Part 3
β βββ 36.6 ShotDeck
β βββ Lecture 36 Posing and post-processing
βββ 7. Additional materials
β βββ Feedback Streams
β βββ 10. Feedback Streams ββββββββ 10.
β β ββββ Feedbackback #10
β βββ 11. Skin texturing feedback
β β βββ Fidback Skin Texturing
β βββ 12. Feedback Texturing of clothing and weapons
β β βββ Fidback Texturing of clothing and weapons
β βββ 13. β ββββββ 13.
β β ββββ Homework check
β βββ 14. β ββββββ 14. Feedback on July 18, 2021.
β β ββββ Homework check
β βββ 15. β βββββββ 15.
β β ββββ Homework check
β βββ 16. β ββββββ 16.
β β ββββ Feedback Stream
β βββ 17. β βββββ 17.
β β ββββ Fidback Stream 05.08.2021
β βββ 18. Feedback 12.08.2021
β β ββββ Fidback Stream 12.08.2021
β ββββ 19. Feedback on 08/19/2021
β β βββ Movie man. Feedback Stream. 19.08.2021
β βββ 1. Feedback Getting Started and Body. General and Medium Forms.
β β ββββFeedback 1
β βββ 20. β βββββ 20.
β β βββ Movie man. Feedback Stream 26.08.2021
β βββ 2. Feedback Body. Small Forms and Limbs. Medium and Small Forms
β β ββββ Feedback 2.
β βββ 3. Feedback Head Construction and Head. Medium and Small Shapes
β β ββββ Fidback 3
β βββ 4. Feedback Blocking clothes and Marvelous designer. Part 1
β β βββ feedback 4
β βββ 5. Marvelous designer feedback. Part 2 and Marvelous designer. Part 3
β β βββ Feedback 5
β βββ 6. Fitback Clothing Topology and Body Topology
β β ββββ Fidback 6
β βββ 7. Fidback Weapon and Props Topology and Middle Poly Assembly
β β ββββ Fidback 7
β βββ 8. Fidback Displacement pipeline and Facial Detail
β β ββββ Fidback #8
β βββ 9. Feedback Detail of the limbs and body
β βββFeedback #9
1. ΠΠ»ΠΎΠΊΠΈΠ½Π³
1. Π Π΅ΡΠ΅ΡΠ΅Π½ΡΡ ΠΈ Π½Π°ΡΠ°Π»ΠΎ ΡΠ°Π±ΠΎΡΡ
ΠΠΎΠΏΡΠΎΡΡ
ΠΠΎΠΌΠ°ΡΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅ β1
Π Π΅ΡΠ΅ΡΠ΅Π½ΡΡ ΠΈ Π½Π°ΡΠ°Π»ΠΎ ΡΠ°Π±ΠΎΡΡ
1 – Π Π΅ΡΠ΅ΡΠ΅Π½ΡΡ ΠΈ Π½Π°ΡΠ°Π»ΠΎ ΡΠ°Π±ΠΎΡΡ – ΠΡΡ
ΠΎΠ΄Π½ΡΠΉ ΡΡΡΠΈΠΌ
1.1 ΠΠ½Π°ΠΊΠΎΠΌΡΡΠ²ΠΎ
1.2 ΠΠ°ΠΉΠΏΠ»Π°ΠΉΠ½
1.3 Π‘Π±ΠΎΡΠΊΠ° ΡΠ΅ΡΠ΅ΡΠ΅Π½ΡΠΎΠ²
1.4 Π―Π·ΡΠΊ ΡΠΎΡΠΌ, ΡΠΈΡΠΌΠ°, ΠΌΠ°ΡΡΡ ΠΈ Π°Π½Π°Π»ΠΈΠ· ΠΊΠΎΠ½ΡΠ΅ΠΏΡΠ°
1.5 ΠΠ±ΡΠΈΠ΅,ΡΡΠ΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»ΡΠ΅ ΡΠΎΡΠΌΡ
1.6 Π ΠΈΡΠΌ
1.7 ΠΠ±Π·ΠΎΡ Π±Π΅ΠΉΠ·ΠΌΠ΅ΡΠ°
1.8 Π‘ΠΊΠ΅ΠΉΠ»
2. Π’Π΅Π»ΠΎ. ΠΠ±ΡΠΈΠ΅ ΠΈ ΡΡΠ΅Π΄Π½ΠΈΠ΅ ΡΠΎΡΠΌΡ
ΠΠΎΠΏΡΠΎΡΡ
ΠΠΎΠΏΡΠΎΡΡ. Π§Π°ΡΡΡ 1
ΠΠΎΠΏΡΠΎΡΡ. Π§Π°ΡΡΡ 2
ΠΠΎΠΌΠ°ΡΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈ β2
Π’Π΅Π»ΠΎ. ΠΠ±ΡΠΈΠ΅ ΠΈ ΡΡΠ΅Π΄Π½ΠΈΠ΅ ΡΠΎΡΠΌΡ
2 – Π’Π΅Π»ΠΎ. ΠΠ±ΡΠΈΠ΅ ΠΈ ΡΡΠ΅Π΄Π½ΠΈΠ΅ ΡΠΎΡΠΌΡ – ΠΡΡ
ΠΎΠ΄Π½ΡΠΉ ΡΡΡΠΈΠΌ
2.1 ΠΠ°ΠΉΠΏΠ»Π°ΠΉΠ½
2.2 ΠΠ»Π°ΡΡΠΈΡΠΈΠΊΠ°ΡΠΈΡ ΠΏΡΠΎΠΏΠΎΡΡΠΈΠΉ ΡΠ΅Π»ΠΎΠ²Π΅ΠΊΠ°; ΠΎΡΠ½ΠΎΠ²Π½ΡΠ΅ ΠΏΡΠΎΠΏΠΎΡΡΠΈΠΈ
2.3 Π¨Π΅ΠΉΠΏ Π»Π΅Π½Π³Π²ΠΈΡ
2.4 ΠΡΠ°Π½ΠΊΠ° ΠΈ ΠΎΠ±ΡΠΈΠ΅ ΡΠΎΡΠΌΡ
2.5 Π ΠΈΡΠΌ
2.6 Π€ΠΎΡΠΌΡ, ΡΠ΅ΠΉΠΏΡ ΠΈ ΠΏΠ»ΠΎΡΠΊΠΎΡΡΠΈ
2.7 Π Π°Π·Π±ΠΎΡΠΊΠ° ΠΏΡΠΈΠΌΠ΅ΡΠ° ΡΠ°Π±ΠΎΡΡ ΡΠΎ ΡΠΊΡΠ»ΡΠΏΡΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ΠΌ
2.8 ΠΠ΅Π½Π΄ΠΌΠ°ΡΠΊΠΈ
2.9 ΠΠΈΡΠΎΠ²ΡΠ΅ ΠΏΠ°ΡΡΠΈ
3. Π’Π΅Π»ΠΎ. ΠΠ°Π»ΡΠ΅ ΡΠΎΡΠΌΡ
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
ΠΠΎΠΏΡΠΎΡΡ. Π§Π°ΡΡΡ 1
ΠΠΎΠΏΡΠΎΡΡ. Π§Π°ΡΡΡ 2
Π’Π΅Π»ΠΎ. ΠΠ°Π»ΡΠ΅ ΡΠΎΡΠΌΡ
ΠΠ΅ΠΊΡΠΈΡ 3 – Π’Π΅Π»ΠΎ. ΠΠ°Π»ΡΠ΅ ΡΠΎΡΠΌΡ
ΠΠ΅ΠΊΡΠΈΡ 3 – Π’Π΅Π»ΠΎ. ΠΠ°Π»ΡΠ΅ ΡΠΎΡΠΌΡ
Renders
3 Π’Π΅Π»ΠΎ. ΠΠ°Π»ΡΠ΅ ΡΠΎΡΠΌΡ
3.1 ΠΡΠΏΠΎΠΌΠΈΠ½Π°Π΅ΠΌ, ΡΡΠΎ ΡΠ°ΠΊΠΎΠ΅ ΠΎΠ±ΡΠΈΠ΅ ΠΈ ΡΡΠ΅Π΄Π½ΠΈΠ΅ ΡΠΎΡΠΌΡ
3.2 ΠΡΡΡ ΡΠΏΠΈΠ½Ρ
3.3 ΠΠ΅ΡΠ΅Π΄Π½ΠΈΠ΅ ΠΌΡΡΡΡ
3.4 ΠΡΡΡΠ½ΡΠ΅ ΠΌΡΡΡΡ
3.5 ΠΠ΅ΡΠ΅Ρ
ΠΎΠ΄ ΠΌΡΡΡ Π² Π½ΠΎΠ³ΠΈ
3.6 ΠΠ»ΠΎΡΠΊΠΎΡΡΠΈ
3.7 ΠΠ±Π·ΠΎΡ ΡΠΊΡΠ»ΡΠΏΡΠ° ΠΌΠ°Π»ΡΡ
ΡΠΎΡΠΌ
3.8 ΠΠ½Π°ΡΠΎΠΌΠΈΡ ΠΌΠ°Π»ΡΡ
ΡΠΎΡΠΌ ΠΆΠ΅Π½ΡΠΊΠΎΠ³ΠΎ ΡΠ΅Π»Π°
4. ΠΠΎΠ½Π΅ΡΠ½ΠΎΡΡΠΈ, ΡΡΠ΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»ΡΠ΅ ΡΠΎΡΠΌΡ
ΠΠΎΠΏΡΠΎΡΡ
ΠΠΎΠΌΠ°ΡΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅ β 4
ΠΠΎΠΌΠ°ΡΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅
ΠΠΎΠ½Π΅ΡΠ½ΠΎΡΡΠΈ, ΡΡΠ΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»ΡΠ΅ ΡΠΎΡΠΌΡ
ΠΠ΅ΠΊΡΠΈΡ 4 – ΠΠΎΠ½Π΅ΡΠ½ΠΎΡΡΠΈ. Π‘ΡΠ΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»ΡΠ΅ ΡΠΎΡΠΌΡ
ΠΠ΅ΠΊΡΠΈΡ 4 – ΠΠΎΠ½Π΅ΡΠ½ΠΎΡΡΠΈ. Π‘ΡΠ΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»ΡΠ΅ ΡΠΎΡΠΌΡ
Renders
4 ΠΠΎΠ½Π΅ΡΠ½ΠΎΡΡΠΈ, ΡΡΠ΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»ΡΠ΅ ΡΠΎΡΠΌΡ
4.1 ΠΠ°ΠΉΠΏΠ»Π°ΠΉΠ½
4.2 ΠΠ±ΡΠ΅ΠΌ
4.3 ΠΠ°Π΄Π½ΡΡ ΡΠ°ΡΡΡ Π±Π΅Π΄ΡΠ°
4.4 ΠΠΊΡΠΎΠ½ΠΎΠΆΠ½ΡΠ΅ ΠΌΡΡΡΡ
4.5 ΠΠ΅ΡΠ΅Π΄Π½ΡΡ ΠΈΠΊΡΠΎΠ½ΠΎΠΆΠ½Π°Ρ ΡΠ°ΡΡΡ Π³ΠΎΠ»Π΅Π½ΠΈ
4.6 Π ΡΠΊΠΈ
4.7 ΠΡΠ΅Π΄ΠΏΠ»Π΅ΡΡΡ
4.8 ΠΠ°Π΄ΠΎΠ½ΠΈ – ΡΡΠΊΠΈ
5. ΠΠΎΡΡΡΠΎΠ΅Π½ΠΈΠ΅ Π³ΠΎΠ»ΠΎΠ²Ρ
ΠΠΎΠΏΡΠΎΡΡ
ΠΠΎΠΏΡΠΎΡΡ. Π§Π°ΡΡΡ 2
ΠΠΎΠΏΡΠΎΡΡ
ΠΠΎΠΌΠ°ΡΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅ β5
ΠΠΎΠΌΠ°ΡΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅
ΠΠΎΡΡΡΠΎΠ΅Π½ΠΈΠ΅ Π³ΠΎΠ»ΠΎΠ²Ρ
ΠΠ΅ΠΊΡΠΈΡ 5. ΠΠΎΡΡΡΠΎΠ΅Π½ΠΈΠ΅ Π³ΠΎΠ»ΠΎΠ²Ρ
ΠΠ΅ΠΊΡΠΈΡ 5. ΠΠΎΡΡΡΠΎΠ΅Π½ΠΈΠ΅ Π³ΠΎΠ»ΠΎΠ²Ρ
ΠΠ΅ΠΊΡΠΈΡ 5. ΠΠΎΡΡΡΠΎΠ΅Π½ΠΈΠ΅ Π³ΠΎΠ»ΠΎΠ²Ρ
Renders
XYZ_HeadSculpt_Archer
XYZ_HeadSculpt_Basic
5 ΠΠΎΡΡΡΠΎΠ΅Π½ΠΈΠ΅ Π³ΠΎΠ»ΠΎΠ²Ρ
5.1 ΠΠ°ΠΉΠΏΠ»Π°ΠΉΠ½
5.2 ΠΠΎΠ΄Π±ΠΎΡ ΡΠ΅ΡΠ΅ΡΠ΅Π½ΡΠΎΠ² ΠΈ Π½Π°ΡΠ°Π»ΠΎ ΡΠ°Π±ΠΎΡΡ
5.3 ΠΡΠΎΠΏΠΎΡΡΠΈΠΈ
5.4 ΠΠ½Π°ΡΠΎΠΌΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ
5.5 Π€ΠΎΡΠΌΠΎΠΎΠ±ΡΠ°Π·ΡΡΡΠΈΠ΅ ΠΌΡΡΡΡ ΠΈ ΠΆΠΈΡΠΎΠ²ΡΠ΅ ΠΏΠ°ΡΡΠΈ
5.6 ΠΡΡΡΡΠΎΠ΅ ΠΏΠΎΡΡΡΠΎΠ΅Π½ΠΈΠ΅
6. ΠΠΎΠ»ΠΎΠ²Π°. Π‘ΡΠ΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»ΡΠ΅ ΡΠΎΡΠΌΡ
ΠΠΎΠΏΡΠΎΡΡ
ΠΠΎΠΏΡΠΎΡΡ. Π§Π°ΡΡΡ 1
ΠΠΎΠΏΡΠΎΡΡ. Π§Π°ΡΡΡ 2
ΠΠΎΠ»ΠΎΠ²Π°. Π‘ΡΠ΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»ΡΠ΅ ΡΠΎΡΠΌΡ
6 ΠΠΎΠ»ΠΎΠ²Π°. Π‘ΡΠ΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»ΡΠ΅ ΡΠΎΡΠΌΡ
6.1 ΠΠ°ΠΉΠΏΠ»Π°ΠΉΠ½
6.2 Π€ΠΎΡΠΌΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΌΠ°ΡΠΊΠΈ Π·Π° ΡΡΠ΅Ρ Π°Π½Π°ΡΠΎΠΌΠΈΡΠ΅ΡΠΊΠΈΡ
ΡΡΡΡΠΊΡΡΡ
6.3 ΠΠΎΡΡΡΠΎΠ΅Π½ΠΈΠ΅ Π³Π»Π°Π·
6.4 ΠΡΠ°ΡΠΊΠΈ ΠΈ ΡΠ°Π΄ΡΠΆΠΊΠΈ
6.5 Π€ΠΎΡΠΌΠΎΠΎΠ±ΡΠ°Π·ΡΡΡΠΈΠ΅ ΠΆΠΈΡΠΎΠ²ΡΠ΅ ΡΠΊΠ°Π½ΠΈ
6.6 Π€ΠΎΡΠΌΠ° Π³ΡΠ±
ΠΠΎΠΌΠ°ΡΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅ β6
ΠΠΎΠΌΠ°ΡΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅
7. ΠΠ»ΠΎΠΊΠΈΠ½Π³ ΠΎΠ΄Π΅ΠΆΠ΄Ρ
ΠΠ»ΠΎΠΊΠΈΠ½Π³ ΠΎΠ΄Π΅ΠΆΠ΄Ρ
ΠΠ΅ΠΊΡΠΈΡ 7. ΠΠ»ΠΎΠΊΠΈΠ½Π³ ΠΎΠ΄Π΅ΠΆΠ΄Ρ
ΠΠ΅ΠΊΡΠΈΡ 7. ΠΠ»ΠΎΠΊΠΈΠ½Π³ ΠΎΠ΄Π΅ΠΆΠ΄Ρ
C_Archer_Blockout
C_Archer_Blockout_Process
7.1 ΠΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ Π±Π»ΠΎΠΊΠΈΠ½Π³Π°
7.2 ΠΠΎΠ»ΡΡΠΈΠ΅ (ΡΡΠ΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»ΡΠ΅) ΡΠΎΡΠΌΡ ΠΈ Π΄Π΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ Π² ΡΠΈΠ»ΡΡΡΠ΅
7.3 ΠΡΠΎΠΊΡΠΈΠΌΠ΅Ρ
7.4 ΠΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠ΅ Π°Π½ΠΈΠΌΠ°ΡΠΈΠΈ ΠΏΡΠΈ Π±Π»ΠΎΠΊΠ°ΡΡΠ΅ ΠΎΠ΄Π΅ΠΆΠ΄Ρ v3
ΠΠ΅ΠΊΡΠΈΡ 7. ΠΠ»ΠΎΠΊΠΈΠ½Π³ ΠΎΠ΄Π΅ΠΆΠ΄Ρ
ΠΠΎΠΌΠ°ΡΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅ β7
ΠΠΎΠΌΠ°ΡΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅
8. Marvelous Designer 1 ΡΠ°ΡΡΡ
Marvelous Designer 1 ΡΠ°ΡΡΡ
ΠΠ΅ΠΊΡΠΈΡ 8
8.1 ΠΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ ΠΌΠΎΠ΄Π΅Π»ΠΈΠ½Π³ ΠΎΠ΄Π΅ΠΆΠ΄Ρ
8.2 Π’Π΅ΠΎΡΠΈΡ ΡΠΈΠΌΡΠ»ΡΡΠΈΠΈ ΠΈ ΠΌΠΎΠ΄Π΅Π»ΠΈΡΠΎΠ²Π°Π½ΠΈΡ ΠΎΠ΄Π΅ΠΆΠ΄Ρ
8.3 Π‘Π²ΠΎΠΉΡΡΠ²Π° ΡΠ°Π·Π»ΠΈΡΠ½ΡΡ
ΡΠΊΠ°Π½Π΅ΠΉ
8.4 ΠΡΠ½ΠΎΠ²Ρ ΡΠ°Π±ΠΎΡΡ Π² Marvelous Designer
8.5 ΠΠΎΡΡΠ΄ΠΎΠΊ ΡΠ°Π±ΠΎΡΡ ΠΏΡΠΈ ΡΠΎΠ·Π΄Π°Π½ΠΈΠΈ ΠΎΠ΄Π΅ΠΆΠ΄Ρ
8.6 ΠΠ΅ΡΠ΅Π½ΠΎΡ Π±Π»ΠΎΠΊΠ°ΡΡΠ° Π² Marvelous Designer
ΠΠ΅ΠΊΡΠΈΡ 8. Marvelous Designer. Π§Π°ΡΡΡ 1
2. ΠΠΈΠ΄Π»-ΠΏΠΎΠ»ΠΈ
1. Marvelous Designer. Π§Π°ΡΡΡ 2
Marvelous Designer. Π§Π°ΡΡΡ 2
9.1 ΠΠ°ΠΉΠΏΠ»Π°ΠΉΠ½
9.2 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ Π΄ΠΎΡΠΏΠ΅Ρ
ΠΎΠ²
9.3 ΠΠΎΠ½ΡΡΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΆΠΈΠ»Π΅ΡΠ°
9.4 ΠΠ°ΠΊ Π·Π°ΠΏΡΠ°Π²ΠΈΡΡ ΡΡΠ±Π°Ρ
Ρ Π² ΠΊΠΎΡΡΠ΅Ρ
9.5 ΠΠ°ΠΊΠΎΠ»ΠΊΠΈ ΠΈ Π±ΡΠ»Π°Π²ΠΊΠΈ, Π½Π°ΠΊΠΈΠ΄ΠΊΠΈ ΠΈ ΡΠΊΠ»Π°Π΄ΠΊΠΈ
9.6 ΠΠ±ΡΠ²Ρ
9.7 Π Π΅ΠΌΠ½ΠΈ ΠΈ Π΄Π΅ΠΊΠΎΡΠ°ΡΠΈΠ²Π½ΡΠ΅ Π΄Π΅ΡΠ°Π»ΠΈ
9.8 Π‘ΡΠΌΠΊΠΈ
9.9 ΠΠΎΡΠΎΡΠ½ΠΈΠΊΠΈ
ΠΠ΅ΠΊΡΠΈΡ 9. Marvelous designer. Π§Π°ΡΡΡ 2
ΠΠΎΠΌΠ°ΡΠ½Π΅Π΅ Π·Π°Π΄Π½ΠΈΠ΅ β 9
2. Marvelous designer 3 ΡΠ°ΡΡΡ
Marvelous designer 3 ΡΠ°ΡΡΡ
ΠΠ΅ΠΊΡΠΈΡ 10
10.1 ΠΠ°ΠΉΠΏΠ»Π°ΠΉΠ½
10.2 Π‘ΠΎΠ·Π΄Π°ΡΠΌ ΡΠ½ΡΡΠΎΠ²ΠΊΡ
10.3 ΠΡΠ³ΠΎΠ²ΠΈΡΡ. ΠΠ°ΠΊ ΡΡΠΎ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ
10.4 Π‘ΠΊΠ»Π°Π΄ΠΊΠΈ
10.5 ΠΠΎΠΆΠ°Π½ΡΠ΅ Π½Π°ΡΠΈΠ²ΠΊΠΈ
10.6 ΠΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ ΡΠ²ΠΎΠ²
ΠΠ΅ΠΊΡΠΈΡ 10. Marvelous designer. Π§Π°ΡΡΡ 3
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
ΠΠΎΠΏΡΠΎΡΡ, Π§Π°ΡΡΡ 1
ΠΠΎΠΏΡΠΎΡΡ. Π§Π°ΡΡΡ2
3. Π’ΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΡ ΠΎΠ΄Π΅ΠΆΠ΄Ρ
ΠΠΎΠΌΠ°ΡΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅ β11
ΠΠΎΠΌΠ°ΡΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
Π’ΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΡ ΠΎΠ΄Π΅ΠΆΠ΄Ρ
ΠΠ΅ΠΊΡΠΈΡ 11
Video
XYZ_L11_Retopo Max
XYZ_L11_Retopo Maya
11.1 ΠΡΠ½ΠΎΠ²Π½ΡΠ΅ ΠΏΡΠΈΠ½ΡΠΈΠΏΡ ΡΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΠΈ
11.2 ΠΡΠΎΡΠ΅ΡΡ ΡΠ΅ΡΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΠΈ ΠΎΠ΄Π΅ΠΆΠ΄Ρ
ΠΠ΅ΠΊΡΠΈΡ 11. Π’ΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΡ ΠΎΠ΄Π΅ΠΆΠ΄Ρ
4. Π’ΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΡ ΡΠ΅Π»Π°
Π’ΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΡ ΡΠ΅Π»Π°
12.1 ΠΠ°ΠΉΠΏΠ»Π°ΠΉΠ½
12.2 ΠΠ°ΡΠ΅ΠΌ Π½ΡΠΆΠ½Π° ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½Π°Ρ ΡΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΡ
12.3 Π’ΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΡ ΡΠ΅Π»Π°
12.4 ΠΠ°ΠΊ ΠΏΡΠΎΠ²Π΅ΡΠΈΡΡ ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½ΠΎΡΡΡ ΡΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΠΈ
12.5 ΠΠ°ΠΊ ΠΏΠ΅ΡΠ΅Π½Π΅ΡΡΠΈ ΡΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΡ Π½Π° ΡΠΊΡΠ»ΡΠΏΡ
ΠΠ΅ΠΊΡΠΈΡ 12. Π’ΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΡ ΡΠ΅Π»Π°
5. Π’ΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΡ ΠΎΡΡΠΆΠΈΡ ΠΈ ΠΏΡΠΎΠΏΡΠΎΠ²
Π’ΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΡ ΠΎΡΡΠΆΠΈΡ ΠΈ ΠΏΡΠΎΠΏΡΠΎΠ²
ΠΠ΅ΠΊΡΠΈΡ 13
XYZ_L13_ArcherKnife
XYZ_L13_Arrow
XYZ_L13_VikingKnife
XYZ_Viking_Earring
13.1 ΠΠ°ΠΉΠΏΠ»Π°ΠΉΠ½
13.2 ΠΠΈΠ΄Ρ ΠΌΠΎΠ΄Π΅Π»ΠΈΡΠΎΠ²Π°Π½ΠΈΡ
13.3 Π‘Π°Π±Π΄ΠΈΠ² ΠΠΎΠ΄Π΅Π»ΠΈΠ½Π³
13.4 ΠΡΠ°Π²ΠΈΠ»Π° ΠΌΠΎΠ΄Π΅Π»ΠΈΠ½Π³Π° ΠΏΡΠΎΠΏΡΠΎΠ²
13.5 ΠΠΎΠ΄Π΅Π»ΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΎΡΡΠΆΠΈΡ
13.6 ΠΠ°ΠΊ Π·Π°ΠΊΡΡΡΠΈΡΡ ΡΠ΅ΠΌΠ΅Π½Ρ
13.7ΠΠΎΠ΄Π΅Π»ΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΡΠ½ΡΡΠΊΠΎΠ²
ΠΠ΅ΠΊΡΠΈΡ 13. Π’ΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΡ ΠΎΡΡΠΆΠΈΡ ΠΈ ΠΏΡΠΎΠΏΡΠΎΠ²
6. Π‘Π±ΠΎΡΠΊΠ° Middle poly
Π‘Π±ΠΎΡΠΊΠ° Middle poly
14.1 ΠΠ°ΠΉΠΏΠ»Π°ΠΉΠ½
14.2 ΠΡΠ°Π²ΠΈΠ»ΡΠ½ΡΠΉ ΡΠΊΡΠΏΠΎΡΡ ΠΌΠΎΠ΄Π΅Π»ΠΈ
14.3 Vertex order
14.4 ΠΠ΅ΡΠ΅ΡΠ΅ΡΠ΅Π½ΠΈΠ΅ Π³Π΅ΠΎΠΌΠ΅ΡΡΠΈΠΈ
14.5 ΠΠ»Π°Π·Π°
14.6ΠΡΠ±Ρ
ΠΠ΅ΠΊΡΠΈΡ 14. Π‘Π±ΠΎΡΠΊΠ° Middle poly
3. ΠΠ΅ΡΠ°Π»ΠΈ
1. Displacement pipeline ΡΠ΅ΠΎΡΠΈΡ
Displacement pipeline ΡΠ΅ΠΎΡΠΈΡ
ΠΠ΅ΠΊΡΠΈΡ 15
15.1 Displacement ΡΠ΅ΠΊΡΡΡΡΡ ΠΈ Π±ΠΈΡΠ½ΠΎΡΡΡ ΡΠ΅ΠΊΡΡΡΡΡ
15.2 Π‘ΠΏΠΎΡΠΎΠ±Ρ Π΄Π΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ Π»ΠΈΡΠ°
15.3 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΡΠ΅Π»ΡΠ΅ΡΠ° ΠΊΠΎΠΆΠΈ Ρ ΠΏΠΎΠΌΠΎΡΡΡ XYZ ΡΠ΅ΠΊΡΡΡΡ
15.4 Π§ΡΠΎ ΡΠ°ΠΊΠΎΠ΅ Displacement
ΠΠ΅ΠΊΡΠΈΡ 15. Displacement Pipeline Π’Π΅ΠΎΡΠΈΡ
ΠΠΎΠΌΠ°ΡΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅ β15
ΠΠΎΠΌΠ°ΡΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅
2. ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ Π»ΠΈΡΠ°
ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ Π»ΠΈΡΠ°
ΠΠ΅ΠΊΡΠΈΡ 16
16.1 ΠΠ°ΠΉΠΏΠ»Π°ΠΉΠ½
16.2 Π Π΄Π΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ Π»ΠΈΡΠ°
16.3 ΠΠ°ΠΊ Π·Π°Π΄Π΅ΡΠ΅ΠΉΠ»ΠΈΡΡ Π³ΠΎΠ»ΠΎΠ²Ρ ΠΈ ΡΠ΅Ρ
16.4 ΠΠ΅ΡΠ°Π»ΠΈΡΠ°ΡΠΈΡ ΠΊΠΎΠΆΠΈ
16.5 ΠΠ°ΠΊ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΡΡΠ°ΠΌΡ
16.6 ΠΡΠΈΠΌΠΌΠ΅ΡΡΠΈΡ Π½Π° Π»ΠΈΡΠ΅
ΠΠ΅ΠΊΡΠΈΡ 16. ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ Π»ΠΈΡΠ°
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
3. ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΠΊΠΎΠ½Π΅ΡΠ½ΠΎΡΡΠ΅ΠΉ
ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΠΊΠΎΠ½Π΅ΡΠ½ΠΎΡΡΠ΅ΠΉ
ΠΠ΅ΠΊΡΠΈΡ 17
ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΠΊΠΎΠ½Π΅ΡΠ½ΠΎΡΡΠ΅ΠΉ ΠΏΡΠΎΡΠ΅ΡΡ1
ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΠΊΠΎΠ½Π΅ΡΠ½ΠΎΡΡΠ΅ΠΉ ΠΏΡΠΎΡΠ΅ΡΡ2
17.1 ΠΡΠΎ Π΄Π΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΡΡΠΊ
17.2 ΠΠ°ΠΊ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ Π΄Π΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ
17.3 ΠΠΎΠ·Π° ΠΏΠ°Π»ΡΡΠ΅Π² ΡΡΠΊ
17.4 Π’Π΅Ρ
Π½ΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΌΠΎΠΌΠ΅Π½ΡΡ Π² ΡΠ°Π±ΠΎΡΠ΅
17.5 ΠΡΠΎΡΠ°Π±ΠΎΡΠΊΠ° Π΄Π΅ΡΠ°Π»Π΅ΠΉ
ΠΠ΅ΠΊΡΠΈΡ 17. ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΠΊΠΎΠ½Π΅ΡΠ½ΠΎΡΡΠ΅ΠΉ
4. ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΡΠ΅Π»Π°
ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΡΠ΅Π»Π°
18.1 ΠΠ±ΡΠΈΠ΅ ΠΏΡΠΈΠ½ΡΠΈΠΏΡ Π΄Π΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ ΡΠ΅Π»Π° ΠΈ Π½Π°Π»ΠΎΠΆΠ΅Π½ΠΈΠ΅ ΡΠ°ΠΉΠ»ΠΎΠ²ΡΡ
ΡΠ΅ΠΊΡΡΡΡ
18.2 ΠΠ°ΠΊ ΡΠ΅ΠΊΡΡΡΡΠΈΡΠΎΠ²Π°ΡΡ ΡΠΏΠΈΠ½Ρ ΠΈ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ ΠΊΠΎΠΆΠΈ
18.3 ΠΠ°ΠΊ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΠΌΠΈΠΊΡΠΎΡΠΊΠ»Π°Π΄ΠΊΠΈ ΠΈ ΡΡΠ°ΠΌΡ
18.4 ΠΡΠΎ Π½ΠΎΠ³ΡΠΈ
ΠΠ΅ΠΊΡΠΈΡ 18. ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΡΠ΅Π»Π°
5. ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΠΎΠ΄Π΅ΠΆΠ΄Ρ
ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΠΎΠ΄Π΅ΠΆΠ΄Ρ
ΠΠ΅ΠΊΡΠΈΡ 19
L_19_ClothDetails_1-002
L_19_ClothDetails_2
19.1 Π§ΡΠΎ ΡΠ²Π»ΡΠ΅ΡΡΡ Π΄Π΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΠ΅ΠΉ
19.2 ΠΠ΅ΡΠΎΠ΄Ρ Π΄Π΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ
19.3 ΠΠ°ΠΊ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΡΠ²Ρ
19.4 ΠΠ΅ΡΠΎΠ΄Ρ ΡΠ°Π±ΠΎΡΡ Ρ ΡΠΎΠ»ΡΡΠΎΠΉ ΠΊΠΎΠΆΠ΅ΠΉ ΠΈ Π²ΡΡΠΈΠ²ΠΊΠΎΠΉ
ΠΠ΅ΠΊΡΠΈΡ 19. ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΠΎΠ΄Π΅ΠΆΠ΄Ρ
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
6. ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΠΏΡΠΎΠΏΡΠΎΠ² ΠΈ ΠΎΡΡΠΆΠΈΡ
ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΠΏΡΠΎΠΏΡΠΎΠ² ΠΈ ΠΎΡΡΠΆΠΈΡ
ΠΠ΅ΠΊΡΠΈΡ 20
L20_PropsDetails2
L_20_PropsDetails1
20.1 ΠΠ½Π°Π»ΠΈΠ· ΡΠΎΡΠΌ
20.2 Π‘ΠΏΠΎΡΠΎΠ±Ρ Π΄Π΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ ΠΏΡΠΎΠΏΡΠΎΠ²
ΠΠ΅ΠΊΡΠΈΡ 20. ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΠΎΡΠΆΠΈΡ ΠΈ ΠΏΡΠΎΠΏΡΠΎΠ²
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
4. Texturing & Look Development
1. Look development
Look development
21.1 Π§ΡΠΎ ΡΠ°ΠΊΠΎΠ΅ Look Development
21.2 HDR ΠΈ ΡΠ²Π΅ΡΠΎΠ²ΡΠ΅ ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π°
21.3 ΠΠ°ΠΊ Π½Π°ΡΡΡΠΎΠΈΡΡ light rig
21.4 ΠΠ°ΠΊ Π½Π°ΡΡΡΠΎΠΈΡΡ ΡΠ΅Π½Π΄Π΅Ρ
ΠΠ΅ΠΊΡΠΈΡ 21. Look Development
10. Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΏΡΠΎΠΏΡΠΎΠ² Π² Substance Painter
Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΏΡΠΎΠΏΡΠΎΠ² Π² Substance Painter
30.1 ΠΠ°ΠΉΠΏΠ»Π°ΠΉΠ½
30.10 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ Π²ΡΡΠΈΠ²ΠΊΠΈ
30.2 Π’Π΅ΠΊΡΡΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΊΠΎΠΆΠ°Π½ΡΡ
ΡΠ»Π΅ΠΌΠ΅Π½ΡΠΎΠ²
30.3 Π’Π΅Ρ
Π½ΠΈΡΠ΅ΡΠΊΠ°Ρ ΡΡΠΎΡΠΎΠ½Π° ΡΠ΅ΠΊΡΡΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΡ ΠΏΡΠΎΠΏΡΠΎΠ²
30.4 Π’Π΅ΠΊΡΡΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΌΠ΅ΡΠ°Π»Π»ΠΎΠ²
30.5 Π’Π΅ΠΊΡΡΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΡΡΠ΅ΠΊΠ»ΡΠ½Π½ΡΡ
ΡΠ»Π΅ΠΌΠ΅Π½ΡΠΎΠ²
30.6 Π’Π΅ΠΊΡΡΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ Π³Π»ΠΈΠ½ΡΠ½ΡΡ
ΡΠ»Π΅ΠΌΠ΅Π½ΡΠΎΠ²
30.7 Π’Π΅ΠΊΡΡΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΏΠ»Π°ΡΡΠΈΠΊΠ°
30.8 Π’Π΅ΠΊΡΡΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ Π΄ΡΠ΅Π²Π΅ΡΠΈΠ½Ρ
30.9 Π’Π΅ΠΊΡΡΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΏΠ΅ΡΡΠ΅Π²
ΠΠ΅ΠΊΡΠΈΡ 30. Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΏΡΠΎΠΏΡΠΎΠ² Π² Substance painter
11. RGB ΠΌΠ°ΡΠΊΠΈ
RGB ΠΌΠ°ΡΠΊΠΈ
31.1 ΠΠ°ΡΠ΅ΠΌ Π½ΡΠΆΠ½Ρ RGB ΠΌΠ°ΡΠΊΠΈ
31.2 ΠΠ°ΠΊ Π½Π°ΡΡΡΠ°ΠΈΠ²Π°ΡΡ RGB ΠΌΠ°ΡΠΊΠΈ
31.3 ΠΠ°ΠΊ Π½Π°ΡΡΡΠΎΠΈΡΡ ΡΠ΅ΠΉΠ΄Π΅Ρ Π΄Π»Ρ RGB ΠΌΠ°ΡΠΎΠΊ
ΠΠ΅ΠΊΡΠΈΡ 31. RGB ΠΌΠ°ΡΠΊΠΈ
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
12. Π‘Π±ΠΎΡΠΊΠ° ΡΠ΅ΠΉΠ΄Π΅ΡΠ° Π² Vray
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
Π‘Π±ΠΎΡΠΊΠ° ΡΠ΅ΠΉΠ΄Π΅ΡΠ° Π² Vray
32.1 ΠΠΊΡΠΏΠΎΡΡ ΡΠ΅ΠΊΡΡΡΡ
32.2 Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³ ΡΠΊΠ°Π½ΠΈ
32.3 Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³ Π½Π°ΡΠΈΠ²ΠΎΠΊ ΠΈ ΡΠ·ΠΎΡΠΎΠ² ΡΠΎ ΡΠ»ΠΎΠ²
32.4 Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³ Π³ΡΡΠ·ΠΈ ΠΈ ΠΌΠ΅ΡΠ°Π»Π»Π°
ΠΠ΅ΠΊΡΠΈΡ 32 Π‘Π±ΠΎΡΠΊΠ° ΡΠ΅ΠΉΠ΄Π΅ΡΠ° Π² Vray
2. UV – unwrapping
UV – unwrapping
ΠΠ΅ΠΊΡΠΈΡ 22
L21_Part1
L21_Part2
L21_Part3
L21_Part4
22.1 ΠΡΠΎ udim ΡΠ°Π·Π²Π΅ΡΡΠΊΠΈ
22.2 ΠΠ±ΡΠΈΠ΅ ΠΏΡΠ°Π²ΠΈΠ»Π° Π΄Π»Ρ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΡΠ°Π·Π²Π΅ΡΡΠΎΠΊ
22.3 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ UV ΡΠ°Π·Π²Π΅ΡΡΠΊΠΈ. ΠΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠ°Ρ ΡΠ°ΡΡΡ
ΠΠ΅ΠΊΡΠΈΡ 22. UV – Unwrapping
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
3. PBR ΠΈ ΡΠ΅ΠΉΠ΄ΠΈΠ½Π³
PBR ΠΈ ΡΠ΅ΠΉΠ΄ΠΈΠ½Π³
23.1 Π§ΡΠΎ ΡΠ°ΠΊΠΎΠ΅ PBR
23.2 Π ΡΠ΅ΠΊΡΡΡΡΠ°Ρ
23.3 ΠΠ°ΡΡΡΠΎΠΉΠΊΠ° ΡΠ΅ΠΉΠ΄Π΅ΡΠ°
23.4 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΠΈ ΡΠ±ΠΎΡΠΊΠ° ΡΠ΅ΠΉΠ΄Π΅ΡΠΎΠ² ΠΌΠ°ΡΠ΅ΡΠΈΠ°Π»ΠΎΠ²
ΠΠ΅ΠΊΡΠΈΡ 23. PBR ΠΈ ΡΠ΅ΠΉΠ΄ΠΈΠ½Π³
ΠΠΎΠΌΠ°ΡΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅ β23
ΠΠΎΠΌΠ°ΡΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
4. Displacement pipeline ΠΡΠ°ΠΊΡΠΈΠΊΠ°
ΠΠ΅ΠΊΡΠΈΡ 24
L24_ArnoldDisplSetup_
L24_VrayDisplSetup_Π‘ΠΏΠΎΡΠΎΠ±1
L24_VrayDisplSetup_Π‘ΠΏΠΎΡΠΎΠ±2-
24.1 ΠΠ°ΠΏΠ΅ΠΊΠ°Π½ΠΈΠ΅ Displacement Π² ZBrush
24.2 Π Π΅Π½Π΄Π΅Ρ Π² Arnold
24.3 Π Π΅Π½Π΄Π΅Ρ Π² V-Ray 3ds Max
24.4 Π Π΅Π½Π΄Π΅Ρ Π² V-Ray Maya
24.5 UV ΡΠ°ΡΠΊΠ»Π°Π΄ΠΊΠ° ΠΈ Π΅Ρ ΠΏΠΎΠ΄ΠΌΠ΅Π½Π° Π² ZBrush
ΠΠ΅ΠΊΡΠΈΡ 24. Displacement pipeline. ΠΡΠ°ΠΊΡΠΈΠΊΠ°
5. ΠΡΠΎΠ΅ΠΊΡ Π² Substance painter
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
ΠΡΠΎΠ΅ΠΊΡ Π² Substance painter
ΠΠ΅ΠΊΡΠΈΡ 25
SP_ΠΠΎΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ° ΡΡΠ΅Π½Ρ ( ΠΎΠ΄Π΅ΠΆΠ΄Π° )
25.1 ΠΡΡ ΡΠ°ΡΡΡ
25.2 ΠΠΎΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ° ΠΊ ΡΠ΅ΠΊΡΡΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΡ. Π§Π°ΡΡΡ 1
25.3 ΠΠΎΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ° ΠΊ ΡΠ΅ΠΊΡΡΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΡ. Π§Π°ΡΡΡ 2
25.4 ΠΠ°ΡΡΡΠΎΠΉΠΊΠ° Aces
ΠΠ΅ΠΊΡΠΈΡ 25. ΠΡΠΎΠ΅ΠΊΡ Π² Substance painter
6. Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΊΠΎΠΆΠΈ Π² Substance Painter. Π§Π°ΡΡΡ 1
Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΊΠΎΠΆΠΈ Π² Mari. Π§Π°ΡΡΡ 1
ΠΠ΅ΠΊΡΠΈΡ 26
L26_Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΊΠΎΠΆΠΈ p1
26.1 Π’Π΅ΠΎΡΠΈΡ ΡΠ΅ΠΊΡΡΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΡ ΠΊΠΎΠΆΠΈ
26.2 ΠΠ°ΡΡΡΠΎΠΉΠΊΠ° ΡΠ΅ΠΉΠ΄Π΅ΡΠ° ΠΊΠΎΠΆΠΈ
26.3 Π’Π΅ΠΊΡΡΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΊΠΎΠΆΠΈ Π² Substance Painter
ΠΠ΅ΠΊΡΠΈΡ 26. Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΊΠΎΠΆΠΈ Π² Mari
7. Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΊΠΎΠΆΠΈ Π² Substance Painter. Π§Π°ΡΡΡ 2
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
ΠΡΠ²Π΅ΡΡ Π½Π° Π²ΠΎΠΏΡΠΎΡΡ
Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΊΠΎΠΆΠΈ Π² Mari. Π§Π°ΡΡΡ 2
ΠΠ΅ΠΊΡΠΈΡ 27
L27_Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΊΠΎΠΆΠΈ Ρ2
27.1 ΠΠ°ΠΉΠΏΠ»Π°ΠΉΠ½
27.2 ΠΠ±Π·ΠΎΡ ΠΏΡΠΎΠ΅ΠΊΡΠ° Π² Substance painter
27.3 ΠΠ°ΠΊ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΠΏΠΎΠΊΡΠ°ΡΠ½Π΅Π½ΠΈΡ ΠΈ Π·Π°Π³Π°Ρ
27.4 ΠΡΠΎΡΠ°Π±ΠΎΡΠΊΠ° ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠ΅ΠΉ ΠΊΠΎΠΆΠΈ
27.5 ΠΠ΅Π½Ρ, ΡΠ°ΡΡΠΈΡΠΎΠ²ΠΊΠΈ ΠΈ make up
27.6 Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ Π½ΠΎΠ³ΡΠ΅ΠΉ
Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΊΠΎΠΆΠΈ Π² Mari .Π§Π°ΡΡΡ 2
8. LookDev ΠΊΠΎΠΆΠΈ Π² Vray
LookDev ΠΊΠΎΠΆΠΈ Π² Vray
28.1 ΠΠΎΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ° ΡΠ΅ΠΊΡΡΡΡ ΠΊ ΡΠ΅ΠΉΠ΄ΠΈΠ½Π³Ρ Π² V-ray
28.2 Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³ Π² V-ray
28.3 ΠΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠ΅ Displacement Π² ΡΠ΅ΠΉΠ΄ΠΈΠ½Π³
28.4 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ RGB-ΠΌΠ°ΡΠΊΠΈ Π² Substance Painter
28.5 ΠΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠ΅ RGB ΠΌΠ°ΡΠΎΠΊ Π² ΡΠ΅ΠΉΠ΄ΠΈΠ½Π³
28.6 Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³ Π³Π»Π°Π·
28.7 Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΎΠ±ΠΎΠ»ΠΎΡΠΊΠΈ Π³Π»Π°Π·Π°
ΠΠ΅ΠΊΡΠΈΡ 28. Lookdev ΠΊΠΎΠΆΠΈ Π² Vray
9. Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΊΠΎΡΡΡΠΌΠ° Substance Painter
Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΊΠΎΡΡΡΠΌΠ° Substance Painter
ΠΠ΅ΠΊΡΠΈΡ 29
L29_Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΎΠ΄Π΅ΠΆΠ΄Ρ Ρ1
29.1 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΠΈ Π½Π°ΡΡΡΠΎΠΉΠΊΠ° ΡΠ΅ΠΊΡΡΡΡΡ Π΄Π»Ρ ΡΠΊΠ°Π½ΠΈ
29.2 Π’Π΅ΠΊΡΡΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΎΠ±ΠΌΠΎΡΠΎΠΊ
29.3 Π’Π΅ΠΊΡΡΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΊΠΎΠΆΠΈ
ΠΠ΅ΠΊΡΠΈΡ 29. Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΊΠΎΡΡΡΠΌΠ° Π² Substance painter
5. ΠΠΎΠ»ΠΎΡΡ
1. Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ Π²ΠΎΠ»ΠΎΡ. Π§Π°ΡΡΡ 1
Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ Π²ΠΎΠ»ΠΎΡ. Π§Π°ΡΡΡ 1
33.1ΠΠ²Π΅Π΄Π΅Π½ΠΈΠ΅
33.2 Π Π΅ΡΠ΅ΡΠ΅Π½ΡΡ ΠΈ Π°Π½Π°Π»ΠΈΠ· ΠΏΡΠΈΡΠ΅ΡΠΊΠΈ
33.3 Π£ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅ ΡΠΎΡΡΠΎΠΌ Π²ΠΎΠ»ΠΎΡ
33.4 ΠΠ°ΡΠ°Π»ΠΎ ΡΠ°Π±ΠΎΡΡ
33.5 Region Map
33.6 ΠΠ°ΡΡΡΠ°ΠΈΠ²Π°Π΅ΠΌ Π²ΠΈΠ·ΡΠ°Π»
33.7 ΠΡΠΎΠ²ΠΈ ΠΈ FlyAways
33.8 ΠΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΎΡΡ
33.9 ΠΠΎΡΡ
ΠΠ΅ΠΊΡΠΈΡ 33 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ Π²ΠΎΠ»ΠΎΡ. Π§Π°ΡΡΡ 1
2. Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ Π²ΠΎΠ»ΠΎΡ. Π§Π°ΡΡΡ 2
Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ Π²ΠΎΠ»ΠΎΡ. Π§Π°ΡΡΡ 2
34.1 ΠΠΊΡΠΎΡΡ ΠΊΡΠΈΠ²ΡΡ
ΠΈΠ· XGen Maya Π² 3ds max
34.2 ΠΠ°ΡΡΡΠΎΠΉΠΊΠ° ΡΠΏΠ»Π°ΠΉΠ½ΠΎΠ² ΠΈ Π²ΠΎΠ»ΠΎΡ
34.3 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΡΠ΅ΠΊΡΡΡΡΡ Π²ΠΎΠ»ΠΎΡ
34.4 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ Π²ΠΎΠ»ΠΎΡ Ρ Π½ΡΠ»Ρ Π² ΡΠ°ΠΌΠΊΠ°Ρ
Ornatrix Maya
34.5 Π Π°Π·Π±ΠΎΡ Π²ΠΎΠ»ΠΎΡ Π½Π° ΠΎΡΠ½ΠΎΠ²Π΅ ΠΏΡΠΎΠ΅ΠΊΡΠ° ΠΠΈΠΊΠΈΠ½Π³
ΠΠ΅ΠΊΡΠΈΡ 34 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ Π²ΠΎΠ»ΠΎΡ. Π§Π°ΡΡΡ 2
3. Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³ ΠΈ ΡΠ΅ΠΊΡΡΡΡΠΈΠ½Π³ Π²ΠΎΠ»ΠΎΡ
Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³ ΠΈ ΡΠ΅ΠΊΡΡΡΡΠΈΠ½Π³ Π²ΠΎΠ»ΠΎΡ
35. 1ΠΠ°ΡΡΡΠΎΠΉΠΊΠΈ ΡΠ΅ΠΉΠ΄ΠΈΠ½Π³Π°
35.2 Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³
ΠΠ΅ΠΊΡΠΈΡ 35 Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³ ΠΈ ΡΠ΅ΠΊΡΡΡΡΠΈΠ½Π³ Π²ΠΎΠ»ΠΎΡ
6. Π Π΅Π½Π΄Π΅Ρ
ΠΠΎΠ·ΠΈΠ½Π³ ΠΈ ΠΏΠΎΡΡΠΎΠ±ΡΠ°Π±ΠΎΡΠΊΠ°
36.1 ΠΠΎΡΡ-ΠΎΠ±ΡΠ°Π±ΠΎΡΠΊΠ° ΠΠ½ΡΡΡΡΠΌΠ΅Π½ΡΡ Π§Π°ΡΡΡ 1
36.2 ΠΠΎΡΡ-ΠΎΠ±ΡΠ°Π±ΠΎΡΠΊΠ° ΠΠ½ΡΡΡΡΠΌΠ΅Π½ΡΡ Π§Π°ΡΡΡ 2
36.3 ΠΠΎΠ·Ρ Π§Π°ΡΡΡ 1
36.4 ΠΠΎΠ·Ρ Π§Π°ΡΡΡ 2
36.5 ΠΠΎΠ·Ρ Π§Π°ΡΡΡ 3
36.6 ShotDeck
ΠΠ΅ΠΊΡΠΈΡ 36 ΠΠΎΠ·ΠΈΠ½Π³ ΠΈ ΠΏΠΎΡΡΠΎΠ±ΡΠ°Π±ΠΎΡΠΊΠ°
7. ΠΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΡΠ΅ ΠΌΠ°ΡΠ΅ΡΠΈΠ°Π»Ρ
Feedback Streams
1. Π€ΠΈΠ΄Π±ΡΠΊ ΠΠ°ΡΠ°Π»ΠΎ ΡΠ°Π±ΠΎΡΡ ΠΈ Π’Π΅Π»ΠΎ. ΠΠ±ΡΠΈΠ΅ ΠΈ ΡΡΠ΅Π΄Π½ΠΈΠ΅ ΡΠΎΡΠΌΡ
10. Π€ΠΈΠ΄Π±ΡΠΊ ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΠΎΠ΄Π΅ΠΆΠ΄Ρ ΠΈ ΠΎΡΡΠΆΠΈΡ ΠΈ ΠΏΡΠΎΠΏΡΠΎΠ²
11. Π€ΠΈΠ΄Π±ΡΠΊ Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΊΠΎΠΆΠΈ
Π€ΠΈΠ΄Π±ΡΠΊ Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΊΠΎΠΆΠΈ
12. Π€ΠΈΠ΄Π±ΡΠΊ Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΎΠ΄Π΅ΠΆΠ΄Ρ ΠΈ ΠΎΡΡΠΆΠΈΡ
Π€ΠΈΠ΄Π±ΡΠΊ Π’Π΅ΠΊΡΡΡΡΠΈΠ½Π³ ΠΎΠ΄Π΅ΠΆΠ΄Ρ ΠΈ ΠΎΡΡΠΆΠΈΡ
13. Π€ΠΈΠ΄Π±ΡΠΊ 11.07.2021
ΠΡΠΎΠ²Π΅ΡΠΊΠ° Π΄ΠΎΠΌΠ°ΡΠ½ΠΈΡ ΡΠ°Π±ΠΎΡ
14. Π€ΠΈΠ΄Π±ΡΠΊ 18.07.2021
ΠΡΠΎΠ²Π΅ΡΠΊΠ° Π΄ΠΎΠΌΠ°ΡΠ½ΠΈΡ ΡΠ°Π±ΠΎΡ
15. Π€ΠΈΠ΄Π±ΡΠΊ 25.07.2021
ΠΡΠΎΠ²Π΅ΡΠΊΠ° Π΄ΠΎΠΌΠ°ΡΠ½ΠΈΡ ΡΠ°Π±ΠΎΡ
16. Π€ΠΈΠ΄Π±ΡΠΊ 29.07.2021
17. Π€ΠΈΠ΄Π±ΡΠΊ 05.08.2021
Π€ΠΈΠ΄Π±ΡΠΊ ΡΡΡΠΈΠΌ 05.08.2021
18. Π€ΠΈΠ΄Π±ΡΠΊ 12.08.2021
Π€ΠΈΠ΄Π±ΡΠΊ ΡΡΡΠΈΠΌ 12.08.2021
19. Π€ΠΈΠ΄Π±ΡΠΊ 19.08.2021
Movie man. Π€ΠΈΠ΄Π±ΡΠΊ ΡΡΡΠΈΠΌ. 19.08.2021
2. Π€ΠΈΠ΄Π±ΡΠΊ Π’Π΅Π»ΠΎ. ΠΠ°Π»ΡΠ΅ ΡΠΎΡΠΌΡ ΠΈ ΠΠΎΠ½Π΅ΡΠ½ΠΎΡΡΠΈ. Π‘ΡΠ΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»ΡΠ΅ ΡΠΎΡΠΌΡ
20. Π€ΠΈΠ΄Π±ΡΠΊ 26.08.2021
Movie man. Π€ΠΈΠ΄Π±ΡΠΊ ΡΡΡΠΈΠΌ 26.08.2021
3. Π€ΠΈΠ΄Π±ΡΠΊ ΠΠΎΡΡΡΠΎΠ΅Π½ΠΈΠ΅ Π³ΠΎΠ»ΠΎΠ²Ρ ΠΈ ΠΠΎΠ»ΠΎΠ²Π°. Π‘ΡΠ΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»ΡΠ΅ ΡΠΎΡΠΌΡ
4. Π€ΠΈΠ΄Π±ΡΠΊ ΠΠ»ΠΎΠΊΠΈΠ½Π³ ΠΎΠ΄Π΅ΠΆΠ΄Ρ ΠΈ Marvelous designer. Π§Π°ΡΡΡ 1
5. Π€ΠΈΠ΄Π±ΡΠΊ Marvelous designer. Π§Π°ΡΡΡ 2 ΠΈ Marvelous designer. Π§Π°ΡΡΡ 3
6. Π€ΠΈΠ΄Π±ΡΠΊ Π’ΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΡ ΠΎΠ΄Π΅ΠΆΠ΄Ρ ΠΈ Π’ΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΡ ΡΠ΅Π»Π°
7. Π€ΠΈΠ΄Π±ΡΠΊ Π’ΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΡ ΠΎΡΡΠΆΠΈΡ ΠΈ ΠΏΡΠΎΠΏΡΠΎΠ² ΠΈ Π‘Π±ΠΎΡΠΊΠ° Middle Poly
8. Π€ΠΈΠ΄Π±ΡΠΊ Displacement pipeline ΠΈ ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ Π»ΠΈΡΠ°
9. Π€ΠΈΠ΄Π±ΡΠΊ ΠΠ΅ΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΠΊΠΎΠ½Π΅ΡΠ½ΠΎΡΡΠ΅ΠΉ ΠΈ ΡΠ΅Π»Π°
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.001.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.002.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.003.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.004.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.005.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.006.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.007.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.008.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.009.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.010.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.011.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.012.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.013.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.014.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.015.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.016.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub)_Subtitles.7z
![[XYZ School] Movie Man by Artyom Gansior 1](https://online-courses.club/wp-content/uploads/2022/01/XYZ-School-Movie-Man-by-Artyom-Gansior-1-1024x477.jpg)
![[XYZ School] Movie Man by Artyom Gansior 2](https://online-courses.club/wp-content/uploads/2022/01/XYZ-School-Movie-Man-by-Artyom-Gansior-2-1024x477.jpg)
![[XYZ School] Movie Man by Artyom Gansior 3](https://online-courses.club/wp-content/uploads/2022/01/XYZ-School-Movie-Man-by-Artyom-Gansior-3-1024x461.jpg)
![[XYZ School] Movie Man by Artyom Gansior 4](https://online-courses.club/wp-content/uploads/2022/01/XYZ-School-Movie-Man-by-Artyom-Gansior-4-1024x461.jpg)
Channel
Could you please upload this one?
https://knower.pro/course/kurs-po-personazhnoy-3d-grafike/
It’s pretty interesting how he is doing the character by modeling instead of sculpting, and handpaint technique seems to be very cool.
Please!
https://flippednormals.com/downloads/making-an-elf-zbrush-workshop/
OOOOOOh! THANK YOU! Waited for this course sooo long!
upload these or make these available
Udemy_Unity_2D_Dungeon_Gunner_Roguelike_Development_Course
https://www.udemy.com/course/unity-2d-dungeon-gunner-roguelike-development-course/
sklshr-The Ultimate Guide To C# Unity 2D Programming 2022-Michael Murr
https://www.udemy.com/course/unity-metvania/
upload these too they are on internet
https://www.udemy.com/course/unity-2020-urp-how-to-make-a-2d-roguelike-shooter/
https://www.udemy.com/course/unity-2020-2d-platformer/
these are on internet
https://www.skillshare.com/en/classes/The-Ultimate-Guide-To-C-Unity-2D-Programming-2022/2067738593?via=user-profile
https://www.skillshare.com/en/classes/Masterclass-In-C-Programing-Unity-2D-Game-Development/979598785?via=user-profile
Please guys could you upload this course?
“Dynamic Hard Surface Design Course”
https://www.artstation.com/marketplace/p/dBGLb/dynamic-hard-surface-design-course-in-zbrush
Thank you so much!