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Movie Man by Artyom Gansior (Russian, Eng Sub)

Release date:2021

Duration:23 h 59 m

Author: Artyom Gansior

Skill level:Intermediate

Language:Russian

Exercise files:Yes

Learn to create realistic 3D characters with proper anatomy, detailed faces, and realistic textures for cinematography, TV series, and movies.

On this course, you will learn to create highly detailed anthropomorphic characters with realistic hair, hands, and faces, and you will also learn how to texture your character’s clothing and weaponry.

By the end of the training, you will become a skilled character artist who can convey a character’s personality through their clothing and body structure. This is achieved through knowledge of anatomy and the ability to create textures. The result of your work will be a well-thought-out, realistic character that seamlessly combines facial features, posture, and style.

This course is suitable for you if:

  • You are an artist and want to learn a new skill and how to create realistic characters.
  • You want to improve your qualifications and learn the intricacies of working in a real studio.
  • You have tried creating characters and are familiar with the necessary software but would like to complete the entire character creation pipeline.
  • You know how to create characters but want to switch to creating cinematic characters.

This training will turn you into a real 3D artist and teach you the pipeline you will encounter in a real animation or film studio.

During the course, you will learn the principles of building the human body, how to add detail to the face, and how to texture clothing and weapons.

Software Skills

During the training, you will work with 3ds max 2018, Zbrush, V-Ray, Substance Painter, Marvelous Designer 7+, Zwrap\WrapX, Adobe Photoshop, Ornatrix, and Unfold 3D.

Full Model of a Realistic Character in Your Portfolio

We will teach you how to present your character beautifully and what to focus on.

Knowledge of Anatomy

This will help you create realistic anthropomorphic characters with proper body structure.

Table of Contents

.
└── [XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub)
β”œβ”€β”€ 1. Blocking
β”‚ β”œβ”€β”€ 1. References and getting started
β”‚ β”‚ β”œβ”€β”€β”€ Questions
β”‚ β”‚ └─── Questions
β”‚ β”‚ β”œβ”€β”€ Homework 1
β”‚ β”‚ β”‚ └── Homework
β”‚ β”‚ └─── References and getting started
β”‚ β”‚ β”œβ”€β”€ 1.1 Introduction
β”‚ β”‚ β”œβ”€β”€ 1.2 Pipeline
β”‚ β”‚ β”œβ”€β”€ 1.3 Referencing
β”‚ β”‚ β”œβ”€β”€ 1.4 Language of form, rhythm, mass, and concept analysis
β”‚ β”‚ β”œβ”€β”€ 1.5 Common, medium and small forms
β”‚ β”‚ β”œβ”€β”€ 1.6 Rhythm
β”‚ β”‚ β”œβ”€β”€ 1.7 Overview of the beismesh
β”‚ β”‚ β”œβ”€β”€ 1.8 Scale
β”‚ β”‚ └── 1 – Referencing and Getting Started – Initial Streaming
β”‚ β”œβ”€β”€ 2. Body. General and medium forms
β”‚ β”‚ β”œβ”€β”€β”€ Questions
β”‚ β”‚ β”œβ”€β”€β”€ Questions. Part 1
β”‚ β”‚ └─── Questions. Part 2
β”‚ β”‚ β”œβ”€β”€ Homework #2
β”‚ β”‚ └─── Homework
β”‚ β”‚ └── Body. β”‚ π₯€”└──── Body.
β”‚ β”‚ β”œβ”€β”€ 2.1 Pipeline
β”‚ β”‚ β”œβ”€β”€ 2.2 Classification of human proportions; basic proportions
β”‚ β”‚ β”œβ”€β”€ 2.3 Shape lengvic
β”‚ β”‚ β”œβ”€β”€ 2.4 Posture and general forms
β”‚ β”‚ β”œβ”€β”€ 2.5 Rhythm
β”‚ β”‚ β”œβ”€β”€ 2.6 Shapes, shapes and planes
β”‚ β”‚ β”œβ”€β”€ 2.7 Taking apart an example of work with sculpting
β”‚ β”‚ β”œβ”€β”€ 2.8 Landmarks
β”‚ β”‚ β”œβ”€β”€ 2.9 Fat patches
β”‚ β”‚ └── 2 – Body. General and Medium Forms – Initial Streaming
β”‚ β”œβ”€β”€ 3. Body. Small shapes
β”‚ β”‚ β”œβ”€β”€ Answers to questions
β”‚ β”‚ β”œβ”€β”€ Questions. Part 1
β”‚ β”‚ └─── Questions. Part 2
β”‚ β”‚ └── Body. β”‚ π₯€”──── Body.
β”‚ β”‚ β”œβ”€β”€ 3.1 Recall what are common and medium forms
β”‚ β”‚ β”œβ”€β”€ 3.2 Back muscles
β”‚ β”‚ β”œβ”€β”€ 3.3 Front muscles
β”‚ β”‚ β”œβ”€β”€ 3.4 Abdominal muscles
β”‚ β”‚ β”œβ”€β”€ 3.5 Move the muscles to the legs
β”‚ β”‚ β”œβ”€β”€ 3.6 Flats
β”‚ β”‚ β”œβ”€β”€ 3.7 Small sculpture overview
β”‚ β”‚ β”œβ”€β”€ 3.8 Anatomy of the female body
β”‚ β”‚ β”œβ”€β”€ 3 Body. Small forms
β”‚ β”‚ └── Lecture 3 – Body. Small shapes
β”‚ β”‚ └─── Lecture 3 – Body. Small shapes
β”‚ β”‚ └── Renders
β”‚ β”‚ └── XYZ_Torso_
β”‚ β”œβ”€β”€ 4. Limbs, medium and small shapes
β”‚ β”‚ β”œβ”€β”€ Questions
β”‚ β”‚ └─── Questions
β”‚ β”‚ β”œβ”€β”€ Homework #4
β”‚ β”‚ └─── Homework
β”‚ β”‚ └── Limbs, medium and small forms
β”‚ β”‚ β”œβ”€β”€ 4.1 Pipeline
β”‚ β”‚ β”œβ”€β”€ 4.2 Volume
β”‚ β”‚ β”œβ”€β”€ 4.3 Rear thigh
β”‚ β”‚ β”œβ”€β”€ 4.4 Calf muscles
β”‚ β”‚ β”œβ”€β”€ 4.5 Anterior calf
β”‚ β”‚ β”œβ”€β”€ 4.6 Arms
β”‚ β”‚ β”œβ”€β”€ 4.7 Forearms
β”‚ β”‚ β”œβ”€β”€ 4.8 Palms – hands
β”‚ β”‚ └── 4 Limbs, medium and small shapes
β”‚ β”œβ”€β”€ 5. Construction of the head
β”‚ β”‚ β”œβ”€β”€β”€ Questions
β”‚ β”‚ β”œβ”€β”€ Questions
β”‚ β”‚ └── Questions. Part 2
β”‚ β”‚ β”œβ”€β”€ Homework #5
β”‚ β”‚ └─── Homework
β”‚ β”‚ └── Head construction
β”‚ β”‚ β”œβ”€β”€ 5.1 Pipeline
β”‚ β”‚ β”œβ”€β”€ 5.2 Selecting references and getting started
β”‚ β”‚ β”œβ”€β”€ 5.3 Proportions
β”‚ β”‚ β”œβ”€β”€ 5.4 Anatomical features
β”‚ β”‚ β”œβ”€β”€ 5.5 Forming muscles and fat patches
β”‚ β”‚ β”œβ”€β”€ 5.6 Quick build
β”‚ β”‚ β”œβ”€β”€ 5 Head formation
β”‚ β”‚ └── Lecture 5. Construction of the head
β”‚ β”‚ └── Lecture 5. Construction of the head
β”‚ β”‚ β”œβ”€β”€ XYZ_HeadSculpt_Viking
β”‚ β”‚ └── Lecture 5. Construction of the head
β”‚ β”‚ └── Renders
β”‚ β”‚ β”œβ”€β”€ XYZ_HeadSculpt_Archer
β”‚ β”‚ └── XYZ_HeadSculpt_Basic
β”‚ β”œβ”€β”€ 6. Head. Medium and small shapes
β”‚ β”‚ β”œβ”€β”€ Questions
β”‚ β”‚ β”œβ”€β”€β”€ Questions. Part 1
β”‚ β”‚ └─── Questions. Part 2
β”‚ β”‚ β”œβ”€β”€ Head. Medium and small shapes.
β”‚ β”‚ β”‚ β”œβ”€β”€β”€ 6.1 Pipeline
β”‚ β”‚ β”‚ β”œβ”€β”€ 6.2 Shaping the mask by means of anatomical structures
β”‚ β”‚ β”œβ”€β”€ 6.3 Forming the eyes
β”‚ β”‚ β”‚ β”œβ”€β”€ 6.4 Pupils and irises
β”‚ β”‚ β”‚ β”œβ”€β”€ 6.5 Forming fatty tissue
β”‚ β”‚ β”‚ β”œβ”€β”€ 6.6 Shape of the lips
β”‚ β”‚ π₯€”── 6 Head. Medium and small shapes
β”‚ β”‚ └── Homework #6
β”‚ β”‚ └── Homework
β”‚ β”œβ”€β”€ 7. Clothing blocking
β”‚ β”‚ β”œβ”€β”€β”€ Clothing blocking
β”‚ β”‚ β”œβ”€β”€β”€ 7.1 Pipeline blocking
β”‚ β”‚ β”‚ β”œβ”€β”€ 7.2 Large (medium and small) shapes and details in silhouette
β”‚ β”‚ π₯€œβ”€β”€β”€ 7.3 Proximesh
β”‚ β”‚ β”‚ β”œβ”€β”€β”€ 7.4 Using animation when blocking clothes v3
β”‚ β”‚ β”œβ”€β”€β”€ Lecture 7. Clothing blocking
β”‚ β”‚ β”‚ β”‚ └── Lecture 7. Clothing blocking
β”‚ β”‚ β”‚ └── C_Archer_Blockout_Process
β”‚ β”‚ └── Lecture 7. Clothing blocking
β”‚ β”‚ └── Homework #7
β”‚ β”‚ └── Homework
β”‚ └── 8. Marvelous Designer 1 part
β”‚ └── Marvelous Designer 1 part
β”‚ β”œβ”€β”€ 8.1 Pipeline modeling of clothing
β”‚ β”œβ”€β”€ 8.2 Clothing simulation and modeling theory
β”‚ β”œβ”€β”€ 8.3 Properties of different fabrics
β”‚ β”œβ”€β”€ 8.4 Basics of Marvelous Designer
β”‚ β”œβ”€β”€ 8.5 How to create a garment
β”‚ β”œβ”€β”€ 8.6 Transferring the blockout to Marvelous Designer
β”‚ β”œβ”€β”€ Lecture 8
β”‚ β”‚ └── XYZ_Archer_MD 1 pass
β”‚ └── Lecture 8. Part 1
β”œβ”€β”€ 2. Middle-Poly
β”‚ β”œβ”€β”€ 1. Marvelous Designer. Part 2
β”‚ β”‚ β”œβ”€β”€ Marvelous Designer. Part 2
β”‚ β”‚ β”œβ”€β”€β”€ 9.1 Pipeline
β”‚ β”‚ β”œβ”€β”€ 9.2 Creation of armor
β”‚ β”‚ β”‚ β”œβ”€β”€ 9.3 Designing the vest
β”‚ β”‚ β”‚ β”œβ”€β”€ 9.4 Tucking the shirt into the corset
β”‚ β”‚ β”‚ β”œβ”€β”€ 9.5 Pins and pins, capes and pleats
β”‚ β”‚ β”œβ”€β”€ 9.6 Shoes
β”‚ β”‚ β”œβ”€β”€ 9.7 Straps and decorative details
β”‚ β”‚ β”‚ β”œβ”€β”€ 9.8 Handbags
β”‚ β”‚ β”œβ”€β”€ 9.9 Collars
β”‚ β”‚ └── Lecture 9. Marvelous designer. Part 2
β”‚ β”‚ └── Homework No. 9
β”‚ β”‚ └── Homework
β”‚ β”œβ”€β”€ 2. Marvelous designer 3 part
β”‚ β”‚ β”œβ”€β”€ Marvelous designer 3 part
β”‚ β”‚ β”œβ”€β”€β”€ 10.1 Pipeline
β”‚ β”‚ β”œβ”€β”€β”€ 10.2 Creating a lace
β”‚ β”‚ β”œβ”€β”€β”€ 10.3 Buttons. How it works
β”‚ β”‚ β”‚ β”œβ”€β”€ 10.4 Creases
β”‚ β”‚ β”œβ”€β”€ 10.5 Leather patches
β”‚ β”‚ β”œβ”€β”€β”€ 10.6 Seam features
β”‚ β”‚ β”‚ β”œβ”€β”€ Lecture 10
β”‚ β”‚ β”‚ └── XYZ_L10_ClothDetails
β”‚ β”‚ β”‚ └── Lecture 10. Marvelous designer. Part 3
β”‚ β”‚ └── Answers to questions
β”‚ β”‚ β”œβ”€β”€ Questions, Part 1
β”‚ β”‚ └── Questions. Part 2
β”‚ β”œβ”€β”€ 3. Topology of clothing.
β”‚ β”‚ β”œβ”€β”€ Homework #11
β”‚ β”‚ └─── Homework
β”‚ β”‚ β”œβ”€β”€ Answers to questions
β”‚ β”‚ └── Answers to questions
β”‚ β”‚ └── Topology of clothing
β”‚ β”‚ β”œβ”€β”€ 11.1 Basic principles of topology
β”‚ β”‚ β”œβ”€β”€ 11.2 The retopology process of clothing
β”‚ β”‚ β”œβ”€β”€ Lecture 11
β”‚ β”‚ β”‚ └── Video
β”‚ β”‚ β”œβ”€β”€β”€ XYZ_L11_Retopo Max
β”‚ β”‚ └─── XYZ_L11_Retopo Maya
β”‚ β”‚ └── Lecture 11: Topology of clothing
β”‚ β”œβ”€β”€ 4. Topology of the body
β”‚ β”‚ └── Body topology
β”‚ β”‚ β”œβ”€β”€ 12.1 Pipeline
β”‚ β”‚ β”œβ”€β”€ 12.2 Why you need the right topology
β”‚ β”‚ β”œβ”€β”€ 12.3 Body topology
β”‚ β”‚ β”œβ”€β”€ 12.4 How to check if the topology is correct
β”‚ β”‚ β”œβ”€β”€ 12.5 How to transfer the topology to the sculpture
β”‚ β”‚ └── Lecture 12: Body Topology
β”‚ β”œβ”€β”€ 5. Topology of weapons and props
β”‚ β”‚ └─── Weapon and props topology
β”‚ β”‚ β”œβ”€β”€β”€ 13.1 Pipeline
β”‚ β”‚ β”œβ”€β”€ 13.2 Type of simulation
β”‚ β”‚ β”œβ”€β”€ 13.3 Sabdiv Modelling
β”‚ β”‚ β”œβ”€β”€ 13.4 Props modeling rules
β”‚ β”‚ β”œβ”€β”€ 13.5 Modelling weapons
β”‚ β”‚ β”œβ”€β”€ 13.6 How to screw a belt
β”‚ β”‚ β”œβ”€β”€ 13.7 Modelling the laces
β”‚ β”‚ β”œβ”€β”€ Lecture 13
β”‚ β”‚ β”œβ”€β”€β”€ XYZ_L13_ArcherKnife
β”‚ β”‚ π₯€œβ”€β”€β”€ XYZ_L13_Arrow
β”‚ β”‚ β”œβ”€β”€β”€ XYZ_L13_VikingKnife
β”‚ β”‚ β”‚ └── XYZ_Viking_Earring
β”‚ β”‚ └── Lecture 13: Topology of weapons and props
β”‚ └── 6. Middle poly assembly
β”‚ └─── Assembly Middle poly
β”‚ β”œβ”€β”€β”€ 14.1 Pipeline
β”‚ β”œβ”€β”€ 14.2 Correct model export
β”‚ β”œβ”€β”€ 14.3 Vertex order
β”‚ β”œβ”€β”€β”€ 14.4 Geometry intersection
β”‚ β”œβ”€β”€β”€ 14.5 Eyes
β”‚β”œβ”€β”€β”€ 14.6 Teeth
β”‚ └─── Lecture 14. Middle poly assembly
β”œβ”€β”€ 3. Details
β”‚ β”œβ”€β”€ 1. Displacement pipeline theory
β”‚ β”‚ β”œβ”€β”€ Displacement pipeline theory
β”‚ β”‚ β”œβ”€β”€β”€ 15.1 Displacement textures and texture bit rate
β”‚ β”‚ β”œβ”€β”€β”€ 15.2 Ways to detail the face
β”‚ β”‚ β”‚ β”œβ”€β”€ 15.3 Creating skin relief with XYZ textures
β”‚ β”‚ β”œβ”€β”€ 15.4 What is Displacement
β”‚ β”‚ β”‚ β”œβ”€β”€ Lecture 15
β”‚ β”‚ β”‚ └── XYZ_Rope
β”‚ β”‚ β”‚ └── Lecture 15. Displacement Pipeline Theory
β”‚ β”‚ └── Homework #15
β”‚ β”‚ └── Homework
β”‚ β”œβ”€β”€ 2. β”‚ ┒─── 2.
β”‚ β”‚ β”œβ”€β”€β”€ Facial detail
β”‚ β”‚ β”œβ”€β”€β”€ 16.1 Pipeline
β”‚ β”‚ β”œβ”€β”€β”€ 16.2 About face detail
β”‚ β”‚ β”œβ”€β”€β”€ 16.3 How to detail the head and neck
β”‚ β”‚ β”œβ”€β”€β”€ 16.4 Skin detailing
β”‚ β”‚ β”œβ”€β”€β”€ 16.5 How to add scars
β”‚ β”‚ β”œβ”€β”€β”€ 16.6 Asymmetry in the face
β”‚ β”‚ β”‚ β”œβ”€β”€ Lecture 16
β”‚ β”‚ β”‚ β”œβ”€β”€β”€ XYZ_Details_p1
β”‚ β”‚ β”‚ └── XYZ_Details_p2
β”‚ β”‚ β”‚ └── Lecture 16. Facial detailing
β”‚ β”‚ β”” ─ ─ Answers to questions
β”‚ β”‚ β”” ── Answers to questions
β”‚ β”œβ”€β”€ 3. Detailed limbs
β”‚ β”‚ β”” ─ ─ ─ Limb detail
β”‚ β”‚ β”œβ”€β”€ 17.1 Hand detail
β”‚ β”‚ β”œβ”€β”€ 17.2 How to add detail
β”‚ β”‚ β”œβ”€β”€ 17.3 Hand pose
β”‚ β”‚ β”œβ”€β”€ 17.4 Technical points at work
β”‚ β”‚ β”œβ”€β”€ 17.5 Detail work
β”‚ β”‚ β”œβ”€β”€ Lecture 17
β”‚ β”‚ β”œβ”€β”€β”€ Detailing of the limbs process1
β”‚ β”‚ β”‚ └─── Limb detailing process2
β”‚ β”‚ └── Lecture 17. Detailed limbs
β”‚ β”œβ”€β”€ 4. │─── 4.
β”‚ β”‚ └─── Body detail
β”‚ β”‚ β”œβ”€β”€ 18.1 General principles of body detail and tile texture mapping
β”‚ β”‚ β”œβ”€β”€ 18.2 How to texture the back and add skin features
β”‚ β”‚ β”œβ”€β”€ 18.3 How to add microfolds and scars
β”‚ β”‚ β”œβ”€β”€ 18.4 About nails
β”‚ β”‚ └── Lecture 18. Body detailing
β”‚ β”œβ”€β”€ 5. The detailing of the clothes
β”‚ β”‚ β”œβ”€β”€β”€ Clothing detailing
β”‚ β”‚ β”œβ”€β”€ 19.1 What is detailing
β”‚ β”‚ β”‚ β”œβ”€β”€ 19.2 Methods of detailing
β”‚ β”‚ β”‚ β”œβ”€β”€ 19.3 How to add seams
β”‚ β”‚ β”œβ”€β”€β”€ 19.4 Techniques for working with thick leather and embroidery
β”‚ β”‚ β”‚ β”œβ”€β”€ Lecture 19
β”‚ β”‚ β”‚ β”œβ”€β”€ L_19_ClothDetails_1-002
β”‚ β”‚ β”‚ π₯€”── L_19_ClothDetails_2
β”‚ β”‚ β”‚ └── Lecture 19. Clothing detailing
β”‚ β”‚ └── Answers to questions
β”‚ β”‚ β”” ── Answers to questions
β”‚ └── 6. Detailed props and weapons
β”‚ β”œβ”€β”€β”€ ─ Detailed props and weapons
β”‚ β”‚ β”œβ”€β”€β”€ 20.1 Forms analysis
β”‚ β”‚ β”œβ”€β”€ 20.2 Ways to detail the props
β”‚ β”‚ β”œβ”€β”€ Lecture 20
β”‚ β”‚ β”œβ”€β”€β”€ L_20_PropsDetails1
β”‚ β”‚ └─── L20_PropsDetails2
β”‚ β”‚ └── Lecture 20. Detail of the ougium and props
β”‚ └── Answers to questions
β”‚ └── Answers to questions
β”œβ”€β”€ 4. Texturing & Look Development
β”‚ β”œβ”€β”€ 10. Texturing Props in Substance Painter
β”‚ β”‚ └── ─ Texturing the props in Substance Painter
β”‚ β”‚ β”œβ”€β”€ 30.10 Creating embroidery
β”‚ β”‚ β”œβ”€β”€ 30.1 Pipeline
β”‚ β”‚ β”œβ”€β”€ 30.2 Texturing leather elements
β”‚ β”‚ β”œβ”€β”€ 30.3 The technical side of props texturing
β”‚ β”‚ β”œβ”€β”€ 30.4 Metal texturing
β”‚ β”‚ β”œβ”€β”€ 30.5 Texturing of glass elements
β”‚ β”‚ β”œβ”€β”€ 30.6 Texturing clay elements
β”‚ β”‚ β”œβ”€β”€ 30.7 Texturing of plastic parts
β”‚ β”‚ β”œβ”€β”€ 30.8 Texturing of wood
β”‚ β”‚ β”œβ”€β”€ 30.9 Texturing of feathers
β”‚ β”‚ └── Lecture 30. Texturing Props in Substance painter
β”‚ β”œβ”€β”€ 11. RGB masks
β”‚ β”‚ β”œβ”€β”€ RGB masks
β”‚ β”‚ β”œβ”€β”€ 31.1 Why RGB masks
β”‚ β”‚ β”‚ β”œβ”€β”€ 31.2 How to set RGB masks
β”‚ β”‚ β”‚ β”œβ”€β”€ 31.3 How to set the shader for RGB masks
β”‚ β”‚ β”‚ └── Lecture 31. RGB masks
β”‚ β”‚ └── Answers to questions
β”‚ β”‚ β”” ── Answers to questions
β”‚ β”œβ”€β”€ 12. Building a shader in Vray
β”‚ β”‚ β”œβ”€β”€ Answers to questions
β”‚ β”‚ β”” ─ ─ Answers to questions
β”‚ β”‚ └─── Building a shader in Vray
β”‚ β”‚ β”œβ”€β”€ 32.1 Exporting textures
β”‚ β”‚ β”œβ”€β”€ 32.2 Fabric shading
β”‚ β”‚ β”œβ”€β”€ 32.3 Shading patches and word patterns
β”‚ β”‚ β”œβ”€β”€ 32.4 Shading mud and metal
β”‚ β”‚ └── Lecture 32 Building a shader in Vray
β”‚ β”œβ”€β”€ 1. Look development
β”‚ β”‚ └── Look development
β”‚ β”‚ β”œβ”€β”€ 21.1 What is Look Development
β”‚ β”‚ β”œβ”€β”€ 21.2 HDR and color spaces
β”‚ β”‚ β”œβ”€β”€ 21.3 How to set the light rig
β”‚ β”‚ β”œβ”€β”€ 21.4 How to set the renderer
β”‚ β”‚ └── Lecture 21. Look Development
β”‚ β”œβ”€β”€ 2. UV – unwrapping
β”‚ β”‚ β”œβ”€β”€ UV – unwrapping
β”‚ β”‚ β”œβ”€β”€β”€ 22.1 Pro udim sweep
β”‚ β”‚ β”‚ β”œβ”€β”€ 22.2 General rules for creating sweeps
β”‚ β”‚ β”œβ”€β”€ 22.3 Creating a UV sweep. Practical part
β”‚ β”‚ β”‚ β”œβ”€β”€ Lecture 22
β”‚ β”‚ β”‚ β”œβ”€β”€ L21_Part1
β”‚ β”‚ β”‚ β”œβ”€β”€ L21_Part2
β”‚ β”‚ β”‚ β”œβ”€β”€ L21_Part3
β”‚ β”‚ β”‚ └── L21_Part4
β”‚ β”‚ β”‚ └─── Lecture 22. UV – Unwrapping
β”‚ β”‚ β”” ─ ─ Answers to questions
β”‚ β”‚ └── Answers to questions
β”‚ β”œβ”€β”€ 3. PBR and shading
β”‚ β”‚ β”œβ”€β”€ PBR and shading
β”‚ β”‚ β”œβ”€β”€β”€ 23.1 What is PBR
β”‚ β”‚ β”œβ”€β”€ 23.2 About textures
β”‚ β”‚ β”œβ”€β”€ 23.3 Setting the shader
β”‚ β”‚ β”œβ”€β”€ 23.4 Creating and assembling material shaders
β”‚ β”‚ β”‚ └── Lecture 23. PBR and shading
β”‚ β”‚ β”œβ”€β”€ Homework #23
β”‚ β”‚ └─── Homework
β”‚ β”‚ β”” ─ ─ Answers to questions
β”‚ β”‚ └── Answers to questions
β”‚ β”œβ”€β”€ 4. Displacement pipeline Practice
β”‚ β”‚ β”œβ”€β”€ 24.1 Baking Displacement in ZBrush
β”‚ β”‚ β”œβ”€β”€ 24.2 Render in Arnold
β”‚ β”‚ β”œβ”€β”€ 24.3 Render in V-Ray 3ds Max
β”‚ β”‚ β”œβ”€β”€ 24.4 Render in V-Ray Maya
β”‚ β”‚ β”œβ”€β”€ 24.5 UV layout and its substitution in ZBrush
β”‚ β”‚ β”œβ”€β”€ Lecture 24
β”‚ β”‚ β”œβ”€β”€β”€ L24_ArnoldDisplacedSetup_
β”‚ β”‚ β”‚ β”œβ”€β”€ L24_VrayDisplSetup_Procedure1
β”‚ β”‚ └─── L24_VrayDisplSetup_Procedure2-
β”‚ β”‚ └── Lecture 24. Displacement pipeline. Practice
β”‚ β”œβ”€β”€ 5. Project in Substance painter
β”‚ β”‚ β”œβ”€β”€ Answers to questions
β”‚ β”‚ β”” ─ ─ Answers to questions
β”‚ β”‚ └── Project in Substance painter
β”‚ β”‚ β”œβ”€β”€ 25.1 Art part
β”‚ β”‚ β”œβ”€β”€ 25.2 Preparation for texturing. Part 1
β”‚ β”‚ β”œβ”€β”€ 25.3 Preparation for texturing. Part 2
β”‚ β”‚ β”œβ”€β”€ 25.4 Setting up Aces
β”‚ β”‚ β”œβ”€β”€ Lecture 25
β”‚ β”‚ β”‚ └── SP_Stage setup (clothing)
β”‚ β”‚ └── Lecture 25. Project in Substance painter
β”‚ β”œβ”€β”€ 6. Texturing skin in Substance Painter. Part 1
β”‚ β”‚ └── Texturing skin in Mari. Part 1
β”‚ β”‚ β”œβ”€β”€ 26.1 Skin texturing theory
β”‚ β”‚ β”œβ”€β”€ 26.2 Setting the skin shader
β”‚ β”‚ β”œβ”€β”€ 26.3 Skin texturing in Substance Painter
β”‚ β”‚ β”œβ”€β”€ Lecture 26
β”‚ β”‚ β”‚ └── L26_Texturing leather p1
β”‚ β”‚ └── Lecture 26. Texturing leather in Mari
β”‚ β”œβ”€β”€ 7. Texturing skin in Substance Painter. Part 2
β”‚ β”‚ β”œβ”€β”€ Answers to questions
β”‚ β”‚ β”” ─ ─ Answers to questions
β”‚ β”‚ └── Texturing leather in Mari. Part 2
β”‚ β”‚ β”œβ”€β”€ 27.1 Pipeline
β”‚ β”‚ β”œβ”€β”€ 27.2 Project Overview in Substance painter
β”‚ β”‚ β”œβ”€β”€ 27.3 How to add redness and tanning
β”‚ β”‚ β”œβ”€β”€ 27.4 Working through skin features
β”‚ β”‚ β”œβ”€β”€ 27.5 Veins, tattoos and make up
β”‚ β”‚ β”œβ”€β”€ 27.6 Nail texturing
β”‚ β”‚ β”œβ”€β”€ Lecture 27
β”‚ β”‚ └─── L27_Texturing leather ch2
β”‚ β”‚ └─── Skin texturing in Mari .Part 2
β”‚ β”œβ”€β”€ 8. LookDev skin in Vray
β”‚ β”‚ └── LookDev skin in Vray
β”‚ β”‚ β”œβ”€β”€ 28.1 Preparation of textures for shading in V-ray
β”‚ β”‚ β”œβ”€β”€ 28.2 Shading in V-ray
β”‚ β”‚ β”œβ”€β”€ 28.3 Adding Displacement to Shading
β”‚ β”‚ β”œβ”€β”€ 28.4 Creating an RGB mask in Substance Painter
β”‚ β”‚ β”œβ”€β”€ 28.5 Adding RGB masks to shading
β”‚ β”‚ β”œβ”€β”€ 28.6 Shading eyes
β”‚ β”‚ β”œβ”€β”€ 28.7 Eyelid texturing
β”‚ β”‚ └── Lecture 28. Lookdev skin in Vray
β”‚ └── 9. Texturing a Substance Painter costume
β”‚ └─── Texturing the Substance Painter costume
β”‚ β”œβ”€β”€ 29.1 Creating and adjusting texture for fabric
β”‚ β”œβ”€β”€ 29.2 Wrap texturing
β”‚ β”œβ”€β”€ 29.3 Skin texturing
β”‚ β”œβ”€β”€ Lecture 29
β”‚ β”‚ └── L29_Texturing clothes h1
β”‚ └── Lecture 29 – Texturing a Costume in Substance painter
β”œβ”€β”€ 5. Hair
β”‚ β”œβ”€β”€ 1. Creating hair. Part 1
β”‚ β”‚ └── Creating hair. Part 1
β”‚ β”‚ β”œβ”€β”€ 33.1Interpretation
β”‚ β”‚ β”œβ”€β”€ 33.2 Hair reference and analysis
β”‚ β”‚ β”œβ”€β”€ 33.3 Managing hair growth
β”‚ β”‚ β”œβ”€β”€ 33.4 Getting started
β”‚ β”‚ β”œβ”€β”€ 33.5 Region Map
β”‚ β”‚ β”œβ”€β”€ 33.6 Setting the visual
β”‚ β”‚ β”œβ”€β”€ 33.7 Eyebrows and FlyAways
β”‚ β”‚ β”œβ”€β”€ 33.8 Modifiers
β”‚ β”‚ β”œβ”€β”€ 33.9 Braids
β”‚ β”‚ └── Lecture 33 Creating hair. Part 1
β”‚ β”œβ”€β”€ 2. Creation of hair. Part 2
β”‚ β”‚ └── Hair creation. Part 2
β”‚ β”‚ β”œβ”€β”€ 34.1 Extract curves from XGen Maya into 3ds max
β”‚ β”‚ β”œβ”€β”€ 34.2 Configuring splines and hair
β”‚ β”‚ β”œβ”€β”€ 34.3 Creating a hair texture
β”‚ β”‚ β”œβ”€β”€ 34.4 Creating hair from scratch in Ornatrix Maya
β”‚ β”‚ β”œβ”€β”€ 34.5 Hair piecing based on Project Viking
β”‚ β”‚ └── Lecture 34 Creating Hair. Part 2
β”‚ └── 3. Shading and texturing hair
β”‚ └─── Shading and texturing hair
β”‚ β”œβ”€β”€ 35. 1Shading settings
β”‚ β”œβ”€β”€ 35.2 Shading
β”‚ └── Lecture 35 Shading and texturing hair
β”œβ”€β”€ 6. Render
β”‚ └── Posing and postprocessing
β”‚ β”œβ”€β”€ 36.1 Post-processing Tools Part 1
β”‚ β”œβ”€β”€ 36.2 Post-processing Tools Part 2
β”‚ β”œβ”€β”€ 36.3 Poses Part 1
β”‚ β”œβ”€β”€ 36.4 Poses Part 2
β”‚ β”œβ”€β”€ 36.5 Poses Part 3
β”‚ β”œβ”€β”€ 36.6 ShotDeck
β”‚ └── Lecture 36 Posing and post-processing
β”œβ”€β”€ 7. Additional materials
β”‚ └── Feedback Streams
β”‚ β”œβ”€β”€ 10. Feedback Streams β”‚β”œβ”€β”€β”€β”€β”€β”€ 10.
β”‚ β”‚ └─── Feedbackback #10
β”‚ β”œβ”€β”€ 11. Skin texturing feedback
β”‚ β”‚ └── Fidback Skin Texturing
β”‚ β”œβ”€β”€ 12. Feedback Texturing of clothing and weapons
β”‚ β”‚ └── Fidback Texturing of clothing and weapons
β”‚ β”œβ”€β”€ 13. β”‚ │───── 13.
β”‚ β”‚ └─── Homework check
β”‚ β”œβ”€β”€ 14. β”‚ │───── 14. Feedback on July 18, 2021.
β”‚ β”‚ └─── Homework check
β”‚ β”œβ”€β”€ 15. β”‚ │────── 15.
β”‚ β”‚ └─── Homework check
β”‚ β”œβ”€β”€ 16. β”‚ │───── 16.
β”‚ β”‚ └─── Feedback Stream
β”‚ β”œβ”€β”€ 17. β”‚ ┒──── 17.
β”‚ β”‚ └─── Fidback Stream 05.08.2021
β”‚ β”œβ”€β”€ 18. Feedback 12.08.2021
β”‚ β”‚ └─── Fidback Stream 12.08.2021
β”‚ β”œβ”€β”€β”€ 19. Feedback on 08/19/2021
β”‚ β”‚ └── Movie man. Feedback Stream. 19.08.2021
β”‚ β”œβ”€β”€ 1. Feedback Getting Started and Body. General and Medium Forms.
β”‚ β”‚ └───Feedback 1
β”‚ β”œβ”€β”€ 20. β”‚ ┒──── 20.
β”‚ β”‚ └── Movie man. Feedback Stream 26.08.2021
β”‚ β”œβ”€β”€ 2. Feedback Body. Small Forms and Limbs. Medium and Small Forms
β”‚ β”‚ └─── Feedback 2.
β”‚ β”œβ”€β”€ 3. Feedback Head Construction and Head. Medium and Small Shapes
β”‚ β”‚ └─── Fidback 3
β”‚ β”œβ”€β”€ 4. Feedback Blocking clothes and Marvelous designer. Part 1
β”‚ β”‚ └── feedback 4
β”‚ β”œβ”€β”€ 5. Marvelous designer feedback. Part 2 and Marvelous designer. Part 3
β”‚ β”‚ └── Feedback 5
β”‚ β”œβ”€β”€ 6. Fitback Clothing Topology and Body Topology
β”‚ β”‚ └─── Fidback 6
β”‚ β”œβ”€β”€ 7. Fidback Weapon and Props Topology and Middle Poly Assembly
β”‚ β”‚ └─── Fidback 7
β”‚ β”œβ”€β”€ 8. Fidback Displacement pipeline and Facial Detail
β”‚ β”‚ └─── Fidback #8
β”‚ └── 9. Feedback Detail of the limbs and body
β”‚ └──Feedback #9

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1. Π‘Π»ΠΎΠΊΠΈΠ½Π³

1. РСфСрСнсы ΠΈ Π½Π°Ρ‡Π°Π»ΠΎ Ρ€Π°Π±ΠΎΡ‚Ρ‹

Вопросы

Вопросы

Π”ΠΎΠΌΠ°ΡˆΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅ β„–1

Π”ΠΎΠΌΠ°ΡˆΠ½ΡΡ Ρ€Π°Π±ΠΎΡ‚Π°

РСфСрСнсы ΠΈ Π½Π°Ρ‡Π°Π»ΠΎ Ρ€Π°Π±ΠΎΡ‚Ρ‹

1 – РСфСрСнсы ΠΈ Π½Π°Ρ‡Π°Π»ΠΎ Ρ€Π°Π±ΠΎΡ‚Ρ‹ – Π˜ΡΡ…ΠΎΠ΄Π½Ρ‹ΠΉ стрим
1.1 Знакомство
1.2 Пайплайн
1.3 Π‘Π±ΠΎΡ€ΠΊΠ° рСфСрСнсов
1.4 Π―Π·Ρ‹ΠΊ Ρ„ΠΎΡ€ΠΌ, Ρ€ΠΈΡ‚ΠΌΠ°, массы ΠΈ Π°Π½Π°Π»ΠΈΠ· ΠΊΠΎΠ½Ρ†Π΅ΠΏΡ‚Π°
1.5 ΠžΠ±Ρ‰ΠΈΠ΅,срСдниС ΠΈ ΠΌΠ°Π»Ρ‹Π΅ Ρ„ΠΎΡ€ΠΌΡ‹
1.6 Π ΠΈΡ‚ΠΌ
1.7 ΠžΠ±Π·ΠΎΡ€ бСйзмСша
1.8 Π‘ΠΊΠ΅ΠΉΠ»

2. Π’Π΅Π»ΠΎ. ΠžΠ±Ρ‰ΠΈΠ΅ ΠΈ срСдниС Ρ„ΠΎΡ€ΠΌΡ‹

Вопросы

Вопросы. Π§Π°ΡΡ‚ΡŒ 1
Вопросы. Π§Π°ΡΡ‚ΡŒ 2

Π”ΠΎΠΌΠ°ΡˆΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈ β„–2

Π”ΠΎΠΌΠ°ΡˆΠ½ΡΡ Ρ€Π°Π±ΠΎΡ‚Π°

Π’Π΅Π»ΠΎ. ΠžΠ±Ρ‰ΠΈΠ΅ ΠΈ срСдниС Ρ„ΠΎΡ€ΠΌΡ‹

2 – Π’Π΅Π»ΠΎ. ΠžΠ±Ρ‰ΠΈΠ΅ ΠΈ срСдниС Ρ„ΠΎΡ€ΠΌΡ‹ – Π˜ΡΡ…ΠΎΠ΄Π½Ρ‹ΠΉ стрим
2.1 Пайплайн
2.2 ΠšΠ»Π°ΡΡΠΈΡ„ΠΈΠΊΠ°Ρ†ΠΈΡ ΠΏΡ€ΠΎΠΏΠΎΡ€Ρ†ΠΈΠΉ Ρ‡Π΅Π»ΠΎΠ²Π΅ΠΊΠ°; основныС ΠΏΡ€ΠΎΠΏΠΎΡ€Ρ†ΠΈΠΈ
2.3 Π¨Π΅ΠΉΠΏ Π»Π΅Π½Π³Π²ΠΈΡ‡
2.4 Осанка ΠΈ ΠΎΠ±Ρ‰ΠΈΠ΅ Ρ„ΠΎΡ€ΠΌΡ‹
2.5 Π ΠΈΡ‚ΠΌ
2.6 Π€ΠΎΡ€ΠΌΡ‹, ΡˆΠ΅ΠΉΠΏΡ‹ ΠΈ плоскости
2.7 Π Π°Π·Π±ΠΎΡ€ΠΊΠ° ΠΏΡ€ΠΈΠΌΠ΅Ρ€Π° Ρ€Π°Π±ΠΎΡ‚Ρ‹ со ΡΠΊΡƒΠ»ΡŒΠΏΡ‚ΡƒΡ€ΠΈΡ€ΠΎΠ²Π°Π½ΠΈΠ΅ΠΌ
2.8 Π›Π΅Π½Π΄ΠΌΠ°Ρ€ΠΊΠΈ
2.9 Π–ΠΈΡ€ΠΎΠ²Ρ‹Π΅ ΠΏΠ°Ρ‚Ρ‡ΠΈ

3. Π’Π΅Π»ΠΎ. ΠœΠ°Π»Ρ‹Π΅ Ρ„ΠΎΡ€ΠΌΡ‹

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

Вопросы. Π§Π°ΡΡ‚ΡŒ 1
Вопросы. Π§Π°ΡΡ‚ΡŒ 2

Π’Π΅Π»ΠΎ. ΠœΠ°Π»Ρ‹Π΅ Ρ„ΠΎΡ€ΠΌΡ‹
ЛСкция 3 – Π’Π΅Π»ΠΎ. ΠœΠ°Π»Ρ‹Π΅ Ρ„ΠΎΡ€ΠΌΡ‹
ЛСкция 3 – Π’Π΅Π»ΠΎ. ΠœΠ°Π»Ρ‹Π΅ Ρ„ΠΎΡ€ΠΌΡ‹
Renders

XYZ_Torso_

3 Π’Π΅Π»ΠΎ. ΠœΠ°Π»Ρ‹Π΅ Ρ„ΠΎΡ€ΠΌΡ‹
3.1 ВспоминаСм, Ρ‡Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ ΠΎΠ±Ρ‰ΠΈΠ΅ ΠΈ срСдниС Ρ„ΠΎΡ€ΠΌΡ‹
3.2 ΠœΡ‹ΡˆΡ‹ спины
3.3 ΠŸΠ΅Ρ€Π΅Π΄Π½ΠΈΠ΅ ΠΌΡ‹ΡˆΡ†Ρ‹
3.4 Π‘Ρ€ΡŽΡˆΠ½Ρ‹Π΅ ΠΌΡ‹ΡˆΡ†Ρ‹
3.5 ΠŸΠ΅Ρ€Π΅Ρ…ΠΎΠ΄ ΠΌΡ‹ΡˆΡ† Π² Π½ΠΎΠ³ΠΈ
3.6 ΠŸΠ»ΠΎΡΠΊΠΎΡΡ‚ΠΈ
3.7 ΠžΠ±Π·ΠΎΡ€ ΡΠΊΡƒΠ»ΡŒΠΏΡ‚Π° ΠΌΠ°Π»Ρ‹Ρ… Ρ„ΠΎΡ€ΠΌ
3.8 Анатомия ΠΌΠ°Π»Ρ‹Ρ… Ρ„ΠΎΡ€ΠΌ ТСнского Ρ‚Π΅Π»Π°

4. ΠšΠΎΠ½Π΅Ρ‡Π½ΠΎΡΡ‚ΠΈ, срСдниС ΠΈ ΠΌΠ°Π»Ρ‹Π΅ Ρ„ΠΎΡ€ΠΌΡ‹

Вопросы

Вопросы

Π”ΠΎΠΌΠ°ΡˆΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅ β„– 4

Π”ΠΎΠΌΠ°ΡˆΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅

ΠšΠΎΠ½Π΅Ρ‡Π½ΠΎΡΡ‚ΠΈ, срСдниС ΠΈ ΠΌΠ°Π»Ρ‹Π΅ Ρ„ΠΎΡ€ΠΌΡ‹
ЛСкция 4 – ΠšΠΎΠ½Π΅Ρ‡Π½ΠΎΡΡ‚ΠΈ. Π‘Ρ€Π΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»Ρ‹Π΅ Ρ„ΠΎΡ€ΠΌΡ‹
ЛСкция 4 – ΠšΠΎΠ½Π΅Ρ‡Π½ΠΎΡΡ‚ΠΈ. Π‘Ρ€Π΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»Ρ‹Π΅ Ρ„ΠΎΡ€ΠΌΡ‹
Renders

XYZ_Hands
XYZ_Legs

4 ΠšΠΎΠ½Π΅Ρ‡Π½ΠΎΡΡ‚ΠΈ, срСдниС ΠΈ ΠΌΠ°Π»Ρ‹Π΅ Ρ„ΠΎΡ€ΠΌΡ‹
4.1 Пайплайн
4.2 ОбъСм
4.3 Задняя Ρ‡Π°ΡΡ‚ΡŒ Π±Π΅Π΄Ρ€Π°
4.4 Π˜ΠΊΡ€ΠΎΠ½ΠΎΠΆΠ½Ρ‹Π΅ ΠΌΡ‹ΡˆΡ†Ρ‹
4.5 ΠŸΠ΅Ρ€Π΅Π΄Π½ΡΡ икроноТная Ρ‡Π°ΡΡ‚ΡŒ Π³ΠΎΠ»Π΅Π½ΠΈ
4.6 Π ΡƒΠΊΠΈ
4.7 ΠŸΡ€Π΅Π΄ΠΏΠ»Π΅Ρ‡ΡŒΡ
4.8 Π›Π°Π΄ΠΎΠ½ΠΈ – Ρ€ΡƒΠΊΠΈ

5. ΠŸΠΎΡΡ‚Ρ€ΠΎΠ΅Π½ΠΈΠ΅ Π³ΠΎΠ»ΠΎΠ²Ρ‹

Вопросы

Вопросы. Π§Π°ΡΡ‚ΡŒ 2
Вопросы

Π”ΠΎΠΌΠ°ΡˆΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅ β„–5

Π”ΠΎΠΌΠ°ΡˆΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅

ΠŸΠΎΡΡ‚Ρ€ΠΎΠ΅Π½ΠΈΠ΅ Π³ΠΎΠ»ΠΎΠ²Ρ‹
ЛСкция 5. ΠŸΠΎΡΡ‚Ρ€ΠΎΠ΅Π½ΠΈΠ΅ Π³ΠΎΠ»ΠΎΠ²Ρ‹
ЛСкция 5. ΠŸΠΎΡΡ‚Ρ€ΠΎΠ΅Π½ΠΈΠ΅ Π³ΠΎΠ»ΠΎΠ²Ρ‹
ЛСкция 5. ΠŸΠΎΡΡ‚Ρ€ΠΎΠ΅Π½ΠΈΠ΅ Π³ΠΎΠ»ΠΎΠ²Ρ‹
Renders

XYZ_HeadSculpt_Archer
XYZ_HeadSculpt_Basic

XYZ_HeadSculpt_Viking

5 ΠŸΠΎΡΡ‚Ρ€ΠΎΠ΅Π½ΠΈΠ΅ Π³ΠΎΠ»ΠΎΠ²Ρ‹
5.1 Пайплайн
5.2 ΠŸΠΎΠ΄Π±ΠΎΡ€ рСфСрСнсов ΠΈ Π½Π°Ρ‡Π°Π»ΠΎ Ρ€Π°Π±ΠΎΡ‚Ρ‹
5.3 ΠŸΡ€ΠΎΠΏΠΎΡ€Ρ†ΠΈΠΈ
5.4 АнатомичСскиС особСнности
5.5 Π€ΠΎΡ€ΠΌΠΎΠΎΠ±Ρ€Π°Π·ΡƒΡŽΡ‰ΠΈΠ΅ ΠΌΡ‹ΡˆΡ†Ρ‹ ΠΈ ΠΆΠΈΡ€ΠΎΠ²Ρ‹Π΅ ΠΏΠ°Ρ‚Ρ‡ΠΈ
5.6 БыстроС построСниС

6. Π“ΠΎΠ»ΠΎΠ²Π°. Π‘Ρ€Π΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»Ρ‹Π΅ Ρ„ΠΎΡ€ΠΌΡ‹

Вопросы

Вопросы. Π§Π°ΡΡ‚ΡŒ 1
Вопросы. Π§Π°ΡΡ‚ΡŒ 2

Π“ΠΎΠ»ΠΎΠ²Π°. Π‘Ρ€Π΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»Ρ‹Π΅ Ρ„ΠΎΡ€ΠΌΡ‹

6 Π“ΠΎΠ»ΠΎΠ²Π°. Π‘Ρ€Π΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»Ρ‹Π΅ Ρ„ΠΎΡ€ΠΌΡ‹
6.1 Пайплайн
6.2 Π€ΠΎΡ€ΠΌΠΈΡ€ΠΎΠ²Π°Π½ΠΈΠ΅ маски Π·Π° счСт анатомичСских структур
6.3 ΠŸΠΎΡΡ‚Ρ€ΠΎΠ΅Π½ΠΈΠ΅ Π³Π»Π°Π·
6.4 Π—Ρ€Π°Ρ‡ΠΊΠΈ ΠΈ Ρ€Π°Π΄ΡƒΠΆΠΊΠΈ
6.5 Π€ΠΎΡ€ΠΌΠΎΠΎΠ±Ρ€Π°Π·ΡƒΡŽΡ‰ΠΈΠ΅ ΠΆΠΈΡ€ΠΎΠ²Ρ‹Π΅ Ρ‚ΠΊΠ°Π½ΠΈ
6.6 Π€ΠΎΡ€ΠΌΠ° Π³ΡƒΠ±

Π”ΠΎΠΌΠ°ΡˆΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅ β„–6

Π”ΠΎΠΌΠ°ΡˆΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅

7. Π‘Π»ΠΎΠΊΠΈΠ½Π³ ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹

Π‘Π»ΠΎΠΊΠΈΠ½Π³ ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹
ЛСкция 7. Π‘Π»ΠΎΠΊΠΈΠ½Π³ ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹
ЛСкция 7. Π‘Π»ΠΎΠΊΠΈΠ½Π³ ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹

C_Archer_Blockout
C_Archer_Blockout_Process

7.1 Пайплайн блокинга
7.2 Π‘ΠΎΠ»ΡŒΡˆΠΈΠ΅ (срСдниС ΠΈ ΠΌΠ°Π»Ρ‹Π΅) Ρ„ΠΎΡ€ΠΌΡ‹ ΠΈ Π΄Π΅Ρ‚Π°Π»ΠΈΠ·Π°Ρ†ΠΈΠΈ Π² силуэтС
7.3 ΠŸΡ€ΠΎΠΊΡΠΈΠΌΠ΅Ρˆ
7.4 ИспользованиС Π°Π½ΠΈΠΌΠ°Ρ†ΠΈΠΈ ΠΏΡ€ΠΈ Π±Π»ΠΎΠΊΠ°ΡƒΡ‚Π΅ ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹ v3
ЛСкция 7. Π‘Π»ΠΎΠΊΠΈΠ½Π³ ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹

Π”ΠΎΠΌΠ°ΡˆΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅ β„–7

Π”ΠΎΠΌΠ°ΡˆΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅

8. Marvelous Designer 1 Ρ‡Π°ΡΡ‚ΡŒ

Marvelous Designer 1 Ρ‡Π°ΡΡ‚ΡŒ
ЛСкция 8

XYZ_Archer_MD 1 pass

8.1 Пайплайн ΠΌΠΎΠ΄Π΅Π»ΠΈΠ½Π³ ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹
8.2 ВСория симуляции ΠΈ модСлирования ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹
8.3 Бвойства Ρ€Π°Π·Π»ΠΈΡ‡Π½Ρ‹Ρ… Ρ‚ΠΊΠ°Π½Π΅ΠΉ
8.4 ΠžΡΠ½ΠΎΠ²Ρ‹ Ρ€Π°Π±ΠΎΡ‚Ρ‹ Π² Marvelous Designer
8.5 ΠŸΠΎΡ€ΡΠ΄ΠΎΠΊ Ρ€Π°Π±ΠΎΡ‚Ρ‹ ΠΏΡ€ΠΈ создании ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹
8.6 ΠŸΠ΅Ρ€Π΅Π½ΠΎΡ Π±Π»ΠΎΠΊΠ°ΡƒΡ‚Π° Π² Marvelous Designer
ЛСкция 8. Marvelous Designer. Π§Π°ΡΡ‚ΡŒ 1

2. Мидл-поли

1. Marvelous Designer. Π§Π°ΡΡ‚ΡŒ 2

Marvelous Designer. Π§Π°ΡΡ‚ΡŒ 2

9.1 Пайплайн
9.2 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ доспСхов
9.3 ΠšΠΎΠ½ΡΡ‚Ρ€ΡƒΠΈΡ€ΠΎΠ²Π°Π½ΠΈΠ΅ ΠΆΠΈΠ»Π΅Ρ‚Π°
9.4 Как Π·Π°ΠΏΡ€Π°Π²ΠΈΡ‚ΡŒ Ρ€ΡƒΠ±Π°Ρ…Ρƒ Π² корсСт
9.5 Π—Π°ΠΊΠΎΠ»ΠΊΠΈ ΠΈ Π±ΡƒΠ»Π°Π²ΠΊΠΈ, Π½Π°ΠΊΠΈΠ΄ΠΊΠΈ ΠΈ складки
9.6 ΠžΠ±ΡƒΠ²ΡŒ
9.7 Π Π΅ΠΌΠ½ΠΈ ΠΈ Π΄Π΅ΠΊΠΎΡ€Π°Ρ‚ΠΈΠ²Π½Ρ‹Π΅ Π΄Π΅Ρ‚Π°Π»ΠΈ
9.8 Π‘ΡƒΠΌΠΊΠΈ
9.9 Π’ΠΎΡ€ΠΎΡ‚Π½ΠΈΠΊΠΈ
ЛСкция 9. Marvelous designer. Π§Π°ΡΡ‚ΡŒ 2

Π”ΠΎΠΌΠ°ΡˆΠ½Π΅Π΅ Π·Π°Π΄Π½ΠΈΠ΅ β„– 9

Π”ΠΎΠΌΠ°ΡˆΠ½ΡΡ Ρ€Π°Π±ΠΎΡ‚Π°

2. Marvelous designer 3 Ρ‡Π°ΡΡ‚ΡŒ

Marvelous designer 3 Ρ‡Π°ΡΡ‚ΡŒ
ЛСкция 10

XYZ_L10_ClothDetails

10.1 Пайплайн
10.2 Π‘ΠΎΠ·Π΄Π°Ρ‘ΠΌ ΡˆΠ½ΡƒΡ€ΠΎΠ²ΠΊΡƒ
10.3 ΠŸΡƒΠ³ΠΎΠ²ΠΈΡ†Ρ‹. Как это Ρ€Π°Π±ΠΎΡ‚Π°Π΅Ρ‚
10.4 Π‘ΠΊΠ»Π°Π΄ΠΊΠΈ
10.5 ΠšΠΎΠΆΠ°Π½Ρ‹Π΅ нашивки
10.6 ΠžΡΠΎΠ±Π΅Π½Π½ΠΎΡΡ‚ΠΈ швов
ЛСкция 10. Marvelous designer. Π§Π°ΡΡ‚ΡŒ 3

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

Вопросы, Π§Π°ΡΡ‚ΡŒ 1
Вопросы. Π§Π°ΡΡ‚ΡŒ2

3. Вопология ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹

Π”ΠΎΠΌΠ°ΡˆΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅ β„–11

Π”ΠΎΠΌΠ°ΡˆΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

Вопология ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹
ЛСкция 11
Video

XYZ_L11_Retopo Max
XYZ_L11_Retopo Maya

11.1 ΠžΡΠ½ΠΎΠ²Π½Ρ‹Π΅ ΠΏΡ€ΠΈΠ½Ρ†ΠΈΠΏΡ‹ Ρ‚ΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΠΈ
11.2 ΠŸΡ€ΠΎΡ†Π΅ΡΡ Ρ€Π΅Ρ‚ΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΠΈ ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹
ЛСкция 11. Вопология ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹

4. Вопология Ρ‚Π΅Π»Π°

Вопология Ρ‚Π΅Π»Π°

12.1 Пайплайн
12.2 Π—Π°Ρ‡Π΅ΠΌ Π½ΡƒΠΆΠ½Π° ΠΏΡ€Π°Π²ΠΈΠ»ΡŒΠ½Π°Ρ топология
12.3 Вопология Ρ‚Π΅Π»Π°
12.4 Как ΠΏΡ€ΠΎΠ²Π΅Ρ€ΠΈΡ‚ΡŒ ΠΏΡ€Π°Π²ΠΈΠ»ΡŒΠ½ΠΎΡΡ‚ΡŒ Ρ‚ΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΠΈ
12.5 Как пСрСнСсти Ρ‚ΠΎΠΏΠΎΠ»ΠΎΠ³ΠΈΡŽ Π½Π° ΡΠΊΡƒΠ»ΡŒΠΏΡ‚
ЛСкция 12. Вопология Ρ‚Π΅Π»Π°

5. Вопология оруТия ΠΈ пропсов

Вопология оруТия ΠΈ пропсов
ЛСкция 13

XYZ_L13_ArcherKnife
XYZ_L13_Arrow
XYZ_L13_VikingKnife
XYZ_Viking_Earring

13.1 Пайплайн
13.2 Π’ΠΈΠ΄Ρ‹ модСлирования
13.3 Бабдив МодСлинг
13.4 ΠŸΡ€Π°Π²ΠΈΠ»Π° ΠΌΠΎΠ΄Π΅Π»ΠΈΠ½Π³Π° пропсов
13.5 ΠœΠΎΠ΄Π΅Π»ΠΈΡ€ΠΎΠ²Π°Π½ΠΈΠ΅ оруТия
13.6 Как Π·Π°ΠΊΡ€ΡƒΡ‚ΠΈΡ‚ΡŒ Ρ€Π΅ΠΌΠ΅Π½ΡŒ
13.7ΠœΠΎΠ΄Π΅Π»ΠΈΡ€ΠΎΠ²Π°Π½ΠΈΠ΅ ΡˆΠ½ΡƒΡ€ΠΊΠΎΠ²
ЛСкция 13. Вопология оруТия ΠΈ пропсов

6. Π‘Π±ΠΎΡ€ΠΊΠ° Middle poly

Π‘Π±ΠΎΡ€ΠΊΠ° Middle poly

14.1 Пайплайн
14.2 ΠŸΡ€Π°Π²ΠΈΠ»ΡŒΠ½Ρ‹ΠΉ экспорт ΠΌΠΎΠ΄Π΅Π»ΠΈ
14.3 Vertex order
14.4 ΠŸΠ΅Ρ€Π΅ΡΠ΅Ρ‡Π΅Π½ΠΈΠ΅ Π³Π΅ΠΎΠΌΠ΅Ρ‚Ρ€ΠΈΠΈ
14.5 Π“Π»Π°Π·Π°
14.6Π—ΡƒΠ±Ρ‹
ЛСкция 14. Π‘Π±ΠΎΡ€ΠΊΠ° Middle poly

3. Π”Π΅Ρ‚Π°Π»ΠΈ

1. Displacement pipeline тСория

Displacement pipeline тСория
ЛСкция 15

XYZ_Π’Π΅Ρ€Π΅Π²ΠΊΠ°

15.1 Displacement тСкстуры ΠΈ Π±ΠΈΡ‚Π½ΠΎΡΡ‚ΡŒ тСкстуры
15.2 Бпособы Π΄Π΅Ρ‚Π°Π»ΠΈΠ·Π°Ρ†ΠΈΠΈ Π»ΠΈΡ†Π°
15.3 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ Ρ€Π΅Π»ΡŒΠ΅Ρ„Π° ΠΊΠΎΠΆΠΈ с ΠΏΠΎΠΌΠΎΡ‰ΡŒΡŽ XYZ тСкстур
15.4 Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ Displacement
ЛСкция 15. Displacement Pipeline ВСория

Π”ΠΎΠΌΠ°ΡˆΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅ β„–15

Π”ΠΎΠΌΠ°ΡˆΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅

2. ДСтализация Π»ΠΈΡ†Π°

ДСтализация Π»ΠΈΡ†Π°
ЛСкция 16

XYZ_Details_p1
XYZ_Details_p2

16.1 Пайплайн
16.2 О Π΄Π΅Ρ‚Π°Π»ΠΈΠ·Π°Ρ†ΠΈΠΈ Π»ΠΈΡ†Π°
16.3 Как Π·Π°Π΄Π΅Ρ‚Π΅ΠΉΠ»ΠΈΡ‚ΡŒ Π³ΠΎΠ»ΠΎΠ²Ρƒ ΠΈ шСю
16.4 ДСталицация ΠΊΠΎΠΆΠΈ
16.5 Как Π΄ΠΎΠ±Π°Π²ΠΈΡ‚ΡŒ ΡˆΡ€Π°ΠΌΡ‹
16.6 АсиммСтрия Π½Π° Π»ΠΈΡ†Π΅
ЛСкция 16. ДСтализация Π»ΠΈΡ†Π°

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

3. ДСтализация конСчностСй

ДСтализация конСчностСй
ЛСкция 17

ДСтализация конСчностСй процСсс1
ДСтализация конСчностСй процСсс2

17.1 ΠŸΡ€ΠΎ Π΄Π΅Ρ‚Π°Π»ΠΈΠ·Π°Ρ†ΠΈΡŽ Ρ€ΡƒΠΊ
17.2 Как Π΄ΠΎΠ±Π°Π²ΠΈΡ‚ΡŒ Π΄Π΅Ρ‚Π°Π»ΠΈΠ·Π°Ρ†ΠΈΡŽ
17.3 Поза ΠΏΠ°Π»ΡŒΡ†Π΅Π² Ρ€ΡƒΠΊ
17.4 ВСхничСскиС ΠΌΠΎΠΌΠ΅Π½Ρ‚Ρ‹ Π² Ρ€Π°Π±ΠΎΡ‚Π΅
17.5 ΠŸΡ€ΠΎΡ€Π°Π±ΠΎΡ‚ΠΊΠ° Π΄Π΅Ρ‚Π°Π»Π΅ΠΉ
ЛСкция 17. ДСтализация конСчностСй

4. ДСтализация Ρ‚Π΅Π»Π°

ДСтализация Ρ‚Π΅Π»Π°

18.1 ΠžΠ±Ρ‰ΠΈΠ΅ ΠΏΡ€ΠΈΠ½Ρ†ΠΈΠΏΡ‹ Π΄Π΅Ρ‚Π°Π»ΠΈΠ·Π°Ρ†ΠΈΠΈ Ρ‚Π΅Π»Π° ΠΈ Π½Π°Π»ΠΎΠΆΠ΅Π½ΠΈΠ΅ Ρ‚Π°ΠΉΠ»ΠΎΠ²Ρ‹Ρ… тСкстур
18.2 Как Ρ‚Π΅ΠΊΡΡ‚ΡƒΡ€ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ спину ΠΈ Π΄ΠΎΠ±Π°Π²ΠΈΡ‚ΡŒ особСнности ΠΊΠΎΠΆΠΈ
18.3 Как Π΄ΠΎΠ±Π°Π²ΠΈΡ‚ΡŒ микроскладки ΠΈ ΡˆΡ€Π°ΠΌΡ‹
18.4 ΠŸΡ€ΠΎ Π½ΠΎΠ³Ρ‚ΠΈ
ЛСкция 18. ДСтализация Ρ‚Π΅Π»Π°

5. ДСтализация ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹

ДСтализация ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹
ЛСкция 19

L_19_ClothDetails_1-002
L_19_ClothDetails_2

19.1 Π§Ρ‚ΠΎ являСтся Π΄Π΅Ρ‚Π°Π»ΠΈΠ·Π°Ρ†ΠΈΠ΅ΠΉ
19.2 ΠœΠ΅Ρ‚ΠΎΠ΄Ρ‹ Π΄Π΅Ρ‚Π°Π»ΠΈΠ·Π°Ρ†ΠΈΠΈ
19.3 Как Π΄ΠΎΠ±Π°Π²ΠΈΡ‚ΡŒ ΡˆΠ²Ρ‹
19.4 ΠœΠ΅Ρ‚ΠΎΠ΄Ρ‹ Ρ€Π°Π±ΠΎΡ‚Ρ‹ с толстой ΠΊΠΎΠΆΠ΅ΠΉ ΠΈ Π²Ρ‹ΡˆΠΈΠ²ΠΊΠΎΠΉ
ЛСкция 19. ДСтализация ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

6. ДСтализация пропсов ΠΈ оруТия

ДСтализация пропсов ΠΈ оруТия
ЛСкция 20

L20_PropsDetails2
L_20_PropsDetails1

20.1 Анализ Ρ„ΠΎΡ€ΠΌ
20.2 Бпособы Π΄Π΅Ρ‚Π°Π»ΠΈΠ·Π°Ρ†ΠΈΠΈ пропсов
ЛСкция 20. ДСтализация оуТия ΠΈ пропсов

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

4. Texturing & Look Development

1. Look development

Look development

21.1 Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ Look Development
21.2 HDR ΠΈ Ρ†Π²Π΅Ρ‚ΠΎΠ²Ρ‹Π΅ пространства
21.3 Как Π½Π°ΡΡ‚Ρ€ΠΎΠΈΡ‚ΡŒ light rig
21.4 Как Π½Π°ΡΡ‚Ρ€ΠΎΠΈΡ‚ΡŒ Ρ€Π΅Π½Π΄Π΅Ρ€
ЛСкция 21. Look Development

10. ВСкстуринг пропсов Π² Substance Painter

ВСкстуринг пропсов Π² Substance Painter

30.1 Пайплайн
30.10 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ Π²Ρ‹ΡˆΠΈΠ²ΠΊΠΈ
30.2 ВСкстурированиС ΠΊΠΎΠΆΠ°Π½Ρ‹Ρ… элСмСнтов
30.3 ВСхничСская сторона тСкстурирования пропсов
30.4 ВСкстурированиС ΠΌΠ΅Ρ‚Π°Π»Π»ΠΎΠ²
30.5 ВСкстурированиС стСклянных элСмСнтов
30.6 ВСкстурированиС глиняных элСмСнтов
30.7 ВСкстурированиС пластика
30.8 ВСкстурированиС дрСвСсины
30.9 ВСкстурированиС ΠΏΠ΅Ρ€ΡŒΠ΅Π²
ЛСкция 30. ВСкстуринг пропсов Π² Substance painter

11. RGB маски

RGB маски

31.1 Π—Π°Ρ‡Π΅ΠΌ Π½ΡƒΠΆΠ½Ρ‹ RGB маски
31.2 Как Π½Π°ΡΡ‚Ρ€Π°ΠΈΠ²Π°Ρ‚ΡŒ RGB маски
31.3 Как Π½Π°ΡΡ‚Ρ€ΠΎΠΈΡ‚ΡŒ ΡˆΠ΅ΠΉΠ΄Π΅Ρ€ для RGB масок
ЛСкция 31. RGB маски

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

12. Π‘Π±ΠΎΡ€ΠΊΠ° ΡˆΠ΅ΠΉΠ΄Π΅Ρ€Π° Π² Vray

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

Π‘Π±ΠΎΡ€ΠΊΠ° ΡˆΠ΅ΠΉΠ΄Π΅Ρ€Π° Π² Vray

32.1 Экспорт тСкстур
32.2 Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³ Ρ‚ΠΊΠ°Π½ΠΈ
32.3 Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³ нашивок ΠΈ ΡƒΠ·ΠΎΡ€ΠΎΠ² со слов
32.4 Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³ грязи ΠΈ ΠΌΠ΅Ρ‚Π°Π»Π»Π°
ЛСкция 32 Π‘Π±ΠΎΡ€ΠΊΠ° ΡˆΠ΅ΠΉΠ΄Π΅Ρ€Π° Π² Vray

2. UV – unwrapping

UV – unwrapping
ЛСкция 22

L21_Part1
L21_Part2
L21_Part3
L21_Part4

22.1 ΠŸΡ€ΠΎ udim Ρ€Π°Π·Π²Π΅Ρ€Ρ‚ΠΊΠΈ
22.2 ΠžΠ±Ρ‰ΠΈΠ΅ ΠΏΡ€Π°Π²ΠΈΠ»Π° для создания Ρ€Π°Π·Π²Π΅Ρ€Ρ‚ΠΎΠΊ
22.3 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ UV Ρ€Π°Π·Π²Π΅Ρ€Ρ‚ΠΊΠΈ. ΠŸΡ€Π°ΠΊΡ‚ΠΈΡ‡Π΅ΡΠΊΠ°Ρ Ρ‡Π°ΡΡ‚ΡŒ
ЛСкция 22. UV – Unwrapping

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

3. PBR и шСйдинг

PBR и шСйдинг

23.1 Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ PBR
23.2 О тСкстурах
23.3 Настройка ΡˆΠ΅ΠΉΠ΄Π΅Ρ€Π°
23.4 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΠΈ сборка ΡˆΠ΅ΠΉΠ΄Π΅Ρ€ΠΎΠ² ΠΌΠ°Ρ‚Π΅Ρ€ΠΈΠ°Π»ΠΎΠ²
ЛСкция 23. PBR ΠΈ шСйдинг

Π”ΠΎΠΌΠ°ΡˆΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅ β„–23

Π”ΠΎΠΌΠ°ΡˆΠ½Π΅Π΅ Π·Π°Π΄Π°Π½ΠΈΠ΅

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

4. Displacement pipeline ΠŸΡ€Π°ΠΊΡ‚ΠΈΠΊΠ°

ЛСкция 24

L24_ArnoldDisplSetup_
L24_VrayDisplSetup_Бпособ1
L24_VrayDisplSetup_Бпособ2-

24.1 Π—Π°ΠΏΠ΅ΠΊΠ°Π½ΠΈΠ΅ Displacement Π² ZBrush
24.2 Π Π΅Π½Π΄Π΅Ρ€ Π² Arnold
24.3 Π Π΅Π½Π΄Π΅Ρ€ Π² V-Ray 3ds Max
24.4 Π Π΅Π½Π΄Π΅Ρ€ Π² V-Ray Maya
24.5 UV раскладка ΠΈ Π΅Ρ‘ ΠΏΠΎΠ΄ΠΌΠ΅Π½Π° Π² ZBrush
ЛСкция 24. Displacement pipeline. ΠŸΡ€Π°ΠΊΡ‚ΠΈΠΊΠ°

5. ΠŸΡ€ΠΎΠ΅ΠΊΡ‚ Π² Substance painter

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

ΠŸΡ€ΠΎΠ΅ΠΊΡ‚ Π² Substance painter
ЛСкция 25

SP_ΠŸΠΎΠ΄Π³ΠΎΡ‚ΠΎΠ²ΠΊΠ° сцСны ( ΠΎΠ΄Π΅ΠΆΠ΄Π° )

25.1 Арт Ρ‡Π°ΡΡ‚ΡŒ
25.2 ΠŸΠΎΠ΄Π³ΠΎΡ‚ΠΎΠ²ΠΊΠ° ΠΊ Ρ‚Π΅ΠΊΡΡ‚ΡƒΡ€ΠΈΡ€ΠΎΠ²Π°Π½ΠΈΡŽ. Π§Π°ΡΡ‚ΡŒ 1
25.3 ΠŸΠΎΠ΄Π³ΠΎΡ‚ΠΎΠ²ΠΊΠ° ΠΊ Ρ‚Π΅ΠΊΡΡ‚ΡƒΡ€ΠΈΡ€ΠΎΠ²Π°Π½ΠΈΡŽ. Π§Π°ΡΡ‚ΡŒ 2
25.4 Настройка Aces
ЛСкция 25. ΠŸΡ€ΠΎΠ΅ΠΊΡ‚ Π² Substance painter

6. ВСкстуринг ΠΊΠΎΠΆΠΈ Π² Substance Painter. Π§Π°ΡΡ‚ΡŒ 1

ВСкстуринг ΠΊΠΎΠΆΠΈ Π² Mari. Π§Π°ΡΡ‚ΡŒ 1
ЛСкция 26

L26_ВСкстуринг ΠΊΠΎΠΆΠΈ p1

26.1 ВСория тСкстурирования ΠΊΠΎΠΆΠΈ
26.2 Настройка ΡˆΠ΅ΠΉΠ΄Π΅Ρ€Π° ΠΊΠΎΠΆΠΈ
26.3 ВСкстурированиС ΠΊΠΎΠΆΠΈ Π² Substance Painter
ЛСкция 26. ВСкстуринг ΠΊΠΎΠΆΠΈ Π² Mari

7. ВСкстуринг ΠΊΠΎΠΆΠΈ Π² Substance Painter. Π§Π°ΡΡ‚ΡŒ 2

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

ΠžΡ‚Π²Π΅Ρ‚Ρ‹ Π½Π° вопросы

ВСкстуринг ΠΊΠΎΠΆΠΈ Π² Mari. Π§Π°ΡΡ‚ΡŒ 2
ЛСкция 27

L27_ВСкстуринг ΠΊΠΎΠΆΠΈ Ρ‡2

27.1 Пайплайн
27.2 ΠžΠ±Π·ΠΎΡ€ ΠΏΡ€ΠΎΠ΅ΠΊΡ‚Π° Π² Substance painter
27.3 Как Π΄ΠΎΠ±Π°Π²ΠΈΡ‚ΡŒ покраснСния ΠΈ Π·Π°Π³Π°Ρ€
27.4 ΠŸΡ€ΠΎΡ€Π°Π±ΠΎΡ‚ΠΊΠ° особСнностСй ΠΊΠΎΠΆΠΈ
27.5 Π’Π΅Π½Ρ‹, Ρ‚Π°Ρ‚ΡƒΠΈΡ€ΠΎΠ²ΠΊΠΈ ΠΈ make up
27.6 ВСкстуринг Π½ΠΎΠ³Ρ‚Π΅ΠΉ
ВСкстуринг ΠΊΠΎΠΆΠΈ Π² Mari .Π§Π°ΡΡ‚ΡŒ 2

8. LookDev ΠΊΠΎΠΆΠΈ Π² Vray

LookDev ΠΊΠΎΠΆΠΈ Π² Vray

28.1 ΠŸΠΎΠ΄Π³ΠΎΡ‚ΠΎΠ²ΠΊΠ° тСкстур ΠΊ ΡˆΠ΅ΠΉΠ΄ΠΈΠ½Π³Ρƒ Π² V-ray
28.2 Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³ Π² V-ray
28.3 Π”ΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠ΅ Displacement Π² шСйдинг
28.4 БозданиС RGB-маски в Substance Painter
28.5 Π”ΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠ΅ RGB масок Π² шСйдинг
28.6 Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³ Π³Π»Π°Π·
28.7 ВСкстуринг ΠΎΠ±ΠΎΠ»ΠΎΡ‡ΠΊΠΈ Π³Π»Π°Π·Π°
ЛСкция 28. Lookdev ΠΊΠΎΠΆΠΈ Π² Vray

9. ВСкстуринг ΠΊΠΎΡΡ‚ΡŽΠΌΠ° Substance Painter

ВСкстуринг ΠΊΠΎΡΡ‚ΡŽΠΌΠ° Substance Painter
ЛСкция 29

L29_ВСкстуринг ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹ Ρ‡1

29.1 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΠΈ настройка тСкстуры для Ρ‚ΠΊΠ°Π½ΠΈ
29.2 ВСкстурированиС ΠΎΠ±ΠΌΠΎΡ‚ΠΎΠΊ
29.3 ВСкстурированиС ΠΊΠΎΠΆΠΈ
ЛСкция 29. ВСкстуринг ΠΊΠΎΡΡ‚ΡŽΠΌΠ° Π² Substance painter

5. Волосы

1. Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ волос. Π§Π°ΡΡ‚ΡŒ 1

Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ волос. Π§Π°ΡΡ‚ΡŒ 1

33.1Π’Π²Π΅Π΄Π΅Π½ΠΈΠ΅
33.2 РСфСрСнсы ΠΈ Π°Π½Π°Π»ΠΈΠ· причСски
33.3 Π£ΠΏΡ€Π°Π²Π»Π΅Π½ΠΈΠ΅ ростом волос
33.4 Начало Ρ€Π°Π±ΠΎΡ‚Ρ‹
33.5 Region Map
33.6 НастраиваСм Π²ΠΈΠ·ΡƒΠ°Π»
33.7 Π‘Ρ€ΠΎΠ²ΠΈ ΠΈ FlyAways
33.8 ΠœΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ‚ΠΎΡ€Ρ‹
33.9 ΠšΠΎΡΡ‹
ЛСкция 33 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ волос. Π§Π°ΡΡ‚ΡŒ 1

2. Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ волос. Π§Π°ΡΡ‚ΡŒ 2

Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ волос. Π§Π°ΡΡ‚ΡŒ 2

34.1 Эксорт ΠΊΡ€ΠΈΠ²Ρ‹Ρ… ΠΈΠ· XGen Maya Π² 3ds max
34.2 Настройка сплайнов ΠΈ волос
34.3 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ тСкстуры волос
34.4 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ волос с нуля Π² Ρ€Π°ΠΌΠΊΠ°Ρ… Ornatrix Maya
34.5 Π Π°Π·Π±ΠΎΡ€ волос Π½Π° основС ΠΏΡ€ΠΎΠ΅ΠΊΡ‚Π° Π’ΠΈΠΊΠΈΠ½Π³
ЛСкция 34 Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ волос. Π§Π°ΡΡ‚ΡŒ 2

3. Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³ ΠΈ тСкстуринг волос

Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³ ΠΈ тСкстуринг волос

35. 1Настройки шСйдинга
35.2 Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³
ЛСкция 35 Π¨Π΅ΠΉΠ΄ΠΈΠ½Π³ ΠΈ тСкстуринг волос

6. Π Π΅Π½Π΄Π΅Ρ€

Позинг ΠΈ постобработка

36.1 ΠŸΠΎΡΡ‚-ΠΎΠ±Ρ€Π°Π±ΠΎΡ‚ΠΊΠ° Π˜Π½ΡΡ‚Ρ€ΡƒΠΌΠ΅Π½Ρ‚Ρ‹ Π§Π°ΡΡ‚ΡŒ 1
36.2 ΠŸΠΎΡΡ‚-ΠΎΠ±Ρ€Π°Π±ΠΎΡ‚ΠΊΠ° Π˜Π½ΡΡ‚Ρ€ΡƒΠΌΠ΅Π½Ρ‚Ρ‹ Π§Π°ΡΡ‚ΡŒ 2
36.3 ΠŸΠΎΠ·Ρ‹ Π§Π°ΡΡ‚ΡŒ 1
36.4 ΠŸΠΎΠ·Ρ‹ Π§Π°ΡΡ‚ΡŒ 2
36.5 ΠŸΠΎΠ·Ρ‹ Π§Π°ΡΡ‚ΡŒ 3
36.6 ShotDeck
ЛСкция 36 Позинг ΠΈ постобработка

7. Π”ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½Ρ‹Π΅ ΠΌΠ°Ρ‚Π΅Ρ€ΠΈΠ°Π»Ρ‹

Feedback Streams

1. Ѐидбэк Начало Ρ€Π°Π±ΠΎΡ‚Ρ‹ ΠΈ Π’Π΅Π»ΠΎ. ΠžΠ±Ρ‰ΠΈΠ΅ ΠΈ срСдниС Ρ„ΠΎΡ€ΠΌΡ‹

Ѐидбэк 1

10. Ѐидбэк ДСтализация ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹ ΠΈ оруТия ΠΈ пропсов

Ѐидбэк β„–10

11. Ѐидбэк ВСкстуринг ΠΊΠΎΠΆΠΈ

Ѐидбэк ВСкстуринг ΠΊΠΎΠΆΠΈ

12. Ѐидбэк ВСкстуринг ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹ ΠΈ оруТия

Ѐидбэк ВСкстуринг ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹ ΠΈ оруТия

13. Ѐидбэк 11.07.2021

ΠŸΡ€ΠΎΠ²Π΅Ρ€ΠΊΠ° Π΄ΠΎΠΌΠ°ΡˆΠ½ΠΈΡ… Ρ€Π°Π±ΠΎΡ‚

14. Ѐидбэк 18.07.2021

ΠŸΡ€ΠΎΠ²Π΅Ρ€ΠΊΠ° Π΄ΠΎΠΌΠ°ΡˆΠ½ΠΈΡ… Ρ€Π°Π±ΠΎΡ‚

15. Ѐидбэк 25.07.2021

ΠŸΡ€ΠΎΠ²Π΅Ρ€ΠΊΠ° Π΄ΠΎΠΌΠ°ΡˆΠ½ΠΈΡ… Ρ€Π°Π±ΠΎΡ‚

16. Ѐидбэк 29.07.2021

Ѐидбэк стрим

17. Ѐидбэк 05.08.2021

Ѐидбэк стрим 05.08.2021

18. Ѐидбэк 12.08.2021

Ѐидбэк стрим 12.08.2021

19. Ѐидбэк 19.08.2021

Movie man. Ѐидбэк стрим. 19.08.2021

2. Ѐидбэк Π’Π΅Π»ΠΎ. ΠœΠ°Π»Ρ‹Π΅ Ρ„ΠΎΡ€ΠΌΡ‹ ΠΈ ΠšΠΎΠ½Π΅Ρ‡Π½ΠΎΡΡ‚ΠΈ. Π‘Ρ€Π΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»Ρ‹Π΅ Ρ„ΠΎΡ€ΠΌΡ‹

Ѐидбэк 2

20. Ѐидбэк 26.08.2021

Movie man. Ѐидбэк стрим 26.08.2021

3. Ѐидбэк ΠŸΠΎΡΡ‚Ρ€ΠΎΠ΅Π½ΠΈΠ΅ Π³ΠΎΠ»ΠΎΠ²Ρ‹ ΠΈ Π“ΠΎΠ»ΠΎΠ²Π°. Π‘Ρ€Π΅Π΄Π½ΠΈΠ΅ ΠΈ ΠΌΠ°Π»Ρ‹Π΅ Ρ„ΠΎΡ€ΠΌΡ‹

Ѐидбэк 3

4. Ѐидбэк Π‘Π»ΠΎΠΊΠΈΠ½Π³ ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹ ΠΈ Marvelous designer. Π§Π°ΡΡ‚ΡŒ 1

фидбэк 4

5. Ѐидбэк Marvelous designer. Π§Π°ΡΡ‚ΡŒ 2 ΠΈ Marvelous designer. Π§Π°ΡΡ‚ΡŒ 3

Ѐидбэк 5

6. Ѐидбэк Вопология ΠΎΠ΄Π΅ΠΆΠ΄Ρ‹ ΠΈ Вопология Ρ‚Π΅Π»Π°

Ѐидбэк 6

7. Ѐидбэк Вопология оруТия ΠΈ пропсов ΠΈ Π‘Π±ΠΎΡ€ΠΊΠ° Middle Poly

Ѐидбэк 7

8. Ѐидбэк Displacement pipeline ΠΈ ДСтализация Π»ΠΈΡ†Π°

Ѐидбэк β„–8

9. Ѐидбэк ДСтализация конСчностСй ΠΈ Ρ‚Π΅Π»Π°

Ѐидбэк β„–9

[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.001.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.002.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.003.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.004.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.005.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.006.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.007.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.008.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.009.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.010.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.011.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.012.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.013.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.014.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.015.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub).7z.016.rar
[XYZ School] Movie Man by Artyom Gansior (Russian, Eng sub)_Subtitles.7z


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7 Comments

  1. Could you please upload this one?
    https://knower.pro/course/kurs-po-personazhnoy-3d-grafike/

    It’s pretty interesting how he is doing the character by modeling instead of sculpting, and handpaint technique seems to be very cool.

  2. upload these or make these available
    Udemy_Unity_2D_Dungeon_Gunner_Roguelike_Development_Course

    https://www.udemy.com/course/unity-2d-dungeon-gunner-roguelike-development-course/

    sklshr-The Ultimate Guide To C# Unity 2D Programming 2022-Michael Murr

    https://www.udemy.com/course/unity-metvania/

  3. upload these too they are on internet

    https://www.udemy.com/course/unity-2020-urp-how-to-make-a-2d-roguelike-shooter/

    https://www.udemy.com/course/unity-2020-2d-platformer/

  4. these are on internet

    https://www.skillshare.com/en/classes/The-Ultimate-Guide-To-C-Unity-2D-Programming-2022/2067738593?via=user-profile

    https://www.skillshare.com/en/classes/Masterclass-In-C-Programing-Unity-2D-Game-Development/979598785?via=user-profile

  5. Please guys could you upload this course?
    “Dynamic Hard Surface Design Course”
    https://www.artstation.com/marketplace/p/dBGLb/dynamic-hard-surface-design-course-in-zbrush

    Thank you so much!

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